WAC Beta v0.1 - Downloads, comments, suggestions

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Sethsryt
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I still, now and then, have problems with weird mesh glitches.
I'm looking through my screens, a few bugs I encountered I haven't reported yet.
Just because I was so into playing the game I just didn't remember anything but good experiences. :p

Hmm.. Just got to upload.

A white texture bug, odd enough these things do not occur regularly and only at certain angles/heights. Sometimes for example, the Forge Tower near the entrance to Bruma, the interior, gets black. But mostly everything is all right. And then sometimes it keeps black and sometimes it flashes when I move, and sometimes only at certain angles. And then it can also be momentarily. This bug also has different colours. And sometimes it clearly comes from an npc or an object, and at other times it is not apparent at all where it comes from. :?
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Then also in Cheydinhal, Borba's goods and stores. The blades in the display cases are legal to be taken, as well as the display cases can be opened legally.
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And at last the Arena weapon bug, a shield is unable to be picked up. It might be because of an arena script in it. Don't know how this got into the leveled list. It can either be Francesco's, Armatorium or WAC. I hve no idea which.. ^^;
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And a good finish, I'm still looking for a good forge for in Vigdis' home, but this thing in the Forge Tower definitely looks good. Especially because of the ambient/light.
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I couldn't discover more in my Fraps folder. So that's all for now. :)
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Waalx
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A white texture bug, odd enough these things do not occur regularly and only at certain angles/heights. Sometimes for example, the Forge Tower near the entrance to Bruma, the interior, gets black. But mostly everything is all right. And then sometimes it keeps black and sometimes it flashes when I move, and sometimes only at certain angles. And then it can also be momentarily. This bug also has different colours. And sometimes it clearly comes from an npc or an object, and at other times it is not apparent at all where it comes from. :?
Image

Odd, because I recently changed my graphic card to an Nvidia, and since then I have some visual glitches I didn't had before with ATI. the flashing black I have that in my new level now, so I'm on the bug actually.
Then also in Cheydinhal, Borba's goods and stores. The blades in the display cases are legal to be taken, as well as the display cases can be opened legally.
thanks I thought I had fixed them..will do.
And at last the Arena weapon bug, a shield is unable to be picked up. It might be because of an arena script in it. Don't know how this got into the leveled list. It can either be Francesco's, Armatorium or WAC. I hve no idea which..
WAC doesn't touch the Arena weapons or armors at this point so it's not WAC.
Cryhavok66 wrote:I came across a problem with WAC , Its makes my game crash when exiting Cloud ruler temple , it only started the other day , so il test more to see wat it really is ... Has anyone came across this problem
Can someone check this?



Here's another teaser picture.

This is an Arena Challenger (red), in a Victor armor. And indeed, ... he won.
Arena Challengers as I said, are the extras in the matches. Or one of the extras... :P

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washington
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Sethsryt wrote:...
Image...
AFAIK, this is so called artefact and it is caused by overheating of your graphic card or something like that. Graphic card issue...
Sethsryt
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Overheating of my graphic card.. And it is not even overclocked. :p
Time for a new one I guess, just the things are so pricey..
Philldoe
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Sethsryt wrote:Overheating of my graphic card.. And it is not even overclocked. :p
Time for a new one I guess, just the things are so pricey..
It may not be an overheating issue. Various things can cause graphical artifacts. First you'll want to update your graphics cards drivers to the latest version. or if that dosn't help, try an older version that you never had issues with. A flaks game install can also cause this.

If the problem persists then I suggest leaving the side panel of your computers case off during play and if the problem goes away then it it most likely a heat issue.
Forgotten
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Philldoe wrote:
Sethsryt wrote:Overheating of my graphic card.. And it is not even overclocked. :p
Time for a new one I guess, just the things are so pricey..
It may not be an overheating issue. Various things can cause graphical artifacts. First you'll want to update your graphics cards drivers to the latest version. or if that dosn't help, try an older version that you never had issues with. A flaks game install can also cause this.

If the problem persists then I suggest leaving the side panel of your computers case off during play and if the problem goes away then it it most likely a heat issue.
Given that the artifact seems to be attached to the rigging of the character I'd say that the artifact probably has nothing to do with heat issues or driver issues at all.

It's very possible that it is caused by an item that is being worn by the character that is improperly rigged. I've seen it on occasion with some mods that add stuff like nose rings etc that are improperly rigged to the character skeleton. Things like ear- and nose rings trying to make use of the (obviously) non-existant tail node on a human NPC skeleton will cause this for example.

Make sure that you are only wearing WAC items (*NO* nose rings, ear rings, custom body meshes, eyelash mods etc etc etc) and no other third party mods when testing. If the problem still persists then it might be one of the WAC clothing items your character is currently wearing that causes the issue. You could then list the items your character is wearing at the time and Waalx could have a look at the rigging of the items to see if there's anything wrong with the meshes.

To completely eliminate issues caused by other mods I really have to recommend people to use as few other mods as possible along with WAC. Modding games is a messy business and there's no guarantee that there won't be compatibility issues between various mods etc. People may even be reporting bugs that are in fact entirely caused by other mods or meshes. To cleanly test WAC a lean mod setup with very few third party mods is, IMO, recommended. ;)

Cheers, UQF
washington
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I used to have these artefacts with my old ATI graphic card. I have better nvidia card now and I haven't seen them. And I use hat that's set up to tail slot on my Nord all the time...
Forgotten
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washington wrote:I used to have these artefacts with my old ATI graphic card. I have better nvidia card now and I haven't seen them. And I use hat that's set up to tail slot on my Nord all the time...
The artifacts will only show up under certain circumstances. If the mesh is correctly rigged *AND* correctly set up in the TESCS there won't be artifacting like that even if it uses the tail slot on a human skeleton. Should have been more clear about that.

Still, given that the white artifact in that screenshot seems to "originate" from the biped skeleton I'd say that an incorrectly rigged mesh is very likely the most probable cause. Of that particular artifact at least. ;)

Cheers, UQF
Sethsryt
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Odd thing about the bug is that it isn't like.. I put on this item and it occurs. It occurs only sometimes, totally out of nothing. Nearly always it seems to connect to the cross-hair or character. Some are just small, others seem to cover everything at the time.

I had it before WAC, but then I was advised to update the archiveinvaludation thing and it seemed to work. At the time, also at Cheydinhall it was going totally berserk. It was not one mesh bugged, nearly all threes acted odd, having 'spikes' connected to the ground and the interior of Cheydinhall totally went bugged. After the updating, it was all fixed.

I think I had this later on when I installed WAC, at that time, WAC was new and I encountered one in a boar, I think Waalx then said it was some node missing or something with the mesh, it got fixed I think. But I'm digging in my memory now. :P

But yes, it occurs, but not regularly, not in a way that I can test it. I can run the game for hours smoothly for weeks or months and then at one time some of those bugs occur.
So it might have something to do with the heat.. Though I have a lot of ventilators build in my machine. >.>
When the bug occurs again, I will open the side and see if it helps.
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Waalx
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Sometimes the artifacts are caused by a lack of green in your diet too. :P Or too much green in your cigarette... so many reasons.

On a more serious note...

They can appear due to a lost polygon somewhere in the model. In this case, one that isn't weighted correctly (or at all to the skeleton). Then artifacts will appear, and sometimes it's only visible under a certain angle.


ok another thing, something new!

I'm working on a creature, as yesterday I felt like modeling something new...and I modeled an eagle head. (here it's shown with polygon smoothing off)
Image

In fact it's going to be used in several new creatures when I'm done, but one of them is something alike an hypogryph without wings ie: an eagle head, a lion body with the back legs that are birds legs.

It's going to be an interesting one I think. A bit chimera-like.

I may have a working prototype in a few days if I get the time.
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Vacuity
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A hypogriff?
Like a classic, honest-to-goodness, mythological chimeric animal? :shock:
I've always loved those kinds of animals and reading those old myths since I was very, very small.

Vac
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Waalx
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Vacuity wrote:A hypogriff?
Like a classic, honest-to-goodness, mythological chimeric animal? :shock:
I've always loved those kinds of animals and reading those old myths since I was very, very small.

Vac
hypogriff yeah that's the spelling. ;)

honest, but it's not going to be good. although I want them to look good.

If anybody that is an animator on here read this.. a griffin would need a new skeleton, and a folder that combine a few of the imp wings animations with all the mountain lion animations.

If I can get my hands on a folder containing such winged feline animations, the rest would be nearly done already with what I'm going to do with the.... Teragriff!

Teragriff because they have no wings and are earthbound.

I like the name.

Those who are against, please stand-up. :???:

you there!

I can't hear you...

what?
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Forgotten
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Waalx wrote:Sometimes the artifacts are caused by a lack of green in your diet too. :P Or too much green in your cigarette... so many reasons.

...
Huh? Green in my cigarettes? But... but... I haven't even touched the wacky tobacco. Honestly! :grin:

Thanks for explaining. :)



As for chimera: very cool idea. Opens up the field for a whole host of classically inspired mythological creatures. Bethesda already added Minotaurs to ES lore so, from a lore perspective, why not other chimera?

Personally, I can't wait to see the result. :D

Cheers, UQF
Sethsryt
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Griffins in Oblivion? I want to ride one!

Hmm, but Teragriffs. Why not name them Terragriff(on) or Terragryph(on).
Dear hell, think I even designed a Terragryphon when I was a lot younger. I used to have a draw obsession with those creatures. :P
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Mormacil
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Cool idea :D
"Veni Vidi Castratavi Illegitimos"

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simonp92
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Waalx wrote:
Vacuity wrote:A hypogriff?
Like a classic, honest-to-goodness, mythological chimeric animal? :shock:
I've always loved those kinds of animals and reading those old myths since I was very, very small.

Vac
hypogriff yeah that's the spelling. ;)

honest, but it's not going to be good. although I want them to look good.

If anybody that is an animator on here read this.. a griffin would need a new skeleton, and a folder that combine a few of the imp wings animations with all the mountain lion animations.

If I can get my hands on a folder containing such winged feline animations, the rest would be nearly done already with what I'm going to do with the.... Teragriff!


Teragriff because they have no wings and are earthbound.

I like the name.

Those who are against, please stand-up. :???:

you there!

I can't hear you...

what?
Remember the diference between a Hippogriff and griff,
hippogriff is a eagle with the body of a horse, where the griff has the body of lion...

Mr siika did the hippogriff BTW;
http://www.youtube.com/watch?v=nMSNlb9v ... annel_page
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MasterAub wrote:
On a small Island near Anvil (South East) you've place a wood Tower (not sure what the word is). Are you planning to do more?

Waalx wrote:
it's just a lone tower on that Island. I can remove it easy. No problem.


Thanks please pull it down in you next version...
v1rtu0so
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Hello,
I just love the little critters added by the mod.
One problem though: I forget what the camp is called (but its the one in hammerfall along the anvil coast) but here as soon as I even turn my head towards it, I get nvidia black screen bug every time. I heard that error is caused, among many possibilities, by trying to display some kind of effect. I am wondering if you have any idea what might be causing this problem. I receive this error very rarely and when I do, it has never been this consistent as this one.
Thanks
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Waalx
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simonp92 wrote: Remember the diference between a Hippogriff and griff,
hippogriff is a eagle with the body of a horse, where the griff has the body of lion...

Mr siika did the hippogriff BTW;
http://www.youtube.com/watch?v=nMSNlb9v ... annel_page

this is a classical hippogriff form.

Image

Mr sikka is a horse with wings and eagle head. it's not a classical form either.

Hyppogriff has eagle head and front legs and wings, hind legs of a horse and horse tail.

Griff? you mean Griffin? Griffin has a lion body, eagle head and wings.

Teragriff, that doesn't exist... yet. :)

Beside that, I couldn't care less if somebody else already did something, and I'm not saying this to sound rude or nothing. WAC isn't about adding the most content I can add, it's about the fun of doing said content.

Many people offer or advise that I use outside resources and wonder why I won't. There's only one main reason I won't; it's because of the fun factor. My fun is about creation, not fitting everything I can find into WAC. There are other mods that does that.
And in that, WAC really does stand on it's own, something I don't want to loose. Because as soon as you include outside resources, you do so and the style is decided by the resources. In WAC the style is the same and can change only if I decide it will change.
Nothing is more important for me doing this than the freedom of choice I have. Not the choice of taking something in a pool of pre-made mods, but the choice of doing something out of my own vision (s). Somebody else work is somebody else vision.

That's why I will mostly not use anything outside my own work (or vanilla material), even if it has been done already (better or worse).

With only a few exceptions... cause yeah I can be lazy too ;)

So far in WAC there's only one outside resources used, it's Madmole beards. And I expanded that..a little.

The other that will eventually be incorporated in WAC is an option to use Roberts male and females. After thinking two seconds about this I decided it wasn't worth the hassle to create another body mod and add it to the existing pile. So I chose Roberts male & female as they're the most anatomically correct ones.
This also will be expanded, including different body types for different NPC (fat, thin, old, all via clothing). I already made some new textures for races that aren't included in Roberts for the naked condemned of the Arena. The condemned in the Arena already use different body types, like a Bosmer will have a slim body, and an orc will use a more muscular one, or a fat one. A female orc will have a bigger breast than an Imperial, who have a bigger breast than dunmer or bosmer altmer. An elf guy will be less hung than a Redguard, orc or Nord, or Imperial. A fat guy will be less hung than a fit one.. Since that part of the arena combats is about naked people I wanted to have them look different naked, be them males or females. It work based on bodies that are in fact clothes. Work quite well, and its made so that it can be run with a vanilla install. The condemned use their own maps.

Other than this I'm looking for animations.

Nothing else that I can think of here.

...save good peoples that can build quests, scripts and mods based on WAC material :)

Ah and I will need voice actors..soon. (Krimsyn Kane, ye there?)
v1rtuOso wrote: One problem though: I forget what the camp is called (but its the one in hammerfall along the anvil coast) but here as soon as I even turn my head towards it, I get nvidia black screen bug every time. I heard that error is caused, among many possibilities, by trying to display some kind of effect. I am wondering if you have any idea what might be causing this problem. I receive this error very rarely and when I do, it has never been this consistent as this one.
Thanks
I recently got an Nvidia cards and that black screen bug I'm getting also in some places. Although I did not check that camp ( I suppose it's the Red Dog).

I'm on that one. Hopefully I can find what cause this, because it's not in one cell only. Obviously it's because of custom models I made. Could be something I didn't do right in some static pieces collisions. That's my doubt.
Image
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Mormacil
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After the summer I could look into getting a mic from school and do some voicework.
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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