Hi everyone,
I will be taking some vaccations either in July or in August...So I was planning to play arround with the new WAC...Therefore my question to Waalx is:
Do you think a new version of WAC will be ready by then?
WAC Beta v0.1 - Downloads, comments, suggestions
- Krimsyn Kane
- Disciplined Swordwielder
- Posts: 77
- Joined: October 3rd, 2007
- Location: Austin, TX
I think we certainly all wish it will, but there's only one person who can actually answer that question...
- Mormacil
- Exquisite Fencer
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- Location: Netherlands
- Contact:
A W E S O M E. Thanks Alex!true highlander wrote:Since everyone's concerned about Alex and the future of WAC...
"Hi James.
I didn't see anything of WAC in the links you provided.
As for the request to use the resources I made for WAC in MERP, now is not the time for that. The version that is available to 'you' people at the moment is nothing like the version of WAC that I have here...The last version of WAC is an Alpha version, and contain many things that are quite different to how they are in my version.
Unbeknownst to almost all of you, I have worked a lot on WAC lately!So the best course of action is just to wait... the next version of WAC will offer more freedom in resources usage. Still not going to be a free-for-all thing that everybody can use, but I will permit more thing.
Thanks for the respect you are showing to my work,
waalx"
I requested to use WAC resources for MERP on MAY 1, 2010 and this was his response.

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
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- Steady Sworduser
- Posts: 14
- Joined: June 12th, 2009
sooooooooooooooooooooooooo...................
is it done yet?

- MasterAub
- The Second
- Posts: 377
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- Gender: Male
- Born in: 1970
- Location: Paris
Hi everyone
One question about WAC bug.
By the way am I the only one that get his/character followed by the big Xivilai named Xiasim (something like that)?
One question about WAC bug.
By the way am I the only one that get his/character followed by the big Xivilai named Xiasim (something like that)?
un ami qui cesse de l'être ne la jamais été
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- Fumbling Sworduser
- Posts: 2
- Joined: April 29th, 2010
Hrm this is good news. I was kinda planning to create my own plugin to do what Overspawn does, without modifying the current levellists (a lot of work) so I could play WAC along side my MMM (basically adds spawnpoints in the same areas that the MMM modified ones are but with MMM spawn points). Now that I know Alex is working on WAC, and a possible future WAC+MMM patch (when a non, alpha/beta version comes out, that isHellbishop wrote:Tosky87 wrote: Yes WAC with MMM would probably have tons of conflict due to all the magnificent spawns. The legendary Corepc doesnt want to disrespect all the high quality work Waalx has done by creating a WAC+MMM patch when the final product has yet to happen. Right now theres a tight leash on WAC. Am just very happy i can use WAC alongside OOO which is a frigging miraculous feat

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- Unsteady Sworduser
- Posts: 6
- Joined: February 7th, 2010
- Location: San Diego
I have also been followed by the very strange large xivali/djinn/thing, I can't find his reference in the CS either, which sort of scares me.
I suspect the Anvil guards will find him in a few days, he was making such a ruckus in the castle yesterday...
I suspect the Anvil guards will find him in a few days, he was making such a ruckus in the castle yesterday...
- MasterAub
- The Second
- Posts: 377
- Joined: July 3rd, 2009
- Gender: Male
- Born in: 1970
- Location: Paris
Hi otis888,otis888 wrote:I have also been followed by the very strange large xivali/djinn/thing, I can't find his reference in the CS either, which sort of scares me.
I suspect the Anvil guards will find him in a few days, he was making such a ruckus in the castle yesterday...
In fact that's a bug...This very Xivilai is not suppose to folow you...That should be fixed in the next version of Wac, which hopefuly will come soon...Let'us all pray for this...
un ami qui cesse de l'être ne la jamais été
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- Unsteady Sworduser
- Posts: 6
- Joined: February 7th, 2010
- Location: San Diego
We all very eagerly pray for that, though I hope poor Waalx hasn't got these topics watched, they could be mighty annoying and ungrateful-sounding, if taken correctly. 

"They tell you never to hit a man with a closed fist, however it is, on occasion, hilarious" --Cpt. Malcolm Reynolds
- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
Well, i've just re-installed OB after more than a month abscene in my system...
I can only hope that Waalx project will come out again before i move to something else again.
PS : EVE online is pretty interesting... but it never reaches the profound impact that oblivion can leave on you. It's unique, in a lot of ways, and peoples of the community are makin' me come back on this game again and again.. Thanks to you i'm still playin' with the old girl
I can only hope that Waalx project will come out again before i move to something else again.
PS : EVE online is pretty interesting... but it never reaches the profound impact that oblivion can leave on you. It's unique, in a lot of ways, and peoples of the community are makin' me come back on this game again and again.. Thanks to you i'm still playin' with the old girl

- Agea haelia ne jorane emero laloria...
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- Enthusiast Swordbarer
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Well, it's rather calm for a long time, that's for sure.
- Mormacil
- Exquisite Fencer
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- Location: Netherlands
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Waalx said so, anyway I'll check back in when I'm back from my vacation 

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
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- Fumbling Sworduser
- Posts: 1
- Joined: July 22nd, 2010
hate to be the odd man out, but i'm new at this and i have a question. could you perhaps specify on how to install it, i read how above but im afraid im still confused.
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- Fumbling Sworduser
- Posts: 2
- Joined: July 6th, 2010
First of all:
Hello anyone, I am new with the forum and I was really interested with Waalx's mods (I am using all Realswords right now).
Finally I found this forum and I'm really happy to see that Waalx keeps working on his mods, but I didn't see in the readme any clue about compatibility, aside for the advice of "WAC - Overspawn.esp". Are the mod and the plugins compatible with overhauls such OOO and MMM?
Now a reply to a post:
Extract WAC 005a in a temporary folder, the choose the files wich are present in your data folder and overwrite them with the new ones
Do the same thing with WAC 005b
hope it will be useful and
in advance
Hello anyone, I am new with the forum and I was really interested with Waalx's mods (I am using all Realswords right now).
Finally I found this forum and I'm really happy to see that Waalx keeps working on his mods, but I didn't see in the readme any clue about compatibility, aside for the advice of "WAC - Overspawn.esp". Are the mod and the plugins compatible with overhauls such OOO and MMM?
Now a reply to a post:
Extract WAC 005 in a temporary folder, the WAC.bsa, Waalx Animals & Creatures.esm and WAC.esp areneeded to this mod to work. the other esps are optional. After you made a choice, put the esps you choose, the esm and the bsa in your Oblivion\data folder.lordof1war wrote:hate to be the odd man out, but i'm new at this and i have a question. could you perhaps specify on how to install it, i read how above but im afraid im still confused.
Extract WAC 005a in a temporary folder, the choose the files wich are present in your data folder and overwrite them with the new ones
Do the same thing with WAC 005b
hope it will be useful and

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- Fumbling Sworduser
- Posts: 1
- Joined: July 27th, 2010
I want to know if there is a way to remove the beard of the mod.. I never liked beard and almost everyone got one. Well, thank you.
By the way, awesome mod!!!
KillerMax
By the way, awesome mod!!!
KillerMax