
Just started downloading the WAC files and will have a go at WAC 0.05 early next week. From what I've read and seen so far there's an amazing amount of work put in between versions 0.04 and 0.05.

Cheers, UQF
It's a small jewelry box type burried half in the sand so it looks like a rock almost and it is towards the prow of the rowboat rather than it's side. Or did you find it but were unable to activate it?MasterAub wrote:By the way I could not find the Djinn Summon Spell.
It's suppose to be in a small chest near the boat in front of the sewer but well I could not put my hands on it...
Thanks man, I've found it...It's a small jewelry box type burried half in the sand so it looks like a rock almost and it is towards the prow of the rowboat rather than it's side. Or did you find it but were unable to activate it?
Lord Spyro
possible glitches
indeed.. I hope it's just a few that have this as I have quite a few Giants textures map to patch if not...the beard texture at the bottom cuts off looks kinda out of place p.s. nice job on the giant
Breton weapons are still using what I was testing at the time of their release..hence the strange reflective effect. I will eventually return to this.not sure if its a glitch but why are there spots on the mace?
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forgot those...the greaves have no icon or world model
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Ok in Theory you will not be able to loot Dead Knights armors. will check.I unequipped the helmet and it didnt unequipped on the npc...(it said it was equipped in the menu).
Scarves are amulets, if the one of your clothes/armors hide amulet, scarves won't show.scarves dont show up with black bandit hood,leather(plain) or necromancer robes
yeah even gladiators could turn to the dark side in times of need (or boredom)...blue team arrows on a bandit......strange
that will be fixed as I said up-there...guess who I equipped!the lords or atleast the one I killed (the one with the blue sword) are Equipping
looks like the dingos missing an eye
Nope those are the Breton Red Beacons, they are luminous arrows. Color is like it should be.wrong color lighting
That's a vanilla flag, and it has no animation but is blown by the wind. (vanilla flag is just wider, I made it slim.)even though its a pic...dude great job with the flag animation seriously give yourself a pat on the back
Do you already have a RealSwords installation (Nord or other) that wasn't emptied (deleted) before running WAC?Sethsryt wrote: Einan the Elder is duplicated somehow.
that's a funny sentence. How, though, did a ferret came to attack a Yeti?stupidhobo12345 wrote:i was fighting a yeti and it ran away and then a ferret killed it, then i went to that camp north of Cheydinhal and i almost died but a fear saved me... then it killed me.
I'll be damned (even more)!MasterAub wrote: EDIT: Oh and by the way have you seen this:
http://www.tesnexus.com/downloads/file.php?id=24917
Capital!greenwarden wrote:
It feels really good and really refreshing to play with an overhaul (for lack of a better word) that has a cohesive aesthetic.
The problem with this committee is that they all wear the same pair of pants at once...I love the fact that this mod does not feel like it was made by committee.
I yes I forgot to fix this...As you can see, there's a little tear in the shoulder of this robe, just on the side I'm showing here. One can peer into it, and find no body beneath.
I'll have to check if there are any spawns in that place. Greenies can spawn on most terrains, so they could be from anywhere.Also, this may or may not be by design, but some Greenies popped up in the yard of the Brina Cross Inn, near Anvil. That's quite near the location of one of the Mages Guild initiate quests, and could be problematic if something more threatening were to spawn there in the future. Perhaps I'm being overcautious, but it felt like something worth mentioning.
That is to be expected (conflicts). the crucifixion ground may or may not stay in final. I'm unsure on that one, or it would need to have more to it if it's going to stay..I've noticed some conflict with New Roads and Bridges Revised, particularly on City Isle, where the crucifixion grounds are.
loots and stuff have barely been touched by WAC unless the are from WAC bestiary/peoples/clothes/armors and/or RealSwords. I have lots to complete until I turn my eyes to loot and add some more stuff.I've noticed that encounters have been "unleveled", so to speak. But in my reading of the 60 + pages of this thread, and the read-mes, I didn't find any posts regarding the loot tables- does this mod affect them?
Yes..a good amount of work. and it's not over!Forgotten wrote: Congratulations on the new WAC alpha release! Smile
Just started downloading the WAC files and will have a go at WAC 0.05 early next week. From what I've read and seen so far there's an amazing amount of work put in between versions 0.04 and 0.05. Shocked Good job man!
Cheers, UQF
All RS mods are now TCOS. So yes, disable them and enable Tcos...Sethsryt wrote:So, I can deselect all the Realswords releases? I'm sorry for my stupidity, but eh, rather have more then less of the realswords so. >.>
But yes, all the realswords race mods like realswords: Nord can be deselected?
understand that the RealSwords mods are a preview to something else. That something else always was The Chronicles of Steel, of which a deep story have been written, and that need to be included in the mod. (That's some work in itself..).Sethsryt wrote:Ah, did that, hmm.. Just wondering, should I disable the Goblin realswords as well? Just want to be careful not to disable too much. >.>
Well, better to testing again.
Not yet. Waalx portrait is just a prop. The stories need to be brought in-game, and that's a long job.Sethsryt wrote: I wonder though, are some of the Chronicles of Steel already in the game?
ah! yes you're right. the color should be orange or yellow...Lord Sypro wrote: actually the part on wrong color lighting I was referring to the staff torch that has an orange flame and blue light how ever I actually kinda like the blue light it just seems a but out of place with the orange flame also the staff torch is a great idea for the undead mages it suits them IMO
Katalia wrote:Hi, first time commenter, always really liked the RS mods, and looking forward to try out WAC..
But I'm hitting a hurdle before I even start, with WAC enabled I'm completely unable to change hairstyles, disabled I'm fine..
It's a small thing, but it's kind of bugging me... is there anything I can try as a solution to this?