, the mounts meshes are going to be fixed.
redshift87 wrote:
I made a character just to run around and check things out with, and I have noticed a handful of issues:
- laccolith gargoyle followed me and battle music was playing, but it never attacked me
strange, I need to check what's going on here...
- white ferret, chipmunk move too fast
Too fast for what? Those kind of beast are really fast in our world as well... beside of that they are there more for ambiance than for hunting. There are lots of better prey to hunt in WAC in my opinion. So if they're too fast for you bow or something, ... just let them live!
- brown goblin shamawan head texture doesn't match body
I will check on this
!
- frost fear has shiny head
Than may be due once more to a missing glow map that didn't made it in the BSA. I will work on this.
- guards have missing torsos (I believe I saw this brought up earlier)
This may be due to Loading WAC - Legion before WAC - TCOS and/or WAC - Overspawn. Try disabling WAC - Legion and see if the probelm is still there. Otherwise it's a conflict with something else you have installed.
- various minor spelling errors
I'm French speaking, so I take that as my reason/excuse for those. As long as it's only 'minor' errors though I'm not that worried. Beside that, I have many things in WAC that are named with two capitals letters in the same word, so if those are the errors, it is as intended. ie:
Real
Swords,
Blood
Pit, etc. Many of RealSwords weapons are named this way as well.
And I'm getting regular CTDs with this mod active. I am running a ton of other mods, OOO included - however, I d/led the compatibility patch for it. I'm not noticing a particular pattern to the CTDs, save timing; no matter what I'm doing, I seem to get a CTD every 10 minutes or so of gameplay. I did defrag after installing this.
I can't talk for this as I don't run OOO nor many mods while working on WAC. One things is sure here though, you shouldn't be running the OOO compatibility patch as it's based on the Alpha of more than a year ago and WAC Beta data that have been either changed or deleted in some instances. That will not go well with the OOO patch.
Salimbene wrote:
And sometimes (not always) something strange happens with the Warthog, the colour of the head and the torso don't fit together (by the way one of my favourite animals, a beautiful pig)
I will check the Warthog meshes and how they are implemented in the CS. Thanks
Waalx, I am not sure if the following is intented: when I fasttravel, the red wolf Roxa and the Equis appear too. With Roxa it seems intented to me, she doesn't enter interiors and towns, but even finds my char when he is walking around in the countryside. I am not sure with the Equis (it doesn't follow the char and goes back to its stable, if my char doesn't ride it, so it reacts normal, but I don't know if its appearance after fastravel is normal)
I need to check that,
. No idea what's going on here.
ztrathego wrote:Waalx wrote:
Just for the record, I used a no-cd patch aswell for some time when my DVD-player broke until I got a new one, and obse works just fine with the cracked version aswell - no different at all from how it works now when playing with the DVD.
for this info. I may install it later then.
James88 wrote:hey im having major issues with this. I have other mods installed but are not using them besides the unofficial patch, but almost everytime i enter combat the game will crash since i have used this mod any ideas???
Every times? I didn't saw this going on in my play-tests. The unofficial patch may be the cause? Nobody else reported this so far. I don't know.
yanazake wrote:I have a problem too.
When I enter the game, it works fine for some time. then, it crashes at certain spots. One is the bridge to imperial city. In the middle, the game crashes completely. The only mod I have that modifies the map is "Borderless cyrodill", and maybe the natural enviroments [was using it before activating the one that comes with wac] and alive waters.
I can say here as I'm running the natural environments mods and never had that bug. I crossed that bridge often and didn't experience crash in that area. Usually if I test WAC and it does crash, I try to go back and replicate the bug. Never happened to that area though. Alive waters... there may be something to this. From my own experience AW is a script process nightmare for the little water there's on the Cyrodiil map. That's my opinion though...
Not trying to diss AW water here, just making an observation on my own experience with it.
I tried deactivating some things, but the same crash happens after I reach one of the "gates" along the bridge.
Other than that, I saw a black otter flying from somewhere and then dying when it hit the floor, near IC again.
I know that walking on that bridge is somewhat always process intensive here, no idea why, but my framerate is always low in this area.
A flying otter?... that may be due to the fact that most beast when running over a high ground will fall down and die(gravity). The more fast the beast is, the most of those can occur. Again that's my idea of the problem. Many speacies when fleeing will demonstrate that behavior, and that's a reason of wy you can find dead creatures around sometimes even if there's nothing else around.
Another question; is there any NORMAL horse in wac? I belive there is, some with spots and really different markings. Well, they're not recognized when you want to apply horse armor... Maybe because they're not linked to the player, they're wild, right?
Yes, the horse armors are coded to work with the vanilla horses, and many horses in WAC are not listed as such. Some of what WAC changes should replace vanilla horses and in this instance it 'should' work fine with them, but I'm not sure either way.
for all comments and bug-reports guys!