I'm not home since a while, so I'm not working on the mod until I get back... Probably Monday. Release of new material should start into next week.
I was answering some post the other day and I lost my replies somehow..Didn't get the time to re-write it till now.
papill6n wrote:Bonjour Waalx.
Tu as fait un travail totalement hallucinant !!!
Merci au noms de tous.
Et bien que ce ne soit qu'une version Alpha, elle est tout de même très stable chapeau ^^.
Lorsque tu sortiras une bêta, autoriseras-tu le site
"La Confrérie des Traducteurs" à traduire ton mod ?
Ils ont déjà une ton autorisation pour tes mods d'épée "Realswords".
Oui plus tard je vais donner la permission pour traduire WAC, en autant que ça demeure une traduction.
Pour ce qui est da la traduction de RealSwords en français,..., c'est comme pour FCOM. Le travail a été fait sur ce que je considère des previews, et en fait de traduction, ils n'on rien vu encore de l'ampleur du travail de traduction qu'il va falloir réaliser pour traduire la version finale. Traduire des noms d'épée c'est un petit rien à côté de tout l'histoire qui s'y rapporte. Pense a traduire l'équivalent d'un bon bouquin de 300 pages et +. Donc RealSwords est loin d'avoir été traduit, du moins, selon mon point de vue
Peut-être c'est créature t'intéresseront ? :
Intéressant, mais WAC se constitue seulement de mon travail à moi. Je n'utilise pas de ressources externes dans WAC.
Right now I'm just forging some resources that'll be usefull later , i.e. Just basic balancing of stats .i.e. Wieght , Value Health . I don't mind getting started on it now , even if I have to update late , starting now will just make me that much more familiar with WAC in the fcom enviroment .
More detailed work will only come later anyhow , I.e. Creating a scale to spread out the creatues with that of the other mods as well as some minor nerfing maybe. Some optional plugins to work with the LLists . But that's ways off for sure . With all the other projects and the learning curve for me , It'll likely be post FCOM 1.0 and as you know 995 is still yet to be released officailly .
I'm toatly open to your input, ( more then likely soliciting it at times ) , I'm excited about WAC and FCOM complimenting each other. It's going to be great Very Happy
My position on that remain the same. WAC is in Alpha, if you work on patching an alpha version you are asking for trouble, and you
will get troubles. If I remove something, your version will crash. If I change the name of a bunch of models, you will hunt down what I changed? Because I don't keep a detailed list of changes I do. I'm still building this, so I have no mind on keeping records of every small changes, as there are LOTS of 'em changes. A lot more than what people using WAC since last year may be aware of...
I'll half to ask dev about what his plans would be with the FCOM current realswords .
I told dev_akm back then that RealSwords races mods are preview of what
I plan with it, if he went ahead it was his decision.. Honest? I don't care what he plan, it's not his project.
RealSwords is, and always was to be The Chronicles of Steel what I was talking of as the 12Th RealSwords.. It is now started in WAC. Whatever else, well. it's
not RealSwords. I'm still the author of that thing as far as I know...it does sound weird to me to be asked what I think of the plan of another person on a project I am the author of.
I need to concentrate on the original. I don't even give enough time to my own project at the moment. Honestly. Beside all that, dev is and was working on previews. Previews that will change greatly in the final version. When TCOS will be done it will have so much more than what's in the race mods now, that everybody will see what I meant with "RealSwords races mods are previews". He should have no plan about FCOM RealSwords. When the final of RealSwords will come out, with the quest and the stories it will be a different beast, with a meaning I would like not to be lost into the simplified thing it is now.
As it is now, most people have no clue about the work that have been done behind the scene by Elhazan, and Vocha, and me and others. It will give all that stuff a whole new meaning.
How can he plan something based on an unfinished work I have no idea. What will he do when I release the complete thing? Redo all the work? Or ignore the original?
Last time I wrote him about an idea about RealSwords and how it should work, he told me he prefer his implementation in FCOM. That mean my ideas about how my own project should work isn't important. With that in mind I have no interest to feel concerned about RealSwords in FCOM anymore.
dev_akm haven't logged on the forum here since June 2007! How about that for the only person I permitted to use all of it in one go? I would say he doesn't know squat about the actual RealSwords plan, the one that should matter.
It's my feeling now that he took RealSwords in FCOM without any care about what my plans are or like I said, anything I might want to change in how my own project should work is now to be 'approved' and most probably will be discarded in FCOM. Great,
?
Try to find me an
Elvin saber in FCOM...? It's an Elven Saber now,
? It goes with a story, but now, most folks play RealSwords in FCOM with Elven Saber instead of their actual real names. When or IF it's played with the original I'm still doing, those people will think
I made a typo with Elvin. It's infuriating when I actually asked him to keep the weapons names as they are. That was a condition, of which none was respected by the way. I asked three things, nada. And I asked for the references to be kept in the download, not a word of any RealSwords read me are left as far as I know.
All I wanna say about this is:
Give me back my RealSwords. It's mine, my preciousss.
I tried (hard) to stay polite on this issue so I'm sorry if that sound harsh to anybody who read this.
StarX wrote:Alex, about the latest version of NifSkope acting wonky with collision: try disabling "Auto Sanitize before Save". I had a shopsign that kept falling on the floor, but when I created the NIF with that function turned off it worked as before.
Cool!
for the tip! I will see if it work when I get back next week.
MasterAub wrote:
So where are we on the next WAC release?
You know the arena overhaul, the RealSwords Imperial etc...etc...
Alex, I know I sound "pushy" but "qui aime bien châtie bien"
Arena overhaul aka RS - Gladiator, is going to be separate from WAC for a time.
RealSwords Imperial is the last race I will do. Next will be Dunmer. Then Altmer. Altmer weaponry will be most interesting. Probably all of them will be magical. Altmer RealSwords will be the rarest of all I made so far, since few Altmer are fighters anyway.
Imperial players will already get something to chew on with the Arena weapons that are almost all Imperial made (although in fact, an elf did them!
).
When I get back next week (Monday) you should be getting something new not long after
When I left I was on looking to release a pre-alpha of RS - Gladiator. A release mostly based on betting in the Arena, but Gladiators you fight yourself in the arena are all updated already. I didn't do the player rainments yet though. And lots of stuff I want in are not there yet. But just betting in the Arena now is an activity that went from 'very boring' to a real fun thing to behold. I loose my time betting over and over just to see the outcome of each matches.
At last a view of a part of it for you. That is Flavius, the Arena blacksmith. What's on display around him are Arena weapons that unlock as you progress in rank.
For those who didn't catch this when I said it earlier..Every Arena weapons are based on one (1) unique texture! (Except the Katanas, bow, arrows, and of course the armors.)
e39042 wrote:and hopefully the new version everyone is waiting for will be finished by then.
yep. the next version shall come out before that. Hopefully by the end of next week in fact.
Mormacil wrote:Pfff going to a KISS concert while we wait
Jealous!
reallybigjohnson wrote:since your adding armors to the game are you going to include racial bonuses for those as well?
At the begining of RealSwords I had such a plan. Now with WAC it's becoming less about races and more about factions (if we speak of armors). The next RealSwords, Dunmer, will include my version of the Morag Tong armor though.
I find it much more interesting visually to create lots of bandits and marauders, and mages stuff, than doing one armor for each race. I can say that yeah, I want to do some and that would be the truth, however, my need is elsewhere before I concentrate on racial armor.
I became aware while working on WAC that RealSwords itself can be repetitive and that with at least 10 weapons for each races. It would be much more repetitive with racial armors as there's no way I will do more than one or two armors per races..
What I'm going to do in WAC later is to add variation on many vanilla clothes, and at the same time I'll start making fat and slim people too.
anyway. that remain to be seen.