WAC Beta v0.1 - Downloads, comments, suggestions

Download and read about WAC Beta v0.1
Salimbene
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November 8th, 2011

Welcome to the forum, crash_oxide. :)
I find a bunch of travellers grouped together possibly about 10 all just standing there with torches out
Strange, I never saw such great meetings of travellers. Sometimes tree or four travelling together. This was the greatest group I ever met, with some NPCs from "Immersive Travellers" mixed in.

Image

I have also watched the strange behavior with the torches. Sometimes they hold them during the day still my char comes closer. Then they take them away.
Fessels
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November 8th, 2011

crash_oxide wrote: Then second thing is to do with the WAC version of crowded roads revisited, a lot of times I find a bunch of travellers gropued together possibly about 10 all just standing there with torches out which causes EXTREME lag and I mean about 1-2fps which forces me to console kill them all. Not sure what the deal is but I'm gonna revert back to the original CRR as I wasn't getting that problem when using that one so another thing that might need looking in to.

Apart from them two things all seems well so far and congrats again looking forward to the next update :)

I have seen the same thing. Are you using Leviathans DLL? If so then that is the problem, for some reason DLL seems to have some problems with WAC Crowded Roads. (I do not know which ones, you might want to ask Leviathan himself.)When i started my new character a few days ago i removed the WAC Crowded Roads esp. I installed the Less Crowded esp from Crowded Roads Advanced, and as of this day i finally solved my Java problems and just played a few hours with Crowded Roads Advanced Less Crowded and DLL and so far the biggest group i have seen was 4. (and none hat torches. :) )

EDIT: Mind you though without DLL i do not notice this problem with the slow down and very big groups.
DeepSoul
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November 11th, 2011

crash_oxide wrote:
DeepSoul wrote:After installing this mod I got broken items in some chests. It's very annoying because it affects the chests with armor from mods. Can I turn it off somehow?
Are you using Enhanced Economy by any chance because that add an optional chance on finding broken items on NPCs and in chests?
Yes, I also installed that recently. Sorry, forgot to mention it. Thanks :)
BPGasoline
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November 13th, 2011

Any plans to port to Skyrim!!
juancava
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November 14th, 2011

When I install this mod, some of the new creatures (like the armless or the terror bird, all related to the clannfear i think) appear without head, with some of them projecting the textures till the infinite. I've tried with diferent skeletons, all with the same result. Does anybody know what can be happening?
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Maigrets
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November 15th, 2011

I've never heard of this happening but since it's directly related to the clannfear have you any other mods that edit the same creature?

I would have thought that they should show up correctly though since the terror birds etc that are based on the clannfear are all in the BSA and referenced by the esm overridng any other mod that tries to change them.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
bluesky404
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November 15th, 2011

juancava wrote:When I install this mod, some of the new creatures (like the armless or the terror bird, all related to the clannfear i think) appear without head, with some of them projecting the textures till the infinite. I've tried with diferent skeletons, all with the same result. Does anybody know what can be happening?
Are you using the latest UOP, then this might be useful to you
juancava
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November 15th, 2011

Yes, I have installed the latest uop (3.4). I've deactivated all mods except this one, cobl (just the basic esp) and hgec and I still have the same problem. I only use wrye bash, so i'm quite sure no mods were modifying this creature, i don't know what else to try. right now i am downloading wac beta again, but i don't think this will solve the problem...
Thing is i used this mod when i played lasts christmas and i had no problems, but well, shit happens...

pd. I've also checked with the constructor set (basic level) but all these creatures seem to be ok.
bluesky404
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November 16th, 2011

Do you have a look at BSA files? Unpack them...
spoiler:
Go into Data\Meshes\Creatures and Clannfear and Daedroth respectively. Get rid of Clannfear/Daedroth.NIF and Skeleton.NIF...
Or use the vanilla ones, not those in uop v.3.4.0.
juancava
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November 16th, 2011

Thank you very much bluesky404. That solved my problem!!
I didn't realized that uop 3.4 was introducing those nif, so i just got rid of that mod (since i don't think i need an of its fixes) and everything is working flawlessly.
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anohosikara
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November 16th, 2011

When Waalx comes for a forum, I am glad. Is work busy?
:)
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pimpskinny
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November 21st, 2011

Rites wrote:
pimpskinny wrote:Is there still a desire for some kind of "animal taming" script? If so, I crafted a very stable and reliable (so far) script for a spell called "command creature" for my Druid Mod Remade. I'd be happy to share it for use in WAC.
lol i have played with your scripts quite a bit in my games since i found your mods, they are quite nicely done
Thanks!
Oax
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November 22nd, 2011

while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
Oax
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November 26th, 2011

Oax wrote:while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
now its crashing when i loot random dungeon bad guys in the aylied ruin by the necromancer
and their bodies are distorting when they die, does anyone know why this is happening?, or what i can do to fix it?
having all these cool armors in the game is a bit lame when i can't take them to wear or sell
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Maigrets
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November 26th, 2011

Oax wrote:
Oax wrote:while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
now its crashing when i loot random dungeon bad guys in the aylied ruin by the necromancer
and their bodies are distorting when they die, does anyone know why this is happening?, or what i can do to fix it?
having all these cool armors in the game is a bit lame when i can't take them to wear or sell

No-one would attempt to suggest anything without knowing what other mods you're using and a bit more info as it could be almost anything.

Please provide a mod load order from either OBMM or Wrye Bash, because WAC alone wouldn't cause this. If it's a long list please use a Spoiler tag.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
Oax
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November 26th, 2011

here is my mod list
please help :angry:

spoiler:
All Natural Base.esm


Oblivion.esm


Cobl Main.esm


CM Partners.esm


Waalx Animals & Creatures.esm


CCC.esm


HorseCombatMaster.esm


1em_Vilja_Bruse_as_Clydesdale_horse_by_Xtudo.esp


WAC.esp


WAC - TCOS.esp


WAC - OverSpawn.esp


WAC - TCOS Shops.esp


WAC - BlackBootDungeon.esp


WAC - Magic.esp


unfinished staff merchant.esp


WAC - Player Summons.esp


WAC - Crowded Roads Revisited.esp


WAC - Horses.esp


WAC - Birds&Insects.esp


Prettier Vampire Faces.esp


Unofficial Oblivion Patch.esp


UOPS Additional Changes.esp


UOP Vampire Aging & Face Fix.esp


Oblivion Citadel Door Fix.esp


DLCShiveringIsles.esp


All Natural.esp


All Natural - SI.esp

Immersive Interiors.esp


OBGE - Liquid Water.esp


All Natural - Real Lights.esp


personality_idles4_nnpc_C.esp


personality_idles4_nnpc.esp


Mod Status: Active


PTFallingStars.esp


VipCxj_AirSystem.esp


DarNifiedUI Config Addon.esp


DS Time Manager.esp


Get Wet v0.92.esp


kuerteeCleanUp.esp


Map Marker Overhaul.esp


Map Marker Overhaul - SI additions.esp


hotkeys_galore_6.esp


DLCHorseArmor.esp


DLCMehrunesRazor.esp


DLCSpellTomes.esp


Cryos Ordinator Lite.esp


AyleidMeteorIronWeaponsBASE.esp


Blade Of Woe Replacer.esp


druid_tomb.esp


Kafei's Circlets Reforged.esp


Natures_Arsenal.esp


PTArtifacts.esp


Stained Glass Equipment.esp


tkRapiers.esp


Daedric Lord Armor.esp


Daedric Lord-Classic Bound Armor.esp


R18PN - Bs Bondage.esp


UFF Warrior Skin.esp


XiaNewAmuletsV1.esp


Cobl Glue.esp


Cobl Si.esp


Cobl Tweaks.esp


Alluring Potion Bottles v3.esp


DLCFrostcrag.esp


Gah Falquan Umarile Indy.esp


Salmo the Baker, Cobl.esp


HUD Status Bars.esp


Madhs working training dolls.esp


P1DkeyChain.esp


RenCorpseMod.esp


Side's Backpacks.esp


Skillbased Thieves Guild Invitation.esp


Daedric Lord Armor for Eshme.esp


TTHealthRegen.esp


CompanionResurrect.esp


CompanionRepair.esp


Druid Mod.esp


SP1stPLegs.esp


AbyssDemon.esp


Better Looking Dremora.esp


KT_CustomRaceFix.esp


MRP - Loading area.esp


-No-_persistant_enchantment_glow_fix-1843.esp


X-Ray Detect.esp


Companion Compatibility.esp


Cobl Silent Equip Misc.esp


Bashed Patch, 0.esp


DimensionalPouch-1.0.esp


TiberSeptim Chest 1.0.esp


OblivionEastereggs.esp


nt_CompanionForceEquip.esp


Gandalf_Lightstaff.esp


gambler_BS.esp


Claytons Bigger Streetlights v1.esp


Gabe's Oblivion Amulets.esp


Zira's Demonic Mounts.esp


Unenchanted Staves.esp


NonyxiaCheetahRace.esp


LoadingScreens.esp


Multiple Enchantments.esp


TeachSpell.esp


bgShaderStandAloneEV.esp


Unconscious30.esp


trfjBladeMasterSword.esp


1em_Vilja.esp


Natural Selection.esp


Moonshadow Lop-Ear Elf Race.esp


SnArrowEffects.esp


Slof's Oblivion Pillow Book.esp


CM Partners.esp


1em_Vilja_as_Custom_by_Xtudo.esp


MoveQuestItems - OBSE.esp


Tail_Amulet_Converter.esp


AMB.esp


Hentai_Hana_Dress.esp


KW-AlliesPlayNicer.esp


Kratos Blade Of Chaos.esp


Cliff_BetterLetters.esp


Shouts of the Dovahkiin.esp


Zira's Clydesdale Horses.esp


AK- Midas Spellswap.esp

ConduitMagic.esp


personality_idles4.esp


Idle Dialogue.esp


Auto Update Leveled Items And Spells.esp


Spell Delete.esp


WAC - 8th Gate.esp


WAC - Companions.esp


WAC - Dead Knights.esp


WAC - Gladiator.esp


WAC - Legion.esp


Deadly Reflex 6 - Timed Block with no damage or durability changes.esp


Mounted_Spellcasting_Deadly_Reflex_Compatible.esp


DeadlyReflex 6 - Combat Moves.esp


Faster_Levelling-4841.esp


FLAN - Enayla Demonic.esp


tdaArmorySexy.esp


MidasSpells.esp


custom eyes fix.esp


CCC.esp

Ramy Enfant.esp


Sonia.esp


lopears4all.esp
thanks for your time :hello:
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Maigrets
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November 27th, 2011

Has that load order been sorted by BOSS(Better Oblivion Sorting Software) because the Unofficial Patches should be straight after all esm's. You don't need the Custom Race Fix since you're using the UOP and except for a few exceptions the Bashed Patch should be very last in your load order.

Please get BOSS to sort your load order then rebuild your Bashed Patch and try in game to see if anything changes. You can get it here if not already using it:
http://tesnexus.com/downloads/file.php?id=20516

When sorted there may or may not be some mods that are not recognized, either because they are newer than the most recent database, self made and unreleased or just overlooked. You can sort these yourself or ask about them if you're not sure.

I know at some early stage the Salmo the Baker esp from COBL caused CTD's, but they may have fixed that since I last looked, and is probably unlikely to be the cause of your problems.

Anyway, please try sorting your mods and if that doesn't help it will be a process of elimination unfortunately. Deactivate all mods, then add some back a few at a time until the problem starts again. Any mods that add animations can cause these issues, as well as many other things like a bad leveled list, so just deactivating the esp won't change anything especially with animations. You have to remove all of these files from the data folder or the game will still use them.

I mention leveled lists because a mod may add items to NPC's that can cause problems if they are not referenced correctly, which may be the cause of the necromancer crashes since it seems to be specific to them. Not sure about Jearl's house but if it was a one time event that may just be co-incidental. The game engine isn't the most stable to begin with and adding mods requires a lot of patience and upkeep to make it less prone to problems.

Work on the load order first and start from there. :)
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
Oax
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November 27th, 2011

sorry i edited my post this isnt my load order
i use obmm and boss for that, this is how it shows up in wrye bash for some reason
but I'll try changing some stuff around ;) thanks again
eric0rion
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November 28th, 2011

Hi,
I absolutely LOVE WAC, but I haven't played Oblivion for a while because my puter wend down. I just got a new and better one to try Skyrim. I don't think it comes close to my modded Oblivion game (WAC, MMM, OOO, and hundreds of others) so I am going back to playing Oblivion and need to download WAC again. I haven't been to this site for so long, I forgot my old User Name and Password. Can someone tell me when the latest version of Waalx came out and what the latest changelog is or where it can be found? I thought it might be that first post by the master himself, but I got confused. Happens easily...
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Maigrets
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November 29th, 2011

It is on the first page of this thread but the changelog is incomplete for the present. Very soon there will be a final version of WAC and a more complete documentation.

Current version is Beta1. :)
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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