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Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 8th, 2011
by Salimbene
Welcome to the forum, crash_oxide.
I find a bunch of travellers grouped together possibly about 10 all just standing there with torches out
Strange, I never saw such great meetings of travellers. Sometimes tree or four travelling together. This was the greatest group I ever met, with some NPCs from "Immersive Travellers" mixed in.
I have also watched the strange behavior with the torches. Sometimes they hold them during the day still my char comes closer. Then they take them away.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 8th, 2011
by Fessels
crash_oxide wrote:
Then second thing is to do with the WAC version of crowded roads revisited, a lot of times I find a bunch of travellers gropued together possibly about 10 all just standing there with torches out which causes EXTREME lag and I mean about 1-2fps which forces me to console kill them all. Not sure what the deal is but I'm gonna revert back to the original CRR as I wasn't getting that problem when using that one so another thing that might need looking in to.
Apart from them two things all seems well so far and congrats again looking forward to the next update
I have seen the same thing. Are you using Leviathans DLL? If so then that is the problem, for some reason DLL seems to have some problems with WAC Crowded Roads. (I do not know which ones, you might want to ask Leviathan himself.)When i started my new character a few days ago i removed the WAC Crowded Roads esp. I installed the Less Crowded esp from Crowded Roads Advanced, and as of this day i finally solved my Java problems and just played a few hours with Crowded Roads Advanced Less Crowded and DLL and so far the biggest group i have seen was 4. (and none hat torches.
)
EDIT: Mind you though without DLL i do not notice this problem with the slow down and very big groups.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 11th, 2011
by DeepSoul
crash_oxide wrote:DeepSoul wrote:After installing this mod I got broken items in some chests. It's very annoying because it affects the chests with armor from mods. Can I turn it off somehow?
Are you using Enhanced Economy by any chance because that add an optional chance on finding broken items on NPCs and in chests?
Yes, I also installed that recently. Sorry, forgot to mention it. Thanks
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 13th, 2011
by BPGasoline
Any plans to port to Skyrim!!
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 14th, 2011
by juancava
When I install this mod, some of the new creatures (like the armless or the terror bird, all related to the clannfear i think) appear without head, with some of them projecting the textures till the infinite. I've tried with diferent skeletons, all with the same result. Does anybody know what can be happening?
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 15th, 2011
by Maigrets
I've never heard of this happening but since it's directly related to the clannfear have you any other mods that edit the same creature?
I would have thought that they should show up correctly though since the terror birds etc that are based on the clannfear are all in the BSA and referenced by the esm overridng any other mod that tries to change them.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 15th, 2011
by bluesky404
juancava wrote:When I install this mod, some of the new creatures (like the armless or the terror bird, all related to the clannfear i think) appear without head, with some of them projecting the textures till the infinite. I've tried with diferent skeletons, all with the same result. Does anybody know what can be happening?
Are you using the latest UOP, then
this might be useful to you
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 15th, 2011
by juancava
Yes, I have installed the latest uop (3.4). I've deactivated all mods except this one, cobl (just the basic esp) and hgec and I still have the same problem. I only use wrye bash, so i'm quite sure no mods were modifying this creature, i don't know what else to try. right now i am downloading wac beta again, but i don't think this will solve the problem...
Thing is i used this mod when i played lasts christmas and i had no problems, but well,
happens...
pd. I've also checked with the constructor set (basic level) but all these creatures seem to be ok.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 16th, 2011
by bluesky404
Do you have a look at BSA files? Unpack them...
Or use the vanilla ones, not those in uop v.3.4.0.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 16th, 2011
by juancava
Thank you very much bluesky404. That solved my problem!!
I didn't realized that uop 3.4 was introducing those nif, so i just got rid of that mod (since i don't think i need an of its fixes) and everything is working flawlessly.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 16th, 2011
by anohosikara
When Waalx comes for a forum, I am glad. Is work busy?
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 21st, 2011
by pimpskinny
Rites wrote:pimpskinny wrote:Is there still a desire for some kind of "animal taming" script? If so, I crafted a very stable and reliable (so far) script for a spell called "command creature" for my Druid Mod Remade. I'd be happy to share it for use in WAC.
i have played with your scripts quite a bit in my games since i found your mods, they are quite nicely done
Thanks!
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 22nd, 2011
by Oax
while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 26th, 2011
by Oax
Oax wrote:while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
now its crashing when i loot random dungeon bad guys in the aylied ruin by the necromancer
and their bodies are distorting when they die, does anyone know why this is happening?, or what i can do to fix it?
having all these cool armors in the game is a bit lame when i can't take them to wear or sell
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 26th, 2011
by Maigrets
Oax wrote:Oax wrote:while playing today I found that looting a necromancer north of IC next to the roxie inn caused a crash
also trying to enter jearls house in bruma caused a crash- just mentioning in case its not just my setup causing this.
And doesn't seem like it could be, nothing I'm using other than WAC alters these things in any way
now its crashing when i loot random dungeon bad guys in the aylied ruin by the necromancer
and their bodies are distorting when they die, does anyone know why this is happening?, or what i can do to fix it?
having all these cool armors in the game is a bit lame when i can't take them to wear or sell
No-one would attempt to suggest anything without knowing what other mods you're using and a bit more info as it could be almost anything.
Please provide a mod load order from either OBMM or Wrye Bash, because WAC alone wouldn't cause this. If it's a long list please use a Spoiler tag.
thanks for the suggestion
Posted: November 26th, 2011
by Oax
here is my mod list
please help
for your time
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 27th, 2011
by Maigrets
Has that load order been sorted by BOSS(Better Oblivion Sorting Software) because the Unofficial Patches should be straight after all esm's. You don't need the Custom Race Fix since you're using the UOP and except for a few exceptions the Bashed Patch should be very last in your load order.
Please get BOSS to sort your load order then rebuild your Bashed Patch and try in game to see if anything changes. You can get it here if not already using it:
http://tesnexus.com/downloads/file.php?id=20516
When sorted there may or may not be some mods that are not recognized, either because they are newer than the most recent database, self made and unreleased or just overlooked. You can sort these yourself or ask about them if you're not sure.
I know at some early stage the Salmo the Baker esp from COBL caused CTD's, but they may have fixed that since I last looked, and is probably unlikely to be the cause of your problems.
Anyway, please try sorting your mods and if that doesn't help it will be a process of elimination unfortunately. Deactivate all mods, then add some back a few at a time until the problem starts again. Any mods that add animations can cause these issues, as well as many other things like a bad leveled list, so just deactivating the esp won't change anything especially with animations. You have to remove all of these files from the data folder or the game will still use them.
I mention leveled lists because a mod may add items to NPC's that can cause problems if they are not referenced correctly, which may be the cause of the necromancer crashes since it seems to be specific to them. Not sure about Jearl's house but if it was a one time event that may just be co-incidental. The game engine isn't the most stable to begin with and adding mods requires a lot of patience and upkeep to make it less prone to problems.
Work on the load order first and start from there.
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 27th, 2011
by Oax
sorry i edited my post this isnt my load order
i use obmm and boss for that, this is how it shows up in wrye bash for some reason
but I'll try changing some stuff around
again
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 28th, 2011
by eric0rion
Hi,
I absolutely LOVE WAC, but I haven't played Oblivion for a while because my puter wend down. I just got a new and better one to try Skyrim. I don't think it comes close to my modded Oblivion game (WAC, MMM, OOO, and hundreds of others) so I am going back to playing Oblivion and need to download WAC again. I haven't been to this site for so long, I forgot my old User Name and Password. Can someone tell me when the latest version of Waalx came out and what the latest changelog is or where it can be found? I thought it might be that first post by the master himself, but I got confused. Happens easily...
Re: WAC Beta v0.1 - Downloads, comments, suggestions
Posted: November 29th, 2011
by Maigrets
It is on the first page of this thread but the changelog is incomplete for the present. Very soon there will be a final version of WAC and a more complete documentation.
Current version is Beta1.