Rung wrote:I think there's still enough latitude. As long as the exterior cell hasn't more than 600 items and less than 350.000 faces, it should be okay. I mean, as long as there're not more creatures you have there at the moment ... I had about 6 goblins there.
I will check and add a bit of stuff. The Goblins camps are still in progress. As I answered already about the towers you can't go on in that version at the moment, this sould change in the end. I left that 'not working' until I can find a fix for the thing. Probably when I do I will update the campsites as well. ANd believe me getting 350.000 faces isn't that hard..
I already reduced Sweet Water camp much...it was too much. That may be another reason of why I didn't pack the goblin camps too much.
Jhondidfool wrote:Apart from the obvious misplace of some loot and a too aggressive behavior (to my liking) of the animals towards the player, It's incredible. Only real bad point is I had to un-check all UL *.esp, so I was saddened. If a compatibility patch was made (later on, of course), this would be great. Anyway, this shall fall into UL guys, as they've done this with lots of other mods. Same goes for OC.
KrigulvAfter playing around north of Bruma a bit, I have a suggestion for some of the creatures. This isn't the first time something like this has happened since I've been testing the WAC, but it is the funniest. I found a snowbeast roaming around, and he immediately ran from me. Not one to back down from a racing challenge, I took off after him. Well, he was running so fast that he sorta blasted off a small hill and actually died upon landing just a few feet below.
There some way to prevent creatures killing themselves this easily? Also happened to a red fear in Oblivion.
Let me suggest something I'm being very stubborn 'bout in the official BS forums:
Once the time to make the ll true, anything stronger than iron (or looking fantastic) should not be in them, rater in hand-placed enemies/places. This way the world would look much more real and getting a better weapon/armor would feel as a reward.
for the creature behavior there's a solution already. go to Sweetwater camp, talk to the butcher and buy the Hunter Amulet from him. While wearing this you won't be attacked by most big beast (leaving only the small fries that stay aggressive (wolves, etc..).)
the UL incompatibility hopefully the UL team will get a fix out, but you say you had to disable all of them? that's a lot, I'm only dropping spawn points in WAC mostly (except for the goblin camps where I do a bit of landscaping around). Normally, the spawns should appear. That, is unless UL change the terrain height EVERYWHERE. Yet that's out of my range. I'm going to have the mod run OK by itself before I start to worry about other mods.
third point, you mean the armor leveled list shouldn't carry fantasy armor like glass and such? I kind of agree but I'm not there yet. Once thing I would like to do for sure though is a patch that remove all daedric armors/weapons from Tamriel. If you want daedric you gotta go into Oblivion to get one. (I won't remove the bound armors, just the regular NPC shouldn't strut around wearing those as regular items. ( I think).
StarX wrote:I know Phitt mentioned it before, but the new imp based creatures (such as Gargoyles) should really hoover a bit closer to the ground, as they tend to get stuck in the ceiling right now.
I'll check that later (yesterday I was on the Little People head model). As I answered Phitt, the Gargoyles textures sucks, and I need to see what I can do with the LCE creatures animations. I made the 6 gargoyles in like an evening I think. I should review the whole thing.
Krigulv wrote:
I agree, the Xivilai are pretty awesome. Had my first encounter with a Red Lord last night. Would've wet myself, but I was pretty dehydrated from the harsh Oblivion atmosphere.
I haven't seen many of the creatures yet, but I think my favorite would hafta be the white troll. I LOVE warbeasts, and their armor makes them look so mean that I just had to pick a fight with them. Fortunately, the other Imperial folk couldn't give a rat's ass. And with the WAC, they even had plenty of rats' asses to choose from. Dunno
ah? I though I had removed all the Xivilai from Oblivion. replaced the test spawn I had of them with low life (cherubs, hell hound, scamps). where did you see one?
The white Troll are supposed to have the Imperial Legion Faction on them, so the legion should be their allies, weird.. I'll need to check this. Technically the ones you will fight against in WAC are the Brown Troll. and some other colors maybe, but the Whites ones are guardians, and nice big beasts. Did one of you see the White Troll Midget that follow Hieronemus Lex?
Vacuity wrote:Talking of which... do all the wee creatures give rat meat as loot? A little more variety would be nice. How about gerbil tails? Chipmunk feet? Hedgehog spines (looting these seems funny though: sore fingers!)?
I almost couldn't bring myself to slaughter the chipmunks because they looked *soooooo* cute!
I've been trying to find the different sharks, my favourite thus far is the swordnose shark. The only issue I have thus far with them is the dissapearing corpses. Again, on the subject on ingredients/loot (hey, I made Item Interchange: it's my speciality!), some variety here would also be nice. Shark scales are biologically rather different from the scales on more "advanced" fish (the ones with proper bones, not cartilage), so, uhh, how about shark fins? Whatever your opinion on the industry there's no question people really do hunt sharks for their fins. Shark meat would be good as well. And people make jewellery and traditional medicine from shark teeth. That's three genuine uses of ingredients from sharks.
hehe..Yeah well there's a lot of loot to create actually, and some I didn't do yet. I did a good number of it already, but several is still missing. Good ideas there, I take notes.
I need to do Sabertooths, different antlers types I didn't yet do as loot, as well as a couple of others.. The only ones that are real easy to do are like when it's a skin and I just switch the texture and move the uv to fit the world model. It's not hard to do new loot, but if you know a 3D software, otherwise if it's the first time for that , it will not be easy to do at first you'll be lost in a sea of unknowingness. So you tell me. Are you '3D experienced'?
Krigulv wrote:
After playing around north of Bruma a bit, I have a suggestion for some of the creatures. This isn't the first time something like this has happened since I've been testing the WAC, but it is the funniest. I found a snowbeast roaming around, and he immediately ran from me. Not one to back down from a racing challenge, I took off after him. Well, he was running so fast that he sorta blasted off a small hill and actually died upon landing just a few feet below.
There some way to prevent creatures killing themselves this easily? Also happened to a red fear in Oblivion.
There's nothing I can do about this unless I make all beast to move slowly, like cut running, and make them only walk. Otherwise as soon as they run, and there's a slope, if they fall too much they die. (Like you in the game). They are just too stupid and don't know their limits, you know?
Similar thing happen when a beast stop walking right in the middle of a hill or a slope, the model will slide down until it resume it's walk. Nothing to do about that either.
Phitt wrote:I tried again and did it this time on regular difficulty, although it took many of my selfmade ultra-high quality health potions. I killed two of them in stealth mode with my bow before they noticed me. I think the Shamawans (or other shamans) are the toughest ones. They cast 10-20 quite powerful shock spells a minute it seems. Their health is also quite high for a spell casting enemy. Maybe decrease their health a bit? I don't know what controls the behaviour of the Warchief, but I think he should follow the player if he leaves the tent. At least in my case he didn't leave it at all. That was good on one hand as I could regenerate my health outside, but it was bad on the other hand as there wasn't any room for tactics inside the tiny tent. Makes it almost impossible to defeat him for players that go the stealth or archery route for example. And the biggest warrior of them all is the biggest couch potato as well?
you remind me, the poisons in WAC are an item that is
to be of utter importance, as of now you can't go get the venom you find into poisons, but later you will. Clearing a goblin camp with stock of powerful poisons, that will be another story entirely. kind of alike you self made potions, but on the reverse.
for the chief.. I don't know why he don't follow outside, and that's weird. if you are engaged to a lesser gob outside, he will follow in the chief tent, but the chief stay there. Maybe the tent is too small for him to get to the door
I will check.
I can't get the head morphs to import into max. That's the only problem in modifying the animation, but I haven't tried that hard either yet. So maybe there is a way.
I'm sure with MAX I would be able to have more done with the anims.
For the head shapes, thats quite weird, in Blender that the only thing I can import flawlessly (only one head I cannot).
The technique I found and used for all the new head is pretty straightforward. If you want I can tell you about it. Works with Heads, bows, and most probably anything that have shape animations.
running4cover wrote:Would it be possible to get different quality carcass depending on how you killed it?
no that's not in the plan, and if it's possible I'm not even sure. The carcass system is still not done yet, the only thing is that the beast already have their meat in them.. weird, I know!
As for the Atlantean Sword, it's not (far from) a modern sword. As it's name imply but should come from the lost land of Atlantis. That's only from the movie though, that sword doesn't exist in the Hyborian world of R.E. Howard. The scabbard is like the one Conan made in the first movie after he killed the wolves with it. For me nothing else would fit as a scabbard for it as this is what I always saw the sword in (in the movie).
thank you all for your reports! Keep em' coming!