I think most of the people having issues with Java 7 are using Mod Organizer or NMM because MO runs out of memory, and I might be wrong but using the Patcher may work with a manual install,which I'll be doing, without installing Java 8. Anyway, that's what I'm going to try and if it doesn't work well I know what to do. The Patcher can take up to an hour depending on your system and how many mods you have so I've read, so I'm going to make sure I install everything I need and only have to do it once...hopefully.Fessels wrote:
Those reasons combined are the reason I am keeping an eye on the Nexus thread. When such a big mod comes out then there will always be trouble for the first few weeks or so. As for the Java requirements ... well I am some what surprised that it seems to require version 8? ( My system is 64 bit so that part is okay. )
I'm getting past too much reading and working out stuff these days....
I've been watching a playthrough of a HUGE quest mod based on Morrowind Lore called The Wheels of Lull. It's by Trainwiz who has made a lot of Dwemer mods, but it's uploaded by another person, with permission. It's massive and looks totally amazing, but I fear I'm be playing at 3fps since the areas are quite dense with buildings and architecture. Or maybe not, but it looks pretty intensive. You have to be level 15 to start it and some parts require you to be level 30. The voice acting is great and there are a lot of custom additions, in fact I think it's all custom.
The Wheels of Lull
http://www.nexusmods.com/skyrim/mods/58 ... w%3D&pUp=1
There are a few other quest mods I want to try at some point which is really the main reason for me to keep Skyrim and the big conversion, Enderal:The Shards of Order, by the SureAI team who made Nehrim for Oblivion, will be coming soon, and I look forward to that. It's the sequel to Nehrim and won't be in the Skyrim world so will be like a new game just with Skyrim's engine.