[RELZ] Open Face Guard Helmets
Posted: February 16th, 2012
I made this in a day, and it ended up being pretty popular. Wanted to share it here too!
Always wondered what the guard complaining about an Arrow in their knee looks like? Now you can find out!
This mod changes all of the Guard Helms and Stormcloak Helmets to open face versions, so now you can see their pretty face!
If you like it, please endorse!
Screenshots:
Windhelm Female
Windhelm Male
Winterhold
Dawnstar
Morthal
Markarth
Whiterun
Solitude
Download at Skyrim Nexus
Download at Steam Workshop
Description
I had this idea for a while, to make open face guard helms. There was a model that had the open face, but it wasn't on a human model. So I rigged it to the human skeleton and here we are!
Installation Instructions
It's just one mesh and one esp, so you just drop then in your data folder and you're done!
Issues:
1) Some long beards clip with the mesh, not sure how to fix this.
2) A few guards are copy-pasta'd by Bethesda, can be a bit of an immersion breaker, but this might be fixed in future versions or other mods by me.
3) Some clipping when guards turn their head too much in one direction, but not too noticeable. Not sure how to fix either. Maybe I'll scale the helmet? But I like how it looks right now.
Always wondered what the guard complaining about an Arrow in their knee looks like? Now you can find out!
This mod changes all of the Guard Helms and Stormcloak Helmets to open face versions, so now you can see their pretty face!
If you like it, please endorse!
Screenshots:
Windhelm Female
Windhelm Male
Winterhold
Dawnstar
Morthal
Markarth
Whiterun
Solitude
Download at Skyrim Nexus
Download at Steam Workshop
Description
I had this idea for a while, to make open face guard helms. There was a model that had the open face, but it wasn't on a human model. So I rigged it to the human skeleton and here we are!
Installation Instructions
It's just one mesh and one esp, so you just drop then in your data folder and you're done!
Issues:
1) Some long beards clip with the mesh, not sure how to fix this.
2) A few guards are copy-pasta'd by Bethesda, can be a bit of an immersion breaker, but this might be fixed in future versions or other mods by me.
3) Some clipping when guards turn their head too much in one direction, but not too noticeable. Not sure how to fix either. Maybe I'll scale the helmet? But I like how it looks right now.