Fessels, have you tired this werewolf perks mod? Just wondering since the other one you linked doesn't look like getting an update soon according to the comments and WTFus says he's burnt out on modding at the moment.
This one seems like a good alternative and is also recommended by the MT team.
Bloodmoon Rising
http://skyrim.nexusmods.com/mods/22611/?
I'll be reinstalling on Thursday (and probably Friday before I get it all back together), after I pick up the Legendary Ed and I don't want to wait on an update to start a game to try out the mods I've downloaded that require Dawnguard.....
I downloaded Skyrim Immersive Creatures as well. I like Monster Mod but IC looks to have a lot of extra interesting content. Plus, it includes a mod I already use called Armoured Skeletons and Walking Undead (and the Cliffracers) so that would be another esp or two I don't need.
Recommended Mods
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Yeah i have seen Bloodmoon Rising, i might try it out in the future. But for now i have my mind set to use other werewolf mods, like MT.Maigrets wrote:Fessels, have you tired this werewolf perks mod? Just wondering since the other one you linked doesn't look like getting an update soon according to the comments and WTFus says he's burnt out on modding at the moment.
This one seems like a good alternative and is also recommended by the MT team.
Bloodmoon Rising
http://skyrim.nexusmods.com/mods/22611/?
I'll be reinstalling on Thursday (and probably Friday before I get it all back together), after I pick up the Legendary Ed and I don't want to wait on an update to start a game to try out the mods I've downloaded that require Dawnguard.....
I downloaded Skyrim Immersive Creatures as well. I like Monster Mod but IC looks to have a lot of extra interesting content. Plus, it includes a mod I already use called Armoured Skeletons and Walking Undead (and the Cliffracers) so that would be another esp or two I don't need.
Skyrim Immersive Creatures is a really great mod, you can not go wrong with it in my opinion.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Bloodmoon Rising is recommended to be used with MT for the perks. I'll be using MT as well.Yeah i have seen Bloodmoon Rising, i might try it out in the future. But for now i have my mind set to use other werewolf mods, like MT.
And for a laugh...this just released. I won't be using it but it did make me chuckle.
Braith Race - with the power to annoy.
http://skyrim.nexusmods.com/mods/36842/?
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Well i will see, what i decide about which one to use with MT.Maigrets wrote: Bloodmoon Rising is recommended to be used with MT for the perks. I'll be using MT as well.
I will also not use, but it has a funny side to it i guess.Maigrets wrote:And for a laugh...this just released. I won't be using it but it did make me chuckle.
Braith Race - with the power to annoy.
http://skyrim.nexusmods.com/mods/36842/?
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Shame that it has no Female version yet, it might be light armour but it does not mean a warrior can not wear it. Oh well there is always a future character.
Armour Of Intrigue
Armour Of Intrigue
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
It does look very good indeed. I'm waiting on a female version before I download.Fessels wrote:Shame that it has no Female version yet, it might be light armour but it does not mean a warrior can not wear it. Oh well there is always a future character.
Armour Of Intrigue
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Disciplined Swordwielder
- Posts: 87
- Joined: November 2nd, 2009
my two cents on Frostfall if you are still thinking about it:
excellent mod. I tend to avoid this kind of features as I find them more annoying than immersive, but this one in particular is so customizable and well designed that merely adds to the experience without detracting from it at all.
the flip side of the coin is that it's an heavily scripted mod, and you know what that means in Skyrim... too many of such mods and stability starts to become an issue without any single mod being at fault on its own. ( I'd avoid wet&cold and footprints for this reason for example )
here's my current LO, man waiting for tropical skyrim 1.2 is hard XD thanx Fessels for making me discover OBIS btw! excellent mod, the additional bandit factions really add a lot of variety and remember me of FCOM which is always good
excellent mod. I tend to avoid this kind of features as I find them more annoying than immersive, but this one in particular is so customizable and well designed that merely adds to the experience without detracting from it at all.
the flip side of the coin is that it's an heavily scripted mod, and you know what that means in Skyrim... too many of such mods and stability starts to become an issue without any single mod being at fault on its own. ( I'd avoid wet&cold and footprints for this reason for example )
here's my current LO, man waiting for tropical skyrim 1.2 is hard XD thanx Fessels for making me discover OBIS btw! excellent mod, the additional bandit factions really add a lot of variety and remember me of FCOM which is always good
spoiler:
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Yeah, I think I'll leave it for the time being. I've had a couple of bad experiences with script overload and therefore save corruption, and I already have some have heavily scripted mods.Gekko64 wrote:my two cents on Frostfall if you are still thinking about it:
excellent mod. I tend to avoid this kind of features as I find them more annoying than immersive, but this one in particular is so customizable and well designed that merely adds to the experience without detracting from it at all.
the flip side of the coin is that it's an heavily scripted mod, and you know what that means in Skyrim... too many of such mods and stability starts to become an issue without any single mod being at fault on its own. ( I'd avoid wet&cold and footprints for this reason for example )
Plus, I want to add back a couple of quest mods I'd like to play again a bit later....Helgen Reborn for one...an excellent mod all round and Wyrmstooth, also excellent.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Although not much is shown from what can happen in game it does look from the reactions that it is a good quest mod. It also seems that your character does not need to be a high level character before you can start this quest, i think i am going to install this one together with The Lost Wonders of Mzark and Solstheim - The Lost Levels.
The Shadow of Meresis
The Shadow of Meresis
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Yes, I downloaded that one and it does look interesting.Fessels wrote:Although not much is shown from what can happen in game it does look from the reactions that it is a good quest mod. It also seems that your character does not need to be a high level character before you can start this quest, i think i am going to install this one together with The Lost Wonders of Mzark and Solstheim - The Lost Levels.
The Shadow of Meresis
Be ready to pull your hair out with Lost Wonders of Mzark... It's very well done and the puzzles are good. I enjoyed it very much.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Maigrets wrote:Be ready to pull your hair out with Lost Wonders of Mzark... It's very well done and the puzzles are good. I enjoyed it very much.
LoL i will remember that advice.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
-
- Disciplined Swordwielder
- Posts: 87
- Joined: November 2nd, 2009
just thought of a nice combo you guys could try if you're interested:
1) Skyrim Flora Overhaul basic edition
2) Seasons of Skyrim - Springtime Overhaul ( unpack bsa and overwrite SFO assets in order to avoid visual oddities )
3) Grass on Steroids
4) Project Grassification
this is also the correct load order. my reasoning is, grassification makes the game look mighty gorgeous but people rightly complain that it also adds grass to snowy areas. springtime overhaul removes snowy areas. this should turn the game into a lush paradise without completely changing the feel like tropical skyrim does, and also with no performance hit
1) Skyrim Flora Overhaul basic edition
2) Seasons of Skyrim - Springtime Overhaul ( unpack bsa and overwrite SFO assets in order to avoid visual oddities )
3) Grass on Steroids
4) Project Grassification
this is also the correct load order. my reasoning is, grassification makes the game look mighty gorgeous but people rightly complain that it also adds grass to snowy areas. springtime overhaul removes snowy areas. this should turn the game into a lush paradise without completely changing the feel like tropical skyrim does, and also with no performance hit
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
I have tried that combination for a while and it does look good, but i now prefer Summer Skyrim 3.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
-
- Disciplined Swordwielder
- Posts: 87
- Joined: November 2nd, 2009
that's also a nice mod, however the summer skies module makes sunlight waaaaay too bright ( is it enough to just nerf the bloom a lot with tes5edit to fix that ? ) and I also hear it has LOD issues i.e. faraway textures are still snowy ( I've noticed this with summer solstheim, I think summer skyrim has the same isssue.. )
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Its brighter then some yeah but that is something i got used to, also do not forget...the mod is called "Summer Skyrim 3" for a reason. And i never used Summer Soltsheim, and i never will either. Solstheim is pretty heavily influenced by the eruption from Red Mountain.Gekko64 wrote:that's also a nice mod, however the summer skies module makes sunlight waaaaay too bright ( is it enough to just nerf the bloom a lot with tes5edit to fix that ? ) and I also hear it has LOD issues i.e. faraway textures are still snowy ( I've noticed this with summer solstheim, I think summer skyrim has the same isssue.. )
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
This looks nice, although I don't think it would work with Cover Khajiit textures.
Furpaint - Tattoos for Khajiit
http://skyrim.nexusmods.com/mods/36946/ ... w%3D&pUp=1
Furpaint - Tattoos for Khajiit
http://skyrim.nexusmods.com/mods/36946/ ... w%3D&pUp=1
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
It does look good, and considering the link to the Better beast Races mod i also doubt that it will work with Cover Khajiit.
Despite the fact that i think it looks good, there are two things about the mod for me personally. The first one is that my characters are not bare chested, so the fur paint would not show at all...or at best only the arm tattoo's. And the second reason is more important for me...the tattoo's are way to sharp for something done to Fur?
But putting those two points aside for a moment, it was about time that some one made a mod like that for Khajiit...because they where sadly lacking when it comes to Tattoo's.
Despite the fact that i think it looks good, there are two things about the mod for me personally. The first one is that my characters are not bare chested, so the fur paint would not show at all...or at best only the arm tattoo's. And the second reason is more important for me...the tattoo's are way to sharp for something done to Fur?
But putting those two points aside for a moment, it was about time that some one made a mod like that for Khajiit...because they where sadly lacking when it comes to Tattoo's.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Good points.... I only really like the paw print on the chest and maybe the arm one but I'd probably never see them on my characters either for the same reason, although I don't have a Khajiit at the moment. Someone did mention in the comments about the sharpness which I agree with after looking at it again, but the author said he would try and do some better textures. It would be better as a type of warpaint rather than tattoo on fur, but it doesn't matter anyway if it doesn't work with Cover Khajiits whose fur looks more real.Despite the fact that i think it looks good, there are two things about the mod for me personally. The first one is that my characters are not bare chested, so the fur paint would not show at all...or at best only the arm tattoo's. And the second reason is more important for me...the tattoo's are way to sharp for something done to Fur?
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Mod to fix Serana sneaking, remove her ice spike spells and importantly for me stop her resurrecting every dead body she comes across, even chickens and spiders. Haven't tried it yet but it's in my list for the next play time.
Sneaky Serana
http://skyrim.nexusmods.com/mods/25131/?
Sneaky Serana
http://skyrim.nexusmods.com/mods/25131/?
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
-
- Swordmaster
- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
I have it bookmarked just in case i have need of it with a future character. As for raising the dead...i can understand spiders, but chickens.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.