Skyrim Realswords Project!

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Gork712
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November 5th, 2012

hehe, sneak floaty head preview >:3
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anohosikara
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November 15th, 2012

Hi shingouki. :)

I was playing with Imperial Legion.
So my thoughts and suggestions.

This is a great job. This will enrich the look of the Imperial Legion.
I think a lot of weapons RSImperial is considered to be in harmony with Skyrim.
It is also superb texture and gloss.

Relocation of the weapon, it is in harmony with the imperial troops.
Also, I've played the quest of the Imperial Legion.
Enemy equipped with RSNord (Draugr & Stormcloak & Bandit)
I enjoyed them.

The decoration of the sheath of the weapon is a notable point!
I am surprised that this is made ​​for Oblivion.

Image

Image

when the player is playing in the empire, MOD This will give players a lot of fun.
If the player to play at the Stormcloak, will be an instrument of revenge this RSImperial sword.

DeadKnightHead! I met them in the grave old! :D
I'm happy!

astar I was worried about where.
A round shield and mesh texture texture may not be enough somewhat.
I want a fine texture and thickness.
(I understand it. But it might be difficult to respect the original Waalx)

Many of the sword is expensive. More cheaper is better.
(even if the weapon which commander and elite have is expensive, I OK it)

I have not seen the NPC equipped with a spear. I'm interested in where it is spent.

astar Proposal
I want to see zombies Imperial Legion.
(RSImperial Old)

I used the following MOD at the same time.
"SMM Lore-Friendly/3rdEraWeaponsMoS/Cloaks of Skyrim/hothtrooper44 ArmorCompilation"
It seems there is no problem.

I expect that many people enjoy this MOD is completed!
:celebrate:
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Jamez820
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December 1st, 2012

OK MY SKYRIM LIVES, also got all the DLC from that recent sale, to top it off put together a new rig (finally upgraded to DDR3)
-ASUS Sabertooth 990FX
-AMD FX 8320 Black Eddition Core
-2 8GIG Sticks of Corsair RAM
-My old Nvidia 460 Graphics Card

Time to kick ass and chew bubble gum, when you can get me the new PM file so I can test XD
IM BACK BABY

EDIT: Anoho what armor are you wearing in those pictures?
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shingouki
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December 3rd, 2012

PM sent.
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Jamez820
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December 4th, 2012

Only cycled through the weapons will go back into them one by one but I noticed that the belts conflict with 1hand sword on back mod which I use often, I remember the belts matched up to the Oblivion Imperials gear and armor but on the Skyrim Imperial armor they just seem unnecessary,

http://skyrim.nexusmods.com/mods/6276 <- this mod
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shingouki
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December 6th, 2012

Jamez820 wrote:Only cycled through the weapons will go back into them one by one but I noticed that the belts conflict with 1hand sword on back mod which I use often, I remember the belts matched up to the Oblivion Imperials gear and armor but on the Skyrim Imperial armor they just seem unnecessary,

http://skyrim.nexusmods.com/mods/6276 <- this mod

If its on the back then it's definitely unnecessary, but unfortunately that falls into the old Waalx proverb:
"Thou shalt not worry about changes from other mods, or it will drive you insane."

That mod puts swords on the back but, not everyone uses swords on the back. I try to just work with the Vanilla game and what works and looks good with that.


I made the belt mostly to match up with the Imperial Legion so they don't just have a floating sword -- to make the swords more believable overall.

It's based off of real Roman weaponry I saw in my references:

Image
Image Image

So ideally I would like to keep it...

--------------

The difference between how Waalx did it and how I did it is that he rigged his belt to match up directly with the legion armor itself. I made the belts a part of the sheath.

Honestly, his method is more correct and I PROBABLY should do that. But when I went about doing it that way, it didn't move with the weapon like I wanted because of the nature of Skyrim's animations.

The downside with how I'm doing it is that it's more of a hit or miss, and the belts can end up pretty much anywhere because I cant seem to animate weapons on character models in 3DS max(Like I cant get them to move where they would be while animating so it ends up being a guess on my part...

So it's just hard to get a reliable middle ground, but I tried my best.

--------------

As for getting rid of it, it would take a lot of work for me to remove it. If people really don't like it though, I kept it a separate node in the nif just in case you want to delete it.
I made it that way as opposed to merging it directly with the sheath for that reason. (I tried to think of everything :P)

It's a lot easier to remove it than it is to add it to every model after all.


Hopefully that helps?

How is the mod overall though?
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Jamez820
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December 14th, 2012

Overall so far I love it, I have seen a few on npcs not too many though, the Skele Helmet glitch was already pointed out so I don't have to I think the blades damage is a little low in comparison to Realswords Nord, otherwise I'm enjoying it

PS: which nif file is it, gonna delete it :) thx
wj87
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February 24th, 2013

Update ...
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anohosikara
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March 14th, 2013

I hope your work will succeed. :)
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Jamez820
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April 10th, 2013

Bump

This has been pretty quiet, is Imperial still coming along?
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Wikinger
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May 3rd, 2013

Yeah, hows it going meanwhile?
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MasterAub
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November 13th, 2013

Hi shingouki

Sorry to bother. Since we don't get news from you neither here on the Realsword board nor on Nexus, I was wandering if everything is fine. Drop a line when you've got 5 minutes and tell us first if everything is ok and second if you are planning to continue on this tremendous task of yours which is the port of parts of WAC.

If some of you have any info please let us know what's going on?

Thanks and hopefully everything is alright
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wj87
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November 13th, 2013

Hope that this project is still alive
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