Re: Skyrim Realswords Project!
Posted: February 27th, 2012
deleted
I hope that later on I can have a "certain" Ayleid Smith work on the blades to make them Legendary . But for now they'll just be untemperable.Jamez820 wrote:What is the plan for tempering? they reminded me how fun and difficult the game can be without some uber stat weapon of uberness, and I just cant bring myself to enchant these beauties am I the only one? haha!
I play in 1st person 99.9% of the time so that doesn't bother me and to tell the truth I hadn't even noticed anything, but obviously others who do use 3rd person mainly, may or may not care. I also only play as a female, but haven't noticed anything odd with scaling either.I can't seem to figure out how to control the positioning of things in third person. Only first person has proper positional control...so I guess its one of those "you gotta just deal with it" kind of situations. In first person I tested it to make sure that everything looked correct.
I also think that there's a problem when females use weapons vs males...something with scaling. But I dont think its anything I can do about it :/
Actually I made the damage match up with vanilla arrow values. Barbed is supposed to do vanilla Glass arrow damage for example. You probably have a mod that changes the balance and makes arrows stronger.WizardOfAtlantis wrote:Everything's really fit in seamlessly. I even found a dagger on a tabletop today!
I wanted to mention one thing about arrow damage, as it seems a little nerfed in my opinion. Let me illustrate with some numbers (which are of course representative of archery skill, but will serve as a comparison between/amongst themselves).
Vanilla Iron arrow 16, Steel 20
Nordic Bobkin 10, Broadhead 14, Barbed 18.
Now, the Bobkin I can understand, because even the iron arrow has a broad cutting head, if you look at it. The others, though...I would think by "looks" alone that the Nordic Broadhead should equal a vanilla steel arrow, and the Barbed be perhaps "4" over that.
Damage is really important...you don't want to be "penalized" mechanics-wise for using your beautiful equipment that doesn't match up to crappier/uglier vanilla stuff.That goes along with the last thing I would mention:
I would strongly urge for the ability to improve all of these weapons on the grinding stone, just like every other weapon in the game. That goes for forging possibilities as well. It's an immersion breaker when these weapons are "treated" differently in game. Forging and improvement are stock abilities now, and the lack of them make these weapons stick out. Just my opinion, but those are the only remaining facets that impede these things from literally being 100% appropriate and fully integrated in the game mechanic and game world. (I would discard the third person arrow/bow problem I pointed out...it would only matter for pictures as no one shoots in third person in the game)
@WizI wanted to mention one thing about arrow damage, as it seems a little nerfed in my opinion. Let me illustrate with some numbers (which are of course representative of archery skill, but will serve as a comparison between/amongst themselves).
Vanilla Iron arrow 16, Steel 20
I kinda agree, leaving out any forging or tempering, will cripple the mod potential because its what people expect, I love the idea of find and buy and bust your ass for it, but in the end people expect to be handed everything and will bitch if they don't get the ability to forge it, you will be up to your ears in requests on languages, forging, people who want console info, and plain trolls, requests that will slow the fast progress you have made.
Maigrets wrote: @Wiz
Vanilla iron and steel arrows are half those values. 8 and 10 respectively. Are you using an archery mod?
This definitely no .Jamez820 wrote:you could take old blades and use them as part of the recipe for newer blades
EX: old Gotland + steel ingot(s) = worn Gotland +steel ingot(s) = Gotland + Tempering = Gotland (fine, superior, epic W/E).
to be honest, even if you disagree with it smithing skill is now canon. if im a lvl 100 smithing thats the same as me being a super amazing no one can match my skill lvl 100 blade. if you have 100 smithing you are a master smith/armor/blade maker. i honestly think you will be shooting yourself in the foot if you limit what the player can do. please make multiple versions one of which being a smithable/temperable version so they will lvl with the rest of the world. There is no reason not to imho. I am also for the ability to re craft an old blade to worn, worn to new.shingouki wrote:This definitely no .Jamez820 wrote:you could take old blades and use them as part of the recipe for newer blades
EX: old Gotland + steel ingot(s) = worn Gotland +steel ingot(s) = Gotland + Tempering = Gotland (fine, superior, epic W/E).
For a blade to become new it has to be reforged. But I feel it should be reforged by the smith who knows it's proper construction.
Plus it would defeat the purpose of buying a new blade: just get an old one and take it to the forge and make it brand new and save your money .
I'm giving way to allowing these things to be sharpened at the grindstone, but later on I will remove this functionality and make it sharpened by a specific NPC and
allow it also to be reforged by an NPC who knows how.
The problem with the game's system related to this is that smithing IMO is straight up broken. It's imbalanced as hell, and makes the game a race to the strongest
weapon by making tons of iron daggers as opposed to actually being immersed in the game and trying to actually be good at smithing.
It lessens the value of the blade and the smithing art, and makes the blades into more meshes in the pile of other meshes, which I wanted to avoid. Each blade
actually has lore attached to it, and when it just becomes another weapon you can find in the forge, it really doesn't become anything special anymore.
Or maybe I will make two variations:
1) High Damage no sharpening, and
2) Low damage + Sharpening
Either way, I'm definitely steering away from making these craftable by the player because its just way too easy to become a master smith in this game.