Re: Skyrim Realswords Project!
Posted: March 2nd, 2012
Just having 100 in a "skill" doesn't make you a master smith. It's just a number in a skill that's broken. As far as canon goes, crafting needs an extreme overhaul before it can be remotely called a good addition to the game and become "canon."to be honest, even if you disagree with it smithing skill is now canon. if im a lvl 100 smithing thats the same as me being a super amazing no one can match my skill lvl 100 blade. if you have 100 smithing you are a master smith/armor/blade maker. i honestly think you will be shooting yourself in the foot if you limit what the player can do. please make multiple versions one of which being a smithable/temperable version so they will lvl with the rest of the world. There is no reason not to imho. I am also for the ability to re craft an old blade to worn, worn to new.
The whole crafting element in Skyrim is just an exploit and as such can cripple your character. That goes for smithing and enchanting. The whole craft a 100+ daggers or enchant a 100 silver rings with petty gems to reach the highest level is stupid to say the least. It's a cheat system to satisfy the casual gamer and has no place in real role playing. If one were actually role playing, how can anyone become a smith, within that role, with a couple of 100 clicks and no real skill elements, requirements or challenge. You shouldn't be able to buy any and all kinds of metals and leathers etc from the vendors except the lower types like iron and steel. Otherwise why even bother having mining axes and ore deposits when you can just spam the vendors.
It's like Bethesda saw requests for these things, copied ideas from other games but had no idea how to implement them. Other, and much older games do it properly with restrictions on when certain levels can be reached and other requisites, like special, hard to obtain materials etc.
I do agree that old blades can be improved by sharpening, (not made new though.) My father used to do it all the time with knives and wood cutting axes etc. He had all the same tools, a grindstone and a forge as he was also a farrier, so it's not unrealistic imo.
The difficulty with this forging vs not forging lies with the different stages of blades as Waalx made them and the different system that Skyrim has as compared to Oblivion where weapons and armour degraded and had to be repaired. Skyrim's system is much more limited in some areas and lacking for it.
Anyway, the higher damage would be my preference if you don't allow tempering, but to counteract getting high level weapons too early they would need to be leveled, and I personally hate level scaling. Or put them in high level dungeons to make it harder to get them. None of these things will matter to the people who will just console add them anyway so of course it's up to you.