Re: Fessels Skryim Screenshots
Posted: May 11th, 2012
I really enjoyed that battle with the skeleton dragon with my previous character
Lovely shots - full of energy
Lovely shots - full of energy
Yeah it was a great fight but WOW...it hat around 8000 in health and much...much better damage and resistances due to the Mod Mighty Dragons. Combine that with a large group of strong skeleton archers and you got yourself a battle royal.Ailsa wrote:I really enjoyed that battle with the skeleton dragon with my previous character
Thanks Ailsa, it was a shocking experience...for the Falmer.Ailsa wrote:Lovely shots - full of energy
Indeed that was one who did not give up that easy.Ailsa wrote:Wow - that is some tough feline!!!
Thank you.Ailsa wrote:That scenic is lovely ^.^
Well what i do when i update the Monster Mod is go into one of my player homes...wait a few minutes to allow scripts that might be running to calm down. Then i use the console command PCB (Whether it is needed or not i do not know, it is just a precaution method. ) and after that i have my character sleep for 30 days. So far that method seems to be working for me.Maigrets wrote:Hmmmm, I just installed the latest Monster Mod (V6) last night, but I only played through Saarthal so haven't seen anything yet besides a new weak Draugr. I'm level 47 so it should be interesting soon.
Those critters look fearsome and well captured as walking death approaches.
Do you use followers at all?
Yes, , with the arrow in the back as well, or at least that what it looks like. Might be part of the bush.Ailsa wrote:LOL I really like the 3rd shot
Thanks Maigrets, and yeah that is an arrow. Them Whiterun guards are not the sharpshooters they think they are.Maigrets wrote: Yes, , with the arrow in the back as well, or at least that what it looks like. Might be part of the bush. I see people complaining about the dragons, mainly that they are too frequent, but I love them and I really don't see that many. Enough to make it enjoyable, for me anyway.
Are you a pure mage Fessels? I keep thinking about starting a new character mage and I have the Mighty Magic mod already. I loved it for Oblivion and I was happy to see it now for Skyrim.
Mighty Magic , ...not Midas which is very buggy so I've been told. Not the author's fault but more of the game engine limitations.As for Midas Magic, yeah that is a great mod alright. But i did not install it this time, i use Phenderix Magic Evolved together with Apocalypse The Spell Package. A great combination in my opinion.
Whoops...prove that bad eyes are part of my family history.Maigrets wrote:Mighty Magic , ...not Midas which is very buggy so I've been told. Not the author's fault but more of the game engine limitations.
( I use the Mighty Dragons version. )VOKUL'FAAS'ZII (Evil Spirit of Fear)Random Spawn (all leveled versions of the mod): from the 36th player's level (after starting main quest)
Color New Texture: Special Dark
Could use vanilla texture: YES.
HP: 7.000 (Slighty Mighty Dragons version) / 9.000 (Mighty Dragons version) / 11.000 (Super Mighty Dragons version)
Resistences: -50% to Fire; 100% to Frost/Shock; 50% to Magic/Damage; 100% to Poison/Disease
Powers: Medium physical attacks. Invisibility Spell. Mass Paralysis Spell. Dead Thrall Power. Conjure Dremora Lord Power. Call Storm Shout. Lighting Cloak Spell and Wall of Frost Shout.
Description: It's a dark spirit Dragon. It doesn't have physical breath and It doesn't like physical attacks (that aren't powerful). His best weapons are his magical powers. It starts to summon a storm than try to hide himself. After It conjures Dremora Lords to fight for him and It protects himself with a dangerous shock cloak. To help his Dremora followers in fighting It tries to paralyze enemies and, if there are some dead bodies, It's able to summon undead. His spirit is very Dark and ruthless.
Thanks Maigrets.Maigrets wrote:Nice colour scheme.
I always get a dragon at the College if I fast travel which isn't often, and sometimes it stays out of reach up near the very top of the towers which is a pain. Going away and coming back doesn't help as they hang around like the one I had at Solitude but it makes for an epic battle with the mages to help out.
I know what you mean about saving, even though i use Kuertee's auto save mod i save the game myself a lot as well. And yeah adrenaline did get running, especially because i could not see it at first, and because the Dremora Lord was a distraction for me.Maigrets wrote:The dragons in DD do things like the one in the mod you use and I must say it gets the adrenaline running. I never get scared in games, but those dragons can do it. Well, not scared so much, but I just don't like dying.... Thankfully I save like a maniac.
Yeah that time is coming again, at least now i will have a few less mods to download and upgrade once the patch goes public.Maigrets wrote:I haven't played since I installed the beta patch last week because I've been catching up on movies and books, but I'm just about to load it up and see what happens. I've been downloading a heap of mods and updates ready for a new character when the patch goes live, hopefully next week.
That was one of the mods i updated today.Maigrets wrote:Monster Mod has also updated and I haven't even installed the last 500mb update I downloaded.