A thanks, and thoughts on Leveled Lists
Posted: March 29th, 2008
Greetings!
First off, I just wanted to say.. Thank you for an amazing amount of hard work done, thank you for the beautiful nature of the work, and most importantly... Thank you for sharing it with others.
I've been fiddling around with RealSwords, all the current bits in my install, and definitely been enjoying it. Even the models that don't make me 'bounce for joy' don't make me upset either because, appropriately enough, they look like real weapons. They don't just spit in the face of logic. And the 'nifty' ones are that, darn nifty, yet still functional designs. Considering that I killed over a month's time on cobbling together my install, making the mods play nice with each other, and realizing just maybe that having around a hundred mods may just be a tad bit of overkill... (... Nah! ^_^), I finally got around to playing. So for the last two weeks, I've been taking note of what works nicely, and what doesn't.
Unfortunately, Realswords, for me, is falling in to both categories at the same time. Main problem.. "balance". Kinda. Before stabbing a finger at the lil' FAQ, please allow me to ramble.
The balance issue is that every race with a RealSwords set is drastically more dangerous than one without. Weapon damage is, in general, on the x3 level, with the "Low" damage NPC esp set. And it just gets higher from there, quickly. Even this isn't too much of a problem, beyond that it enables me to get my grubby mitts on high powered weapons faster. The compounded problem is that they also sell for quite a large amount of funds, making it far to easy to get stinking rich by, in my two test cases, level five.. and that's with a merchant altering mod to make thier funds run out, like Living Economy.
But the swords.. mmm.. I refuse to take such nice work out! Now, I did a spot of reading in the forums (and unfortunately don't have the proper amount of patience to read through every single past post, I apologize), and I noticed an answer to why they weren't in a standard leveled list. The whole attempt to make 'em match up to the specific races.
Well.. That's all well and good, but as it stands, it (A) lacks the leveled progression in any way shape or form. Yes, this means your best work shows up around the times of gaudy elven, glass, and daedric. ... I don't see a problem here though, as it means we get beautiful alternatives to it, and we don't have so many -bandits- sporting blades of unexpected materials. That's my personal opinion. It also means that my economy doesn't go screaming out of whack, and that potential damage and foes and the like stay relatively smoothly on par with normal.
And (B), as nice as it is having the bandits toting gear that gives them racial bonuses, I cannot see them logically always having race-matched gear. I always got that 'hodge-podge of gear' feel from them before, and was comfortable with that. Therefor, a leveled list again works for me.
I could also easily see, once the mod is 'all done', an ESP setup like Tamrial NPC Faces Revamped mod does.. which can be merged via Wrye Bash to alter the visage of 1200 NPC faces, without borking the NPCs. It crosses my mind that adding specific weapons to NPCs as appropriate could be done in a similar fashion, though might need a hand from the maker of Wrye Bash to impliment a new merger type. But that's long term, far down the line idea.
Now, back through another point garnered from reading, something I should do a tad more often. If I'm all hot for a leveled list setup, I know who -not- to pester. Waalx. You've got more than enough on your plate already, you've already mentioned that it's not how you want to do it, and I respect that heartily. My question comes at.. if someone -else- decides to work up a leveled list style .esp for each module of RealSwords separately, would you, after some approval garnering testing from the forum goers, include them with your packaged versions? I'm not saying that I'm really up to the task myself (Though I'm thinking of giving it a go.), I'm mostly trying to open a door for someone who's good at such, and wants to contribute.
Anyhow! Thanks again for the time, and for the sharing of wonderful work. If it wasn't so darn good, I wouldn't be having to figure out a nice way to do this! ^_^
- Shirra Whitefur
First off, I just wanted to say.. Thank you for an amazing amount of hard work done, thank you for the beautiful nature of the work, and most importantly... Thank you for sharing it with others.
I've been fiddling around with RealSwords, all the current bits in my install, and definitely been enjoying it. Even the models that don't make me 'bounce for joy' don't make me upset either because, appropriately enough, they look like real weapons. They don't just spit in the face of logic. And the 'nifty' ones are that, darn nifty, yet still functional designs. Considering that I killed over a month's time on cobbling together my install, making the mods play nice with each other, and realizing just maybe that having around a hundred mods may just be a tad bit of overkill... (... Nah! ^_^), I finally got around to playing. So for the last two weeks, I've been taking note of what works nicely, and what doesn't.
Unfortunately, Realswords, for me, is falling in to both categories at the same time. Main problem.. "balance". Kinda. Before stabbing a finger at the lil' FAQ, please allow me to ramble.
The balance issue is that every race with a RealSwords set is drastically more dangerous than one without. Weapon damage is, in general, on the x3 level, with the "Low" damage NPC esp set. And it just gets higher from there, quickly. Even this isn't too much of a problem, beyond that it enables me to get my grubby mitts on high powered weapons faster. The compounded problem is that they also sell for quite a large amount of funds, making it far to easy to get stinking rich by, in my two test cases, level five.. and that's with a merchant altering mod to make thier funds run out, like Living Economy.
But the swords.. mmm.. I refuse to take such nice work out! Now, I did a spot of reading in the forums (and unfortunately don't have the proper amount of patience to read through every single past post, I apologize), and I noticed an answer to why they weren't in a standard leveled list. The whole attempt to make 'em match up to the specific races.
Well.. That's all well and good, but as it stands, it (A) lacks the leveled progression in any way shape or form. Yes, this means your best work shows up around the times of gaudy elven, glass, and daedric. ... I don't see a problem here though, as it means we get beautiful alternatives to it, and we don't have so many -bandits- sporting blades of unexpected materials. That's my personal opinion. It also means that my economy doesn't go screaming out of whack, and that potential damage and foes and the like stay relatively smoothly on par with normal.
And (B), as nice as it is having the bandits toting gear that gives them racial bonuses, I cannot see them logically always having race-matched gear. I always got that 'hodge-podge of gear' feel from them before, and was comfortable with that. Therefor, a leveled list again works for me.
I could also easily see, once the mod is 'all done', an ESP setup like Tamrial NPC Faces Revamped mod does.. which can be merged via Wrye Bash to alter the visage of 1200 NPC faces, without borking the NPCs. It crosses my mind that adding specific weapons to NPCs as appropriate could be done in a similar fashion, though might need a hand from the maker of Wrye Bash to impliment a new merger type. But that's long term, far down the line idea.
Now, back through another point garnered from reading, something I should do a tad more often. If I'm all hot for a leveled list setup, I know who -not- to pester. Waalx. You've got more than enough on your plate already, you've already mentioned that it's not how you want to do it, and I respect that heartily. My question comes at.. if someone -else- decides to work up a leveled list style .esp for each module of RealSwords separately, would you, after some approval garnering testing from the forum goers, include them with your packaged versions? I'm not saying that I'm really up to the task myself (Though I'm thinking of giving it a go.), I'm mostly trying to open a door for someone who's good at such, and wants to contribute.
Anyhow! Thanks again for the time, and for the sharing of wonderful work. If it wasn't so darn good, I wouldn't be having to figure out a nice way to do this! ^_^
- Shirra Whitefur