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Visuals of the swords, illustrations & drawings
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Waalx
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Tlo1048 wrote:Bravado Waalx!!!!!!!!!
I love the idea of making armor for Gladiators. I hated OB's vanilla armor. It looked stupid, and I couldn't wear boots and gloves.(mostly greaves).
Are you adding it to the gladiators in the Arena?
If you dont, I'm going to make a trident, to fight with, that'd look cool on my argonian.
Someone should also add creatures that fight in the arena. Not afterwards, like they already have, but add random lion releases during the fight, to see if you'll survive. lol.
It'd make low level characters shit themselves. :lol:

I like that retex StarX. Good work! :)
Yes I'm going to make a trident of course..can't do gladiators without it. I did a new tower shield yesterday for the gladiator as well. I will do a round one, and a couple of blades and weapons. The Asterix gladius in Imperial modules is going to be a gladiator blade.

All gladiators will be in these new armors, as well as the grey prince (his armor is going to be silver) and the champion armor will be one of theses too (but more new than the arena ones). Add to this several new gladiator helms.. :)

I like the idea of adding random lions and beast in...they can attack either gladiator could be cool to have a trap that open and let some in at the same time as you enter.. don't know how to do that though.
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Sypron
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I'd like to see spikes in the arena that do damage. That way people using a push mod or people that have to ability to do knockback have a reason to do it.
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StarX
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Hola Alex,

I didn't read the whole thread, but I did read most of it now. I'm a bit confused here.

Do I understand it correctly that we're not gonna use the EnvMap2 shader, but use HDRI untill you can create a new shader? So should I still work on the Orc shaders or wait for the new developments concerning the shaders?

Are the broken versions (worn versions) of the blades still being used or are there going to be different materials now (copper/ bronze/ steel)?

About the retex: I was just fiddling around with it for practice, but the basic idea is interresting as I really liked the look of the tsuka texture on the dragonclaw. And off course I know that all I have to do is ask for the original textures 8-) , but sometimes I like to find things out on my own and play around a bit.

On another note: did you ask about creating shaders in the CS thread allready? Chances are big that someone knows how to do it there.

Oh, and I will check out the modtool from softimage, so I can check out your original models and get to grips with UV mapping.

Cheers!
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Waalx
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no:)

in fact now what I'm using is the EnvMap shader. (without 2). it is the windows reflections shader in the stock game, and it doesn't give me different reflections in interiors cells... I changed the reflection map (the image that is reflected over the surface to create the reflective effect) that was a line of trees to a more blured one, from an HDRI image.

if you don't know what an hdri image is, it's what make the hdri reflections possible! great ;) it is an image in which the levels of black and white are a lot higher than a regular image in 16 bit.

What I did here is save an actual HDRI map for metal reflections as a dds, replacing the original reflection map of Bethesda. now the weapons look a lot better. but yet that is a trick solution, because if the user isn't using windows reflections, the weapons look like shit.

I asked the guy who posted on Beth forum about Timeslip Shader Exporter, but he never answered me. From what I read about it, it's all done in code and I can't do that.


I'm making new materials for the look of it only..Not all the blades will have many materials to chose from.But in Breton there's always steel and bronze (or silver and gold plate), but it's for cosmetic, and has no differences apart maybe their prices and durability. the blades being the exact same I don't get why they would do different damage. not because you have a sword with a steel hilt that it does more or less damage than the same sword but with a bronze hilt. the only difference here maybe the weight in real.


what I say when I offer you my textures in layers is that with them you will be able to build yours and keep the detail of the original. cause when you work over an existing one, it never the same, and the very small details and differences are lost. some effect I achieve with layers that are like 10% transparent or less. work over and you loose it for sure. Just do a Hue/Saturation and change the hue, you loose a lot of details..in any images

for new development, your new mandate is to inquire about who can help to create a new metal shader. TimesliP? dunno.. :)

that means Orc is stalled.. but only to be revived in an even better way..
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StarX
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Heh, I will try to see if I can find some help for the shaders. Let me investigate that some more, to see who can actualy be helpfull here.

ModTools is allmost downloaded BTW! Thanks for the explanation about some things, because yeah, sometimes fiddling around in PS will loose detail.

I really dig your texture version of "my" :D retex, do you mind if I use it for CDEP (the dungeon project) to give it to a high level Orc mercenary foe?
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Sypron
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Will do capt'n! In the holidays when I don't have to worry about school anymore.
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Waalx
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A shield for the arena, yellow team.

the gladiator heavy armor for male and female are done and in game and they work fine.. texture aren't done though. so update on that later only.

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StarX
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Awesome shield! All the weapons/armors and other stuff should make a great portfolio for you by now. Also the fast production speed of all the models should be a very welcome addition to any game development studio. Let's hope you can finish this before you get recruited by Bethesda or another firm. :D
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Waalx
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the fact is..I produce more than I show.. I have things here that are unknown of ye...:P

it would be great if a company would contact me, but it doesn't work like that usually...they have piles of piles of applications already.

But making realswords, I'm much better than I was before it that's for sure.. :) and I'm not finished.
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Mormacil
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Looking good :) Yeah we wish you all luck, after you finished CoS :P
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Sypron
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Like the shield. Actually I like anything with spikes (I have a dagger with about 10, i'll post a picture one day). I've seen shields like that with a circle cut out near the top on the side, as a place to mount the spear and keep the guard up simultaneously. Its not possible in oblivion, but it would still look authentic.
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Waalx
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I'll keep the idea of that shield you talk about for later on..for another armor type

Gladiators will get only two kinds of shields. the towerShield up-here, and a similar one but round and smaller. (gonna give 4 shields as there will be steel and bronze version of both..)
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Mormacil
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Cool :)
"Veni Vidi Castratavi Illegitimos"

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Waalx
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update on the armors

I might go with these original texture for the heavy version..it fit I think

what do ye think?

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Mormacil
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I think it's to Dwemer. It reminds me way to much of the Dwemer. I rather see something more Roman... Steel look okay.
"Veni Vidi Castratavi Illegitimos"

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StarX
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Just installed ModTool and a crapload of the video tutorials! Let's hope I can produce something before we hit 2010! :P I might have to ask for some help now and than, so beware! :-)
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Sypron
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You know what I think? I think its tops. Theres nothing I like more than seeing original oblivion armor (cause I LOVE it) done in a new way. Its really great, cause you can mix'n'mash it in-game and not look ridiculous!
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StarX
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Mormacil wrote:I think it's to Dwemer. It reminds me way to much of the Dwemer. I rather see something more Roman... Steel look okay.
Dunno, maybe a relatively easy retex of the steel armor into some more goldish/copperlike metalcolor works better? But hey, this looks much better than the original arenagear allready, so I'm not complaining.
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Waalx
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StarX wrote:I might have to ask for some help now and than, so beware! :-)
yeah I was fearing this when posting the info about ModTool... :P yet as long as you don't ask me something every 10 minutes, it's alright, I'll help ye..
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Tlo1048
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I to think it looks too Dwemer, no offense.
I think it needs a more golden, and bronze color. Without the Vanilla OB dwemer textures.
The steel is cool, but it also could use new textures.

I'm liking it so far though.
I think there should be a couple variations in the armor. Like for the trident bearer, he needs a Shoulder-face guard. And some gladiators had very heavy armor, instead of open. It would depend on the fight though.
There should also be a small buckler that most gladiators would wear, for petty, quick battles.

Here is a link to a gladiator helmet I found, I think the Grey Prince should wear it.
http://www.a2armory.com/images/helmets/gladiator.jpg

I also think this would be a cool helmet variation.
http://www.ditchampark.com/images/latin/latin2.jpg

After you make the mod, I'm gonna dl a pick up all arena stuff mod, so I can feel like a real warrior. :-)

I actually had a good idea, for the lions and stuff set them to randomly spawn throughout the battle, and keep spawning until the announcer says you won the fight. I'm pretty sure I can script that, with what meager script skills I have. :lol:
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