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Visuals of the swords, illustrations & drawings
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Mormacil
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Nice, looking forward :)
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Forgotten
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Waalx wrote:while I get what you say, that limit the actions I can have for theses assassins a great deal.

My usual way of thinking since the beginning of the project is to make it Lore friendly if I can, but if it clash with what I could/want to do, then I have no reserve to do something that is more fun without being true to Lore, than boring and staying by the book.

Because with what you say, we can't have Morag Tong assassins at all, or only a couple and they would only be after you because of the DB.. that limit my possibilities too much, and I most probably won't follow Lore in this case.
Point taken. ;)

I appreciate why, for reasons of gameplay, you'd want to make Morag Tong assassins more common and, like I said a few posts up, I understand your decision for wanting to do so. It's your mod after all and it's made in good fun, for free and with your own creativity. And creativity you have lots of! 8-)

Besides, if there's something one really doesn't like in a mod one can always change it for oneself in the TESCS. Those complaining about various things they don't like in fan made mods should learn using the TESCS themselves if they want things tailored to their own tastes. Heck, they might even get hooked on this modding thing and become modders themselves. :-P :)




Also, interestingly, these are the kinds of gameplay/lore compromises that the Bethesda designers probably had to deal with a lot when they designed Oblivion (and Morrowind too.) Something to keep in mind for many of us old, conservative TES veterans when we criticise Bethesda's habit of constantly changing the Elder Scrolls lore.

Cheers, UQF
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Waalx
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Forgotten wrote:Something to keep in mind for many of us old, conservative TES veterans when we criticise Bethesda's habit of constantly changing the Elder Scrolls lore.

Cheers, UQF
That's something I don't quite understand..if the original makers of the games constantly change what their story is supposed to be, why should I care myself, when I'm not even doing something official.

some people are so tight with Lore they tend to forget that Bethesda is screwing with it as well. talk about being constant, and you won't find that in their own creation....
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Mormacil
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People are weird ;)
"Veni Vidi Castratavi Illegitimos"

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Waalx wrote:
Forgotten wrote:Something to keep in mind for many of us old, conservative TES veterans when we criticise Bethesda's habit of constantly changing the Elder Scrolls lore.

Cheers, UQF
That's something I don't quite understand..if the original makers of the games constantly change what their story is supposed to be, why should I care myself, when I'm not even doing something official.

some people are so tight with Lore they tend to forget that Bethesda is screwing with it as well. talk about being constant, and you won't find that in their own creation....
Yes, it's odd. Sometimes the ES lore forums feel like some sort of odd sect or cult following of the Bethesda lore designers without realising their own role in creating tomorrow's games.

Most people tend to forget that large parts of the modern ES lore actually came into being in some of the forum RP threads (such as Vivec's Trials) where both fans and official Bethesda lore gurus like Michael Kirkbride (aka "MK"), now retired Ken Rolston, Ted Peterson (aka "Tedders"), Brian Noonan (aka "VXSS" and "Divayth Fyr the Psijic") and Mark Nelson (aka "BlueDev") took part. The fan community and their ideas actually have an effect on what's going to happen in future ES lore. It's all very dynamic and changing all the time, with the developers being inspired by the community and vice versa. There's no such thing as irrefutably correct lore that is irreversibly carved in stone these days. ;)

But people always wish for someone to have the final word on what's lore and what's not and naturally they look to whatever the devs have to say about things and take everything they say as lore canon when it is, in fact, just ideas that the devs are simply playing around with at the time. :roll:





But as long as the lore, whatever form it's taken today, is interesting and complex enough to "bake my noodle" a bit I'll be a happy cat. As long as it makes sense and I don't have to see ghastly Final Fantasy outfits, big manga inspired swords, sappy cliché plots and bikini outfits as official content in any future ES games that is. :-P

And the Shivering Isles did that in an a masterful way, as did MK's and Kurt Kuhlmann's excellent little number, Knights of the Nine. 8-)






Anyway, enough with the off topicness. Love the new gladiator outfits and can't wait to see those in game. Now I might actually complete the Arena questline next time I play through Oblivion. :lol:

Cheers, UQF
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Nice armor Waalx!
The Thracian helmet looks a little too big, just a little. And is the Secutor helmet supposed to be that high on the neck, or were you just doing it for presentation?

Other than that, it looks great. Are you planning on doing an Exnem versin of the girl Gladiator armor?
I think thats a must have, because exnem made the best body yet. No one, can even compare to it.

Is there going to be a Retarius neck guard?
I think it may clip a bit, but its well worth it.

Oh, and I had another idea. What if no one had weapons going into the Arena, but inside the actual battlefield there were weapons against the wall, and you run to grab one, then fight. Then being a fighter would actually require some skill.
I think I can figure out how to release lions into the battle, but I'll have to keep working on it.
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Waalx
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the helms are close to the right size. they are placeholder on these shots though.

No I won't do an exem or whatever else body mod. I'm doing enough like this, 12 armors for each teams? I don't want to make 12 others just to make them work for another body.

male Retiarius don't have a neckguard now but it can change I will see..

The weapons are specific to certain types of gladiators. making them free for all isn't something I want to consider.

these pictures are sill WIP. Nothing is final and it has already changed today. I tested the armors, and the Imperial Belt isn't working with this, it's clipping in some positions and I won't have it.. so I reverted to the original rainment belt with spikes. The Imperial Legion armor was clipping at the shoulders a lot so I had to cut it.

I started texturing the cuirass and bracers here. texture isn't finished yet it start to look like something else...
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Mormacil
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To bad you had to use the original belt, but the breastplate looks good, leather right? :P
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StarX
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Ooh, that's very nice!

About Exnem's: no need to worrie about that, I'm certain someone will come along and Exnemize the armor.
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yeah it's a leather armor. (hard boiled I gather)

all the light armors are completely in leather except the spikes and studs.. (champions light armor will have a little metal on em...)

the color palette is thus:

Blue, black and steel for the Blue team.

Yellow, Brown, and Bronze for the yellow team

this armor up here is brown because I start with the color version (yellow team), and then I will darken and de-saturate it for the black version (blue team)..


Note that even if all these armors are done with originals Beth models (except for the helms), for this number of armor I can only go with full armor suit version, so when you gear up in a gladiator suit, you can't equip anything else than a helm (like with any original arena rainment).

I would like a script that give you a bonus if you equip the right helm with the right armor. :-D-) (the NPC's all have the right armor sets so it should be easy to understand).

I'm still testing stuff so it can still change but now I think I have a solid concept. sorry as well for that belt but it wasn't working...aye lad..Its wasn'.
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Mormacil
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I'm sure that script can be written, let me check tomorrow.
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Are you planning on adding any new rooms or NPC's to the arena to provide this armor? Cause if you are I could give you a hand...
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Waalx
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thanks for the offer..but for the shop I'm alright.

It's going to be a counter in the bloodwork near Porkchop cage. the merchant will have several items for a few gold coins (gladiator weapons, shields, repair hammers), the armors will be in the room, but controlled by a script that will prevent their use if you don't have the right rank in the arena. and the 4 higher ranking armors will be marked as stolen items till you have the right rank

I made my stats thusly:


Light:
Original Light rainment, weight 13, AR 10, Health 2000

Retiarius, weight 5, AR 5, Health 500 (this is the armor you get when you join)
Thracian, weight 10, AR 10, Health 1000
Secutor, weight 15, AR 15, Health 1500

Heavy:
Original Heavy rainment, weight 72, AR 15, Health 2000

Mirmillo, weight 50, AR 6, Health 1000 (this is the armor you get when you join)
Samnite, weight 65, AR 12, Health 1500
Hoplomachus, weight 75, AR 17, Health 2000


note here that the NPC's light rainment (yellow) health is at 100 in original game and the player one is at 2000, The heavy one is at 1000 while the player get one with 2000 health. in Realswords Gladiator, NPC and player get the same armor with the same stats, AND NO CHANGE TO MAKE YOUR LIFE EASIER IN THE ARENA :P You will get a better protection than the stock rainment with the best rainment once you get the rank, but meanwhile you will encounter other foes that have more powerful armor than yours before you can get one yourself. More challenge.

All the weapons are going to be available to the player for a very small fee, in steel, and only the armors of the blue team will be unlockable to you. (unless you run a mod that make you loot the arena, but that ruin the very point of this scaling system.)
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Waalx
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Secutor Yellow Team Final colors


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Mormacil
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Ok I got your script, thanks to Qazaaq. If you got any furter questions PM him at BSF. All words in capitalcharacters need to bechanged to the correct names ;) The script is written to be placed on the cuirass but can easily be changed.

Code: Select all

scriptname NAMEHERE

short equipped

begin OnEquip player
  If player.GetEquipped HELMETID
    player.AddSpell ABILITYID
    set equipped to 1
  EndIf
end

Begin Gamemode
  if equipped == 0
    return
  else
    if player.getequipped HELMETID == 0
      set equipped to 0
      player.removespell ABILITYID
    endif
  endif
end

Begin OnUnequip
  set equipped to 0
  player.removespell ABILITYID
End
Like the lightraiment and I always thought the Arena was easy...
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Waalx
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er..that's not what I need. this script is essentially the same I'm using for the swords bonus.

what I need is a script that check for the arena rank of the character, and allow or refuse the use of said armor if rank is too low.

different ;)
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Mormacil
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I would like a script that give you a bonus if you equip the right helm with the right armor.
Anyway I think I can get that script as well ;)
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Waalx
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secutors male both teams

so that here you can see the colors that both team will get

I prefer the yellow team palette :)

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Mormacil
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I'm not that happy with the black but the yellow outfit looks great.
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Sypron
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I like the colors, the blue just needs to be a bit brighter. Then again, the game gamma correction will fix that (I'm on a CRT wich makes things darker). Don't forget to allow people access to all armors bellow their current rank, because I've started the arena quest and I wouldn't want to have to fight nude till I get to the next armor level.
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