What patch are you using Waalx? Cause if someone is using a different patch then they may expierience problems. As for your little havok bug, try this: move the items (on the shelves) up a bit so they are floating 1-2 inches of the surface of the shelving.
"Technically" like you should, I do it that way to because it seems logical, but when you use F to drop an item it may drop it too low for the havok to react. If you raise the items up slightly you can avoid it. Also, the reason I asked what patch you are using is if people are using eariel patches it could cause the crashing.
are you telling me it take forever to edit all the models I did? really? wait it's only half of it. still 5 mores for the blades part only..
Yeah, it takes FOREVER!!!!
Wait, you are adding 5 more blades???? Holy crap!!!!
I like Frazetta, just FYI. It is very interesting to have on my Xivilai.
Sypron wrote:"Technically" like you should, I do it that way to because it seems logical, but when you use F to drop an item it may drop it too low for the havok to react. If you raise the items up slightly you can avoid it. Also, the reason I asked what patch you are using is if people are using eariel patches it could cause the crashing.
I just tried what you said and it didn't change anything. props are still falling down, if I reload a game that was saved in the merchant cell.
the weapons are all fine, none is falling, only thing is the arrow quivers on the counter that penetrate the counter, as if the quiver bounding box was now ignored and it was calculating it from the arrows inside...
its the props, like books, and food and stuff that fall down reloading the cell.
Ooh, the Breton module is comming along so well. To my shame I have to admit that I didn't try the alpha file yet, but I did have a look at the models in NifSkope.