Gallery

Visuals of the swords, illustrations & drawings
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Waalx
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ok cool thanks all of you for the clarification.

Tlo1048 what do you mean you crash using RS in your mods? in the CS?

I can't answer that. no idea.

and if it's your game that crash I have no idea either. unless you quicksave a lot, and that's not caused by my mods...
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Mormacil
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Best way: remake the weapons by selecting the meshes and textures in a new weapon.
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Sypron
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What patch are you using Waalx? Cause if someone is using a different patch then they may expierience problems. As for your little havok bug, try this: move the items (on the shelves) up a bit so they are floating 1-2 inches of the surface of the shelving.
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Tlo1048
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Yeah, I can always do what Morm said. It takes forever, but It works.
My CS is moody, so no suprise there. :D
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Waalx
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Tlo1048 wrote:It takes forever,...
are you telling me it take forever to edit all the models I did? really? :P wait it's only half of it. still 5 mores for the blades part only...



Sypron. I use the latest patch 1.2

all my objects are already not directly on the shelves..I drop them using the "f" key like it should
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Sypron
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"Technically" like you should, I do it that way to because it seems logical, but when you use F to drop an item it may drop it too low for the havok to react. If you raise the items up slightly you can avoid it. Also, the reason I asked what patch you are using is if people are using eariel patches it could cause the crashing.
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Tlo1048
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Waalx wrote:
Tlo1048 wrote:It takes forever,...
are you telling me it take forever to edit all the models I did? really? :P wait it's only half of it. still 5 mores for the blades part only..

:D
Yeah, it takes FOREVER!!!!
Wait, you are adding 5 more blades???? Holy crap!!!!
I like Frazetta, just FYI. It is very interesting to have on my Xivilai. :)
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Waalx
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5 mores blades mods, as in five more race to do (4 in fact as breton is half-released already).

I'm not adding anything else to Breton, it's big enough like this :hang:

you think it's long to just edit a few entries in the CS? making the elements for theses entries to work is..a little bit longer :P
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Waalx
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Sypron wrote:"Technically" like you should, I do it that way to because it seems logical, but when you use F to drop an item it may drop it too low for the havok to react. If you raise the items up slightly you can avoid it. Also, the reason I asked what patch you are using is if people are using eariel patches it could cause the crashing.
I just tried what you said and it didn't change anything. props are still falling down, if I reload a game that was saved in the merchant cell.
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Mormacil
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Hmm, not sure if this helps, but what about havocless static objects in the shop?
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Waalx
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that mean making these objects, because these object type don't exist in static state.

no a solution I would consider.. ;)
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Mormacil
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I thought just selecting the mesh and texture would do the trick :P To bad :(
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Waalx
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yeah it not that easy because collisions for static and dynamic objects differ.

only a few props where made as static objects by Bethesda..like the beer bottle. But I can't just put beers all around..although it could look funny :)
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Mormacil
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You could try adding glass cases around the weapons
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Waalx
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the weapons are all fine, none is falling, only thing is the arrow quivers on the counter that penetrate the counter, as if the quiver bounding box was now ignored and it was calculating it from the arrows inside...

its the props, like books, and food and stuff that fall down reloading the cell.
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Mormacil
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:( bummer.
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Waalx
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as Breton is now just around the corner..here's the Breton pub

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Mormacil
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Very nice! Very :)
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StarX
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Ooh, the Breton module is comming along so well. To my shame I have to admit that I didn't try the alpha file yet, but I did have a look at the models in NifSkope. :-)
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Mormacil
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Same for me :P I spend most of my free time watching Guardian of the Sacred Spirit. Great anime :)
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