StarX
for the orc module...my friend, have you read the gallery thread while you was away? I am working on something new about this..
your work is not lost though! but will need adjustment to fit the way I do them now.. yet I'm only half there with this. I'm now convinced that I need to create a completely new shader, but I just don't know how. Tried to message a guy on Beth forum about it, he posted Timeslip Shader exporter or something, but he never answered me at all..
So..here is what you could do to make this part work. find Timeslip and ask him about new shader creation (I wasn't able to find his contact). we need a new shader specifically for metal. I don't know if this can be done without the use of OBSE, but I sure hope we don't need it.
with only one new shader geared for metal we can adjust it to recreate different metals like steel, copper, bronze, gold and silver.
Right now I use the window reflection shader for the effect to work, with a new reflection map (HDRI). (It doesn't look like glass now in interior cells), yet,while this work, it still not FOR metal..but another emulation. I want the real thing
about your retexture...
well you know you are on my team and you
could have access to my original textures.
If you ask. for me here, the blade is interesting, although the form of it is lost. I don't like the tsuka (the grip). look low res.
here's what it should look like with a good tsuka texture.. and a little editing of the grip uv's. Because you know you HAVE to learn how to edit UV don't you? if you texture, you cannot do it without reworking the uvs to fit your needs. Learning how to UV map will not take you long, but your work will be greatly enhanced and easier at the same time.
Softimage have put out a version of XSI that is COMPLETELY FREE! its not a full version however it doesn't have Mental Ray renderer included. Yet it's like having a free copy of XSI for any modeling, texturing and animation as well. XSI is what a pro will usually prefer when he have the choice and the time to try it, Max, maya users, when they really get into XSI there's no coming back.... The software's called Mod Tool and you can get it here.
http://www.softimage.com/products/modtool/inside.aspx
it's a 500 mb download but their server is blazing fast. and you won't regret it I assure you!
It's so powerful that you can create a whole new game with this & microsoft free game creation platform(Microsoft XNA Game Studio Express—a powerful framework for creating video games for the PC and Xbox 360 platforms), and all this for free with one of the best software on the planet! Xsi Advanced retail for 7K USD, you can get the Essential at 2K and Foundation version of it for 500$ USD. Mod Tool is XSI for FREE (for any non-commercial work)!!!! Awesome! Unheard of! Flabbergasting! Mental!
of course you could learn UV mapping in Blender too. if you like pain...
tell me if you want the original texture with this tsuka texture I just made...and I'll let you work on the UV of the grip so you can make it fit...
having ModTool installed, I could swap some of my XSI original model files with ye, if you are interested