Posted: August 3rd, 2007
SpikeDagger in Breton
I'll second Chitin. Those weapons had a sinister look to them and would be highly suitable as the imported goods of a Dunmer trader.Mormacil wrote:Yes there's some awesome TES3 concept art Although I like katana's and I don't mind that the mer have them some other swords are cool as well. Also don't forget chitin as a material to work with while working on Dunmer. It's not a metal but that might be refreshing.
Oh I missed that kind of mace on higher levels I mean that's at least practical... let's small some goblinskulls :-DWaalx wrote:the Thane Mace
Congratulations!Waalx wrote:yes I don't believe this has been used before.
there's something wrong with this. I'M using the shader that make outside reflections. The map being reflected is an outside map even when inside, and that can look very odd and out of place if the weapon is gleaming chrome.
on the whole you shoudn't notice it, and I will tone down the steel reflection so it doesn't reflect too much inside.
the swords I tried so far all look amazing compared to how they looked with envmap2.. I was always extremely irritated that the inside reflections where white as glass and different inside than they were outside. and this was making my maces look very ugly inside, so I worked a full day testing different setting even the more unlikely. And I won!
that exterior reflexion is only posing a problem in the maces where you have a ball on top. that reflect the map and you see a line of trees and the sky being reflected on the ball. On other items, though, it cannot be seen.
the popular Lhammond gleaming armor has this white gloss effect inside. when I tested my shader set-up on it , it looked so much better insides interior cells (although I think that armor is too much like chrome).