SkyRe FAQ
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Q: What exactly does each module contain?
A:
SkyRe_Main: Changes to perks, spells, leveled lists, the Wot3E-weapons, adjusted/added smithing recipes, adjusted vanilla weapons and armor, bugfixes, adjusted shouts (for speechcraft), timed blocking, game settings related to sneak and cell/vendor respawn. No Vampirism/Fingersmith trees.
SkyRe_Races: Racial abilities and race related loading screens
SkyRe_Combat: Stamina dependent slowdown/damage/blocking efficiency, huge damage boost for both enemy and player, armor-dependent sneak and pickpocket modifications, debuff and stagger upon unblocked hits, stamina consumption upon blocking
SkyRe_EnemyAI: Changes to enemy combat AI
SkyRe_EnemyScaling: Enemy level scaling, additional perks and spells for enemies, new enemy variants
SkyRe_EncounterZones: Minimum enemy levels for most areas
SkyRe_StandingStones: Standing Stones, and related loading screens
SkyRe_Lighting: Lighting tweaks
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Q: Oh noes! My game crashes!
A: Deactivate all compatibility patches you don't have the original mod for.
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Q: Do I need the SkyRe_Main.esp for the rest to work?
A: No. The modules are independent.
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Q: I think I've found a bug! How do I report it in a most helpful way?
A: Tell me which modules you are running, which other mods you are running that might conflict, and try to give a detailed report. "Bandits are buggy" is not helpful, "Bandits are not aggressive enough and aren't lootable, tested at Embershard Mine" is helpful. Use the bug report thread to help keeping clutter away from the comment topic.
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Q: Can you make your mod less modular?
A: Nope. SkyRe used to be one big mod, but the esp became too big, which caused severe issues (CTDs and save file corruption).
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Q: Can you make your mod more modular?
A: Nope. This is the limit. If I go any further, the overall quality will suffer. I might change that later though, once SkyRe is close to finished.
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Q: I heard I can switch a few parts of the mod off. How do I do that?
A:
You need to use the console to adjust certain global variables. The command is
set x to y
where x is the variable, and y is the value. For y, "1" means ON, everything else means OFF.
Here comes a list of variables:
SkyRe_Combat:
xxxCMStaminaAttackBlock - Stamina influence on attack damage and block efficiency
xxxCMStaminaLoss - Stamina loss while attacking
xxxCMStaminaSpeed - Stamina influence on attack and movement speed, and initial 15% slower attack speed
xxxCMArmor - Armor penalties for sneaking, heavy armor slowdown
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Q: What do the compatibility patches do?
A: They adjust tempering requirements and add meltdown recipes, and somethimes also adjust values.
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Q: I have a bow added by [insert any mod without compatibility patch]. Is it a shortbow or longbow in SkyRe?
A: All bows default to shortbows.
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Q: Can you make a compatibility patch for [any skimpy armor]?
A: No. I only make those patches for stuff I can see myself using.
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Q: Can you make a compatibility patch for [any well done, lore friendly armor or weapon mod]?
A: Sure. I usually do these between major updates, so it might take a while.
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Q: Will my gaming experience suffer or my game break from using anything without compatibility patch?
A: Nothing will break, just don't use stuff with uber values, and don't temper stuff without the necessary perk.
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Q: I have a decent suggestion for a new feature. Shall I PM you?
A: I answer all PMs, but I prefer suggestions to be in the respective thread (SkyRe Brainstorming), so that people can discuss them in public.
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Q: I like SkyRe, and I'm good with 3d art/2d art/animations. Would you like help?
A: Sure! PM me asap.
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Q: Is SkyRe_Races the same as RaRe?
A: Yes.
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Q: Is SkyRe_StandingStones the same as StaRe?
A: Yes.
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Q: What is a clean save?
A:
1. Uninstall any mods.
2. Load savegame.
3. Save. Yay, cleaned!
4. Quit game.
5. Reinstall mods.
6. Load savegame.
7. Use console to add anything lost while cleaning.
8. Yay, done!
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Q: Oh wow, you seem to know a lot! I want to do something similar to [cool stuff from SkyRe]. Can you help me?
A: Sure. PM me for modding questions. As long as you bring the basics, I gladly share what I know.
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Q: Is picking locks supposed to level Fingersmith?
A: It's not. Blame Bethesda.
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Q: What about Dawnguard?
A: Once it's out, I'll integrate it with my changes, and expand upon it.
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Q: Could you give me a list of mods that SkyRe is compatible with?
A: This is based 99% on user reports.
- All purely optical mods (unless they actually alter races, and you're using SkyRe_Races)
- All ENB/lighting mods (unless you use the lighting module)
- All mods that add armor/weapons/craftables (though there might be duplicates)
- A quality World map
- Adventurers and Travelers
- Amazing Follower Tweaks
- Apachii SkyHair
- Apocalypse Spell Package (some redundancy though)
- Armored Sabrecat mount
- Better Dynamic Snow
- Better Horses
- Better Shrouded Armor
- Better Villages
- Better Females by Bella
- Black Tower and Black Sacrament Armor pack
- Calientes Female Body mod Big Bottom edition
- Calientes vanilla armor for CBBE
- Camping kit of the northern Ranger
- Cartoon Nightingale armor HQ
- Categorized favorites menu
- Cloaks of Skyrim
- Better Quest objectives
- cMk - Custom Storage Spells
- Convenient Horses
- Deadly Dragons
- Deadly traps and diseases
- Detailed Cities
- Dinky's Custom realistic lightning ini
- Diverse enhanced rocks
- Dovahkiin Hideout & Retreat
- Dragons Diversified
- Dramatic clouds
- Dual Wield Parrying (random attack option)
- Economics of Skyrim
- Enhanced distant terrain
- Enhanced Night Skyrim
- EzE's Disenchantable Weapon/Armor Artifacts
- Fishing in Skyrim
- Frostfall
- Glowing ore vein
- Greater Ore Veins
- Greatsword Sheats and Scabbards
- HD textures fix
- Imaginator
- Immersive Hud
- Imp's More Complex Needs (be sure to set IMCN - Overrides.esp BEFORE all of the SkyRe stuff.)
- Intersting NPC's voiced only
- Intro Music replacement by Malukah
- Locational Damage
- Less talkative NPC's
- Lore friendly armor pack
- More Loot From Chests
- Night eye ring
- No more blocky faces
- NPCs uses ammo
- Killable Children (send those f*****s to hell)
- Paarthurnax Choices Plus 3
- PISE/ASIS (when using SkyRe_Enemies, leave AI option unchecked)
- Populated Cities
- Psychosteves dragon priests masks
- Quest - Sea of Ghosts
- Quest - Secret prayers
- Radience
- Realistic lightning with customization
- Realistic Ragdolls and force
- Realistic smoke and embers
- Ruins clutter improvement HD
- Scenic Carriage
- Shadow striping fix
- Skyrim 2K HD textures
- Skyrim Expanded Loot tables
- Skyrim Flora Overhaul
- Skyrim Monster Mod
- Skyrim Monster Mod Additions
- SkyTEST
- SkyUI
- Smart Souls
- Slower companions advancement
- Sounds of Skyrim - The wilds
- Sounds of skyrim - dungeouns
- Spouse Store Mod
- Spouses Can Live Everywhere
- Subliminal Traps
- The Dance Of Death
- Torches for Realistic Lighting
- Tougher Traps
- Ultimate follower Overhaul
- Unlimited Bookshelves
- Unofficial Skyrim Patch (load before SkyRe, just to make sure...)
- Unread Books Glow
- Utopolyst's Item Sorting
- Vanilla Mannequin Script Fix
- W.A.T.E.R - Water and terrain enhancement redux
- W T F Shout
- Weapons variants expansion
- Weapons and Armor Fixes (load before SkyRe)
- Live Another Life (No Vampire start with SkyRe_Main!!!)
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Q: Could you give me a list of mods SkyRe is not compatible with?
A: Again, mostly user-based.
SkyRe_Races:
- Enhanced Character Mod
- DSpSob - Duel Sheath plus Shields on Back
- ATT - Armed to the Teeth
- Gender and Race Heights
SkyRe_Main:
- ACE (Every module that affects perks)
- Syynx's Perky
- PerkUp
- Uncapped perks
SkyRe_StandingStones:
- Drakian race
- Standing Stones and Guardians
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Q: You told me to send Papyrus logs. How do I create them?
A:
1. Go to /Documents/MyGames/Skyrim
2. Add the following lines to you Skyrim.ini:
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
3. Play
4. After playing, go back to the mentioned folder.
5. A new subfolder has popped up, "Logs"
6. Paste the content of the Papyrus log either in a PM to me, or at
http://pastebin.com/
7. PM me
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Q: My weapon speed bugs out! It's suddenly slow!
A:
In the console, type
player.setav weaponspeedmult 1
player.setav leftweaponspeedmult 1
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Q: Where is my unarmed weapon?
A:
Should be added automatically. If Skyrim decided not to add it (happens :/), type
help "unarmed"
in the console to get the ID, then
player.additem ID 1
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