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Visuals of the swords, illustrations & drawings
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Sypron
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They're all going to end up with eye holes, right? cause some of them look like theres not openings. And there is a problem with beast races and their huge heads.
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Mormacil
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Love the Thracian and hte Champion as well :) Well done Waalx. Now we can have truly scary fights. No more fat Bosmer with 6 chins :P
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Waalx
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the list of Arena combatants and what I gave them in armors and weapons.. for most I have tried to stay close to what they have in-game. Also what the player will get.

The Armors


LIGHT armors

RETIARIUS (light) no helmet or body armor; other than some left arm protection. (Trident and net)

THRACIAN (light) small round "parma" shield, large greaves on both legs, no chest armor; full right arm protection, crested helmet.

SECUTOR (light) leather armour on the left leg, elbows and wrists, a large shield and a sword. heavy helmet and visor.


HEAVY armors

MIRMILLO (heavy) right arm protection and a non-visored helmet, heavy shield they carried. They fought with a gladius style sword.

SAMNITE (heavy) heavy armor, visored helmet, large scutum shield, wrist guards, greave on lower left leg. Gladius sword

HOPLOMACHUS (Heavy) heavily armored with a fully protected right arm, large shield, massive helmet, leg protection. Gladius




IN OBLIVION


Player:

1st Light Rainment available to the player is the Retiarius armor (no helmet)
2nd Light Rainment available to the player is the Thracian armor & Helmet (available at Mirmidon rank)
3rd Light Rainment available to the player is the Secutor Armor & Helmet (available at Hero rank)

1st Heavy Rainment available to the player is the Mirmillo armor & Helmet
2nd Heavy Rainment available to the player is the Samnite armor & Helmet (available at Mirmidon rank)
3rd Heavy Rainment available to the player is the Hoplomachus armor & Helmet (available at Hero rank)

The armors and helmets will be available at the Arena Armory, an inside shop that will display the different armors and weapons available to Gladiators. Once you get the required rank, the merchant will offer you the higher armor with better stats (at a discount price).


NPC's

LEGEND:
fighter# + race and original equipment and armor types
RealSwords - Gladiator armor type & Equipment


Pit Dog

1. Wood Elf with a longsword – LIGHT -
Thracian - Asterix Gladius & Parma Shield

2. Imperial in heavy raiment – HEAVY -
Mirmillo - Arena Gladius & Scutum Shield

3. Argonian archer – LIGHT -
Secutor - Arena Bow & Arena Arrow Type I



Brawler

1. Nord with an axe - Light -
Thracian - Arena Axe & Parma Shield

2. Khajiit with an axe – Heavy -
Retiarius - Trident & Net

3. Two elves, one with a claymore, one with a bow – Heavy & Light -
(Heavy) Hoplomachus - Arena Gladius & Scutum Shield
(Light) Secutor - Arena Bow & Arena Arrow Type II



Bloodletter

1. Redguard with a mace – Heavy -
Mirmillo - Trident & Net

2. Breton with a shortsword – Heavy -
Samnite - Asterix Gladius & Parma Shield

3. Dark Elf with bow & sword – Light -
Secutor - Arena Gladius & Scutum Shield/Arena Bow & Arena Arrow Type III



Myrmidon

1. Wood Elf with Shimmerstrike – Light -
Thracian - Shimmerstrike & Parma Shield

2. High Elf with a longsword – Light -
Secutor - Arena Gladius & Scutum Shield

3. Orc with an axe – Heavy -
Mirmillo - Arena Axe & Parma Shield



Warrior

1. Nord with longsword – Heavy -
Samnite - Arena Gladius & Scutum Shield

2. High Elf with longsword and spells – Light -
Secutor - Asterix Gladius & Parma SHield

3. Orc with a warhammer – Heavy -
Mirmillo - Trident & Net



Gladiator

1. Three Argonians - Light -
Retiarius - Trident and Net
Secutor - Arena Axe & Scutum Shield
Thracian - Asterix Gladius & Parma Shield


2. Khajiit with shortsword – Heavy -
Mirmillo - Asterix & Scutum Shield

3. Breton with longsword – Heavy -
Hoplomachus - Arena Gladius & Parma Shield



Hero

1. Imperial with an Akaviri Longsword – Heavy -
Samnite - Akaviri Longsword

2. High Elf wizard - Light -
Secutor - Asterix Gladius & Scutum Shield

3. Yellow Team Champion with two bodyguards:
Bloodletter - Light - Thracian - Arena Bow and Arena Arrow Type III
Pit Dog - Light - Retiarius - Magic
Champion - Heavy - Hoplomachus
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Mormacil
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Can we loot their gear?
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Waalx
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Mormacil wrote:Can we loot their gear?
nope

if you can loot their gears, what's the point of having different levels of armors?
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Mormacil
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True, I like that list :)
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Sypron
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Sounds good. I"m going to hold off doing the arena with my current character so I can use this. Whats the plan for ol' Agronak?
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Tlo1048
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Can you please put a copy of each of the armors somewhere, like in the testing hall?
I really love going into battle fully suited, and looking cool.
I made some gladiator armor for mine, and It looked great, until I remembered I couldn't loot it. So I had to wait until the champion battle to get it off of Agronak.

There should definately be custom, special armor for the Grey Prince. He is the coolest part of the Arena.
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Mormacil
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You can buy all the armor.
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Sypron
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I like the idea of waiting. I don't use RS only for good looks, I use them because they are worth their weght in gold (and then some). Same applies for armor, even if the best armor is the last you get, I'm prepared to wait.
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Waalx
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the light armors

the armor parts that are in metal now, will be in leather, later... (thracian helm isn't textured yet...)

I'm working on building the armors now so you can expect to see them all very soon. With my original idea, we are speaking of 12 armors for each teams (6 males and 6 females) so a total of 24 armors! Honestly, 24 armors is a lot. so I still have to see how I'm going to do it.
from left to right

Retiarius, Thracian, Secutor

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Mormacil
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The tracian helmet looks a bit weird from this angle but it all looks great :) Love the Secutor.
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Waalx
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Thracian Helm isn't textured..it's using the Secutor texture so that's why it look like shit...

I just exported the thracian helm to see the form of it in the armor..

textures will be the final touch on all the armors, now I'm building them to see how many textures I need
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Mormacil
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Ok, glad you agree :P But I must say, great work so for Waalx, kudos to you ;)
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Great to see some progress on the gladiator project. :) It will sure be nice to have some more variety in the arena battles. I quickly got tired of the arena questline in vanilla Oblivion as all the opponents were basically the same, with very few exceptions. :(







While I know you've put the Morag Tong armour on the shelf for the time being, I have some thoughts on the discussion a few pages back...

Being attacked when becoming leader of any guild (other than the Dark Brotherhood) seems a bit far fetched in my personal opinion.

I don't believe the Morag Tong would do much business outside of Morrowind as they are almost exclusively a Dunmer institution. They are sanctioned by the occupying Imperials in the province of Morrowind but I doubt that the Empire would be very keen on seeing them providing services to and assassinations of non-Dunmer outside of the province of Morrowind. And I seriously doubt that honourable Morag Tong assassins would accept any such "outlander" job offers too, unless the contractor or the target is Dunmeri. Their traditional focus seems to be on honourable, legal writs within Morrowind as many Dunmer consider it a more civilised way of settling scores and seeing justice done than the traditional western custom of all out war and conflict.

There *IS* a Morag Tong assassin in the Mehrunes Razor DLC plugin but Frathen Drothan's lieutenant (Drothan = the main baddie and a rebel Telvanni Dunmer) is most likely the target of a writ from someone within House Telvanni as he is probably considered an upstart and a troublemaker by many other fellow members of his Great House, who seem to be more inclined than he is to try and maintain good relations with the Empire.





A few snippets of dialogue from the MW TESCS:

Caius Cosades:
The Morag Tong is a guild of executioners and assassins, completely legal, and guided by a strict code of conduct. It's an ancient Dunmer society, steeped in tradition, but I know and respect a few Westerners who belong to the Morag Tong. They are nothing like the Dark Brotherhood. I have no idea how to join them.
Huleeya (an Argonian Morag Tong member):
I am only a low-ranking member. But pauper and commoner do not suffer from war here as they do in the West, thanks to the honored traditions of House War and the Morag Tong. I am an Argonian, yet they treat me with respect. If you are curious, find a copy of "The Black Glove." But please... do not mistake us for the Dark Brotherhood! The Dark Brotherhood is a perversion of ancient Dunmer traditions. They have sold their honor for profit, and are no more than a league of murderers-for-hire.
Morag Tong faction members:
The Morag Tong is the ancient traditional assassins guild of the Dunmer. We provide three varieties of execution: public, private, and House War. We only recruit candidates of proven skill and honor, and only Grandmaster Eno Hlaalu in Vivec can authorize new members to join the Morag Tong.
Artisa Arelas:
The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions. Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor. Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey writs.' The Morag Tong is the sworn enemy of the Dark Brotherhood.
Artisa Arelas does mention secret, extralegal "grey writs" but I doubt they'd execute many such writs outside of the district of Vvardenfell considering the overwhelming competition from the Dark Brotherhood there (as mentioned by Apelles Matius, before sending you to Asciene Rane for transportation to Mournhold in ES3 Tribunal):
Perhaps you have been attacked. That's bad business. I don't know who it is that wants you dead, and I don't want to know. Dark Brotherhood activity here on Vvardenfell has been almost unheard of, but I know they have a large contingent back on the mainland.

For the above reasons I doubt that anyone would go through the extra trouble of hiring a Morag Tong assassin for even a "grey writ" against a Fighter's or Mage's Guild leader in Cyrodiil when the Dark Brotherhood already has a very strong presence there and would do the job with much less questions asked. Not to mention that the traditionalistic and honour bound members of the Morag Tong would probably not be overly interested in becoming involved in shady "outlander" dealings so far from their home province.

After all, the Dunmer *ARE* a xenophobic lot. :-P








(And, yes, I'm a lore nerd.) :-) :grin:








This is only my take on things though and I'll definitely DL and enjoy that Morag Tong armour regardless of how you decide to sort things out for that plugin, Waalx. It's looking great! 8-)

(Also, sometimes you might have to sacrifice a bit of lore to make something playable or else many players who don't play the Dark Brotherhood questline won't be able to enjoy that armour. Perhaps there might be an alternate way of finding the Morag Tong armour if you're not a member of the DB?) :)

Cheers, UQF
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Sypron
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I don't believe the Morag Tong would do much business outside of Morrowind as they are almost exclusively a Dunmer institution. They are sanctioned by the occupying Imperials in the ....
I'm pretty sure that the Morag Tong were around before the expanse of the imperials into morrowind. Melphala, the Webspinner, set up the organisation.
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Mormacil
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Yes but way before the Empire set foot on Dunmer soil they rarely left their homeland. Forgotten is right, the MT does not operate outside Morrowind, with of course some exceptions. Like the DB ;)
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Sypron wrote:
I don't believe the Morag Tong would do much business outside of Morrowind as they are almost exclusively a Dunmer institution. They are sanctioned by the occupying Imperials in the ....
I'm pretty sure that the Morag Tong were around before the expanse of the imperials into morrowind. Melphala, the Webspinner, set up the organisation.
Well, I didn't say that the imperials formed the Morag Tong. I said that the imperials sanction it, probably realising that the Morag Tong, unlike the no-good Dark Brotherhood, fills an important purpose in Dunmer society. ;)



The Morag Tong itself has probably existed for as long as there have been feuding Great Houses in Resdayn/Morrowind. Following their assassination of the emperor Reman III, effectively ending the first era, and then the Akaviri potentate Versidue Shaie they were outlawed throughout Tamriel. With the notable exception of Morrowind off course, where they were allowed to flourish under the watchful eye of the tribunal into what is today a well established part of Dunmer society. The assassins that operated throughout the rest of Tamriel most probably, in time, distanced themselves from their templegoing and traditionalist colleagues in Morrowind and banded into the notorious Dark Brotherhood which, as opposed to Morag Tong in their home province, operates outside the bounds of the Imperial law.


Some early history on the Morag Tong:
http://til.gamingsource.net/obbooks/fire_darkness.shtml






Edit: An interesting development from Morrowind to Oblivion is that, in ES3, the leader of the Morag Tong, Eno Hlaalu, and other Morag Tong members, clearly revered the Webspinner aka Mephala and, in the so-named quest, even wanted the Threads of the Webspinner back into Morag Tong possession. But the Oblivion book Fire & Darkness implies that the Morag Tong has renounced the worship of the daedra prince Mephala in favour of solely worshipping the Tribunal temple. One of those sources of lore is clearly wrong or off the mark. But then Bethesda might have done another "oopsie!" and overlooked older lore again. Like that would be a first in ES4... :lol: :-P

Cheers, UQF
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Waalx
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while I get what you say, that limit the actions I can have for theses assassins a great deal.

My usual way of thinking since the beginning of the project is to make it Lore friendly if I can, but if it clash with what I could/want to do, then I have no reserve to do something that is more fun without being true to Lore, than boring and staying by the book.

Because with what you say, we can't have Morag Tong assassins at all, or only a couple and they would only be after you because of the DB.. that limit my possibilities too much, and I most probably won't follow Lore in this case.
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Waalx
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Males & Females Light Armors

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