Darina wrote:Nice job on those spiders, waalx! I love the many eyes!

..I think their eyes make a difference, especially as they are using the glass shader. Some spiders use the glass shader all over their body, but for the one who doesn't they will be visible a lot.
I second that the Black Leather Greaves make very thin legs for my (female) char.
to answer Mormacil and you, they are made like that from the vanilla model. I can make them more muscular. will add that when I redo the bandit gears that need more work.
I also had the disappearing shark once (only encountered this one yet). it floats to the surface, then vanishes. Had the same problem with the Alive Waters fishies a lot. No one could tell what causes it...
sharks vanish on the surface because of the Alive Water script I based them on. Hopefully a script will be made for them later, that will remove this, and that will have them swim by the surface too if they're alive.
- Hedgehogs spawned in sewers. Intended? Appropriate?
the Cynomys of Cyrodiil?

nope that's not really appropriate indeed. will check that.
- a Bandit near Bravil went crazy and killed ALL the crabs along the shoreline. In the same area I observed a Beaver killing two warhammer-wielding Bandits. IMO the Beavers are a bit uber...
I will lower the beavers attack damage. as for the crabs, they have no faction in them as I can see now. will try something.
- did WAC change the replicas of weapons and armor in the Fighter Guilds to Ceremonials? I like this concept much better than the replicas. They are usable and grant a better glimpse into the future.
no I didn't must be TIE
- The Necromancer's Hood had the head clipping through... From WAC or TIE? I don't know...
ok I checked and the egm is missing here. so I need to create one for those hoods.
- floating openable wood door at the pool where the Larsius River ends (coming from Bravil)/boarder to Elsweyr. WAC? (formid was 6f02debe if that hepls)
not from
-Elder Imps are easy prey imo. They definitely don't live up to their name. I can one-shot kill them with only a x2 multiplier. Though, I use FCOM Archery which ups the bow damage a bit. They are very killable in melee, too. I suggest to make them harder and/or spawn them at later levels. Or should the Imps be weak and then be followed by their heavier cousins, the Gargoyles?
indeed I should change the Elder Imps. and also make them more powerful. Very few creatures in WAC are leveled, almost all are unlocked at level 1.
- Gargoyles have no ingredients!
need to think of something here...
- Goblins have no ingredients, too. Though, I'm used to FCOM/OOO, where they get Gobin Hearts and Eyes...
I can see about that, shouldn't be difficult to create Black and brown gobs variants of that, and for the green.
- Hound Dog has no ingredient, but looks super cool!
no idea what to make for the dogs..perhaps I'll just make livers and maybe a brain. less poferful than the monkey ones though.
- My sorry level 2 ass was saved from a Female Troll that didn't want to die by White Lioness out of nowhere! Not a second too late I may add! Thanks very much!
The lions (WHites and Man-Eaters can still spawn in some places I think a general WAC cyrodiil list I have. I do like the white lions help and used it in my test whenever I could.
- Got attacked by a band of Gargoyles (Basalt, Mafic, Granite). Very cool how the group consisted of different types. Though, somehow the eyes and mouth looks a bit off (like dewshine already mentioned). It looks a bit like painted on. Or do you want it that way and I should see it as alabaster/ivory?
Eyes should be glowing white (they are now). their mouths are dark now. I also changed their skeleton to have a rock collision with arrows that bounce off them, and made a new normal map that simulate the rock better and that takes the cracks in the rock texture into account.
Also as I said I would do with the 6 gargoyles types, I made 3 that use the lower LCE animation, those 3 are melee Gargoyles that don't have spells (2 male and 1 female). the remaining 3 kepp using the stock animation, and they have magic enough in them to stay airborne all the way.
Next step for the gargoyles will be to create more advanced textures, and bigger ones since they are bigger than imps. There should be more color variation, white stone Gargoyle, marble, other stuff.. I'm not going to stay at 6 model only, but for now it's ok for a start!
- IMO, too many wolves have mismatched eyes. Every grey wolf I met for a long time had different colored eyes. It almost seems like that is the standard and two eyes of the same color are an exception. IMO, it should be the other way round.
indeed. I found that as well yesterday when I wasn,t able to find more than a few wolves with normal yellow eyes. I have an idea how to fix this.
- had problems with disappeared water/water level west of Skingrad between Wayshrine of Mara and Shrine of Meridia. Doesn't have to be caused by WAC, though. (should test that new Wrye feature for such things...)
normally I didn't touch the landscape except around Campsites I redo, or create. Possible that there is some mistake I did while placing spawns though. I was careful not too, but with the amount of spawns I placed there got to be a few things I moved or touched that I shouldn't have.
- Rope Ladder at the Border Watch Tower south of Skingrad (near Wayshrine of Arkay) didn't work.
none of the borderWatch towers have doors. And that goes for all towers in camps that actually seems to have been forgotten. they are not mistake, they were left like that purposely. I have to figure out what make some NPC not able to get back up the towers before I create more. When this is solved, all towers will be made to work. I'm not going to repeat a system that don't work and could need to be entirely replaced. that's my reason for the many towers, watchtowers in the games that have no doors.
My best are still the Stonetowers that are at both side of the big bridge. No door to go up, and I find it quite cool to see a guard resume his post.
the watchtowers bug can best be seen at Sweetwater Camp where the NPC are passive.
- Delia and Gellian's House near Skingrad added by WAC? What's it good for? All the items and containers inside have no ownership aka Gangster's Paradise...
not from
PS: That AI overload thingy I and others had a few times (enemies just standing around)... It was said that this is caused by too many actors in one cell. The vanilla limit is 20. So has anybody heard of/used Corepc's plugin MassAI? There are several esps to increase this limit to 30, 40 or 50. Haven't tried it myself yet, but you should have a decent PC.
MassAI is just two small edit in the CS. WAC does include the same edits already. I'll check back what I did set as a number though.
Sethryst wrote:
A dead bandit, killed with one shot of the bow. They are a bit weaker than what Francesco throws at me.
I didn't touch the bandit power, just their equipment.
Something weird going on with the water, I guess caused by either unique landscapes, Wac or both.
no idea, where was that?
By the way, I noticed that the Armless have "Reflect Damage".
That would be the Armless Aura, their ability to reflect 25% of damage. Not harmless the Armless, it's just arm less.
jhondidfool wrote:Though, I happen to see some basalt gargoyles hunting red little lizards, is that ok?
that's something I can't prevent.
[quote="]1. Just to make it easier on yourself maybe you should put up a list of all reported issues on the first post so you don't get repeats unless you don't mind repeats. [/quote]
I have a list. Will do something about that a bit later on. it will be pined on top of the forum actually.
Baron Of Hell wrote:2. I think the below lady has clipping issues but maybe she is suppose to look like her clothes are ripped. I wasn't sure so I thought I should check.
that's not clipping, that a torn robe.
Haruko wrote:also, I may do a video capture so you can see what I'm talking about with the strange noise, and being killed despite my ungodly reflect damage ability, would you like me to?
could help maybe if I hear the sound I can see if it's from my own, although I fear it will be hard to say. Does your reflect damage amulet mod load after WAC stuff?
seems to be some invisible guy, can't talk to him or anything...
Xiastim doesn't talk, he grunt. He's a xivilai guide in hircine realms, his AI is faulty though and will seek the player out even in another world . This is going to be fixed.
the yellow exclamation point. what did it say?