WAC Beta v0.1 - Downloads, comments, suggestions

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Krimsyn Kane
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Waalx wrote:I'm working on RealSwords in WAC now.
How's it coming, by the way?
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sageofcyrodiil
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Mormacil makes a good point. The thread DOES have "suggestions" in the mix. I guess we all kinda got caught up in the fervor, brother. Sorry. :-)

I say this: If something sounds good, piques your interest and sounds like something you wanna pursue, then do it. If not, then disregard and maintain focus on the task(s) at hand. I'd help if I could with modelling/scripting, but I wouldn't know where to start. Instead, I can only offer insight as far as suggestions or maybe directions on where to go.

Oh. And bug reports, but that's a given. :-)
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dewshine
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well... since I started it, I suppose I'll apologize. I'd rather get this finished than to expand.
My suggestion was something along the lines of a missing daedra and within the lore of Elder Scrolls. That was my only reason for suggesting it.

If you don't like the suggestion you can ignore it, that's fine by me.
Focus on what you have and I'll go back to bug shooting.
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Waalx
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Krimsyn Kane wrote:
Waalx wrote:I'm working on RealSwords in WAC now.
How's it coming, by the way?
well if you couldn't tell by my last message that was.. rather grumpy, it's not a walk in the park.

the system dev_akm made for fcom is so convoluted... ;-((

I'm looking at the balance he did and many many entries are completely out compared to one another. Or he did a fine, Crude, and Flawed version of the weapons, but not for each ones, many are left like that.

There's something like 300 new lvl lists for the weapons. maybe he understand this easily, but for a guy who didn't do it, it's just a big mess to change anything in it. KISS (Keep It Simple Stupid) is nowhere in sight. 300 leveled lists for less than 150 weapons.. you gotta be kidding me.

Anyway his system is leveled. WAC isn't leveled. And with what I got the RealSwords weapons appear like 10% chances on a few NPC, the 90% of the rest would use vanilla gears in WAC. Not really what I want. more like the reverse. that may work for FCOM, but not for WAC.

Beside I add more blades than there was (more RealSwords - Undead), some more new blades... and I reorganized the first RealSwords races in their own folders.

As for the suggestions. this here thread is for what is IN there already and how you see it. Not what you would like to see that isn't even made yet...

I vote for a suggestion thread if you want, but anotha. Lets keep that separate from what is there in the preAlpha already.

v0.05 should change lots of stuff. And since I started to add items to it, I need some time as it will be an big upgrade. And also many things take time to solve.

StarX worked on a couple of interesting additions to some of the beasties, and more to come. (he's working 'undercover').

If you think I'm a bit grumpy today, that's because I'm a bit grumpy.
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StarX
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Mormacil wrote:This thread is also for suggestions, you said so yourself. Nothing wrong with adding suggestions for later when WAC is beyond beta.
I think by "suggestions" Alex means suggestions geared towards the current build. If all people start offering their ideas for new creatures and weapons in this thread, it will result in one big clutterfest of reference pictures (yah, it's so easy to get carried away!), undermining the real objective of this topic: squashing bugs, adressing inconsistencies and balancing issues etc etc. It's standard forum (read: "human") behaviour: people get carried away sometimes, especially in big topics with a lot of posts.

Once WAC is out of Beta and Alex tries to take some welldeserved rest, we can always try to harras him with our requests! :-)
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Krimsyn Kane
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Waalx wrote:If you think I'm a bit grumpy today, that's because I'm a bit grumpy.
Well chin up friend, I'm sure you'll do a great job, it'll get done when it gets done.

If there's anything we do to help, let us know.
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Another thing to be squashed. (No not my poor Bosmer!)

Went onto Goblin Hunting, she enjoyed it greatly, and I loved the weapons.
How they were clearly stolen and used and modified.

Ah and then I found this weird reflection.
I have had it before, something to do with nifscope.
I had it on bodyparts, I had to recheck or redo with nifscope to make the weird shine go away.
Here's the screenshot with the red circle:
Image

Hope it's a bit useful.
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Krigulv
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i have a suggestion for the testing of WAC (not the finished product). how about adding a good Detect Life item by the docks? i used a sigil-stone-enchanted helmet with Detect Life, and it made finding the new creatures much, much easier.
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Darina
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There was a long discussion going on about if and how to implement Cliff Racers into Oblivion. As Oblivion lacks real flying, there was no final solution found afaik...
Nix Hounds would be possible I guess, but they really would have to be restricted to a narrow border region near Vardenfell. Alas, I don't think they are alpine creatures...
Iirc, Saiden Storm (of Akatosh Mount fame) had a TC in the works that would implement many flying mounts like Pegasi or Griffons. Haven't seen much of him lately...
As far as I can see, Minotaurs in Oblivion are rather feral creatures. Though, they are able to wield/use weapons. So why not expand that concept and make more of a "beastman" race out of them? I don't know if there exists any real TES lore about them or if they are just for slaughter...

Greetz! Darina
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warpmaster
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Found some new stuff thats worth taking up... according to me :D

*Norder Goblin Town was completly empty when I got there, there was a Djin and a Sabertooth lion close by. Perhaps looking over spawn points around the camps, I couldn't go into the cheif tent either.

*Killed some Giants the other day and to my surprise there was no loot :-( perhaps some ingredients or maybe some gold would be in order.

*Liked the Sweetwater Camp, looking forward to the finished version of it.

*Encountered a Black warg when out strolling, thing that surprised me was that it didnt attack until a group of maned wolfs came and thought I looked tasty
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Love the new swords Waalx! Cool that you're trying to integrate them into WAC in a sensible way. Being scandinavian I'm naturally a bit partial to germanic vendel age swords and armours off course.... :P

I feel your pain when it comes to leveled lists. I've been working on my own complete overhaul of the game for a year or so (on and off) and the boredom and frustration of constructing working, balanced leveled list systems just sucks. :hang:

I've had little time to playtest this weekend (damn work) so I've got nothing new to report I'm afraid. :?
Sethsryt wrote:Another thing to be squashed. (No not my poor Bosmer!)

Went onto Goblin Hunting, she enjoyed it greatly, and I loved the weapons.
How they were clearly stolen and used and modified.

Ah and then I found this weird reflection.
I have had it before, something to do with nifscope.
I had it on bodyparts, I had to recheck or redo with nifscope to make the weird shine go away.
Here's the screenshot with the red circle:
Image

Hope it's a bit useful.
Vanilla bug (one of the ones I myself reported to Kivan actually ;)) fixed by the UOP as of, I believe, version 3.0.0. The alpha (specular) part of the normal map for a couple of Oblivion robes is borked. I really, really recommend using the UOP as it fixes tons of stuff like that, in addition to fixing up and heavily optimising many big meshes. Heck. Some meshes replaced by the UOP are half (!) the size of the originals with no lost detail. (Have a look at the Cheydinhal house meshes: in the default game they're a bloated mess of jumbled UV maps, seams and holes.)

As a side note, WAC uses a lot of the vanilla normal maps for its variations in order to save space by eliminating redundant textures. If it didn't use many of the vanilla normal maps it would probably be a 50-60% larger download.

Cheers, UQF
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Darina
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Haven't had that much playtime this weekend, so the report of my latest journeys is a bit shorter this time (which also means less to no new bugs discovered).

- breach in the water surface/level right behind the crucification hill (Imperial Prison IC). I think this has been reported be another tester already. I load UL Imperial Isle, so that may be the cause. I'll try the new water level Bashed Patch function to see if it helps...

- found a few of your WAC Ebony Helms. You might consider to rename them, so it's easier to distinguish them from the vanilla ones. Or are they the same stat-wise and just look different?

- Scarfs work on every armor (vanilla or third party), if "Armor shows Amulet" is selected while rebuilding the Bashed Patch. You also can enable "Unlimited Amulets", so you can wear the scarf and an amulet. Thought this might be interesting for Wrye Bash users...

- Just a funny thing: I enchanted a scarf with a lowest level Exnem Runeskull (integrated into FCOM leveled list via FCOM Runeskulls) and now it's worth 100800 Gold!!! Now where is that talking mudcrab again?
I guess the reason for the high price is that part of the enchantment is Restore Health 1 as a constant effect...

- had some "friendly" encounters with a Yellow Belly Ogre, a Smilodon (OMG!), two Bandits and a few Deer around Bruma. They were moving and doing there thing just as I weren't there. It was not like that AI bug were they stand like frozen. They just ignored me...

- the Goblin Cleaver only weighs 1 feather and does 4 damage at Blade 28. Damage/weight ration is unbalancing IMO...

- the mouth animation of the Snow Beasts is just sweet! Great job!

- a Tamriel Traveler didn't recognize a Bandit Wizard as hostile and didn't help me! I had to summon a Skeleton for some diversion! Me, the worlds greatest Bosmer assassin summoning a trifling Skeleton!!! :shock:
Don't know if this has something to do with WAC, though...

That's it for now. More in a week or so...

Greetz! Darina :hello:
*~* Valar Morghulis *~*
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DarkWind
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OK, I finally got a chance to play for a bit longer. I discovered these:

- Skelo Bird gives Imp Gall as ingredient

- You have to stand right in front of most green and brown goblins (except the sharpshooters on the towers...) for them to notice you, which is quite wierd.

- The winged helm suspends in the air when dropped.

- The magics attacks from gargolyes and other flying creatures are slow and easy to dodge, even at short range.

- Crocs and Caimans have a treasure hoard of expensive ingredients. You should reduce price or else make them less common.

- Gargoyles and the like have no ingredients.

- Misspelling in Sweetwater camp: 'Katrena Tent' should be 'Katrena's Tent'

- Wide Black Boots have no value.

- All rodent types give Rat Meat as an ingredient.

- Black Scarves are dearer than most cuirasses, which shouldn't be...
That's right, that's the truth! Drive 'er straight sideways lad!
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Haruko
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sorry about the absence, rough holiday weekend. Been mostly working on trying to figure out how I keep dieing from attacks when until now it's been impossible, and that noise which is just plain annoying.
It's a pally thing, you wouldn't understand.
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Tlo1048
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I apologize Waalx, I was trying to help out and it got out of hand. :-(
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Druss13
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I have a big problem.... non of the creatures or bandits attack me.....
"I am not a warrior for good nor evil I just keep the score balanced"

"I am the silent assassin, if you can see me, your already dead"
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Haruko
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Druss13 wrote:I have a big problem.... non of the creatures or bandits attack me.....
If only we all had such problems lol.

I have an idea that I'm going to try out... it involves turning off like all of my mods, and seeing if my issues go away.
Will post the results when I test it... when I get home.

Edit: well, I took off all of my mods except for your mods, and I still get the weird noise.
It's a pally thing, you wouldn't understand.
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Griffonite
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Ok I've been playing a lot more and I've read through this thread.

I can say I haven't found anything that hasn't already been addressed....which is excellent. Everything is running very well (aside from the issues that have already been addressed) and I'm having a blast. There might be some minor things here and there, but no new game breaking/immersion killing glitches. Well I'm off to dive back into my game!
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DarkWind
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I supppose this means that all the prominent ones have been found - and there has been less bug reporting, so I guess that's good news. :-D-)
That's right, that's the truth! Drive 'er straight sideways lad!
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Waalx
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DarkWind wrote:I supppose this means that all the prominent ones have been found - and there has been less bug reporting, so I guess that's good news. :-D-)
yeah I guess most bad stuff have been found so far..now I got to fix all of it, or what I can fix for now. :sorry:

Next release I'm working on will squash a lot of bugs, and add some new and some improved stuff too!

StarX concocted me a few summon script, and so you'll be able to find a few new NPC in the game that will sell you some new summon spells for many beasties of WAC.

On top of some creatures that can be befriended on of your attribute, and a new distance script that make the big creatures attack only if your are close enough, and let you go if you go far enough from them.

As a side-note, I just installed the new Google Chrome browser here, and it's an fine one! You can even modify java windows like the one I'm typing in now. Ever felt that some forum have a too small box to type comments and stuff (like on this forum)...? Google Chrome let you resize the boxes to the width of your screen if you want. Just thought I'd point that out! The tabs also take the top space that is usually a dead-space area in Windows..quite cool too as it make the top bar of the browser even smaller than a vanilla Firefox one with address bar on.
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