WAC Beta v0.1 - Downloads, comments, suggestions

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Equeon
Steady Sworduser
Posts: 10
Joined: August 14th, 2010
Location: Right behind you

Hmm, one other problem I am having

I'm not entirely sure if the "Jungle Tiger" is added by this mod or another, but either way- they live in Blackwood, they're strong- oh, and they're invisible.

It's really annoying not being able to sneak up on them, or not being able to see them. I've died like five times thanks to these guys.

How can this be fixed?
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MasterAub
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Gender: Male
Born in: 1970
Location: Paris

Hum...invisible jungle Tiger...Not sure I've enconuter them yet...I know of Jaguar their but "Jungle Tiger"...
Well let me check, I or someone else will get back to you.

Also I am wandering if it's not a missing texture or something that make your Tiger invisible as I don't see the point of WAC to add beautiful creatures only to make them invisible... :-o

I may be wrong but that sounds like a bug...Anyway like I said I'll check
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Krimsyn Kane
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Joined: October 3rd, 2007
Location: Austin, TX

If it was missing it's texture wouldn't it show up as one of the big exclamation points?
otis888
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Joined: February 7th, 2010
Location: San Diego

If you find another one, hit it with a powerful dispel effect, if the creature was intended to be invisible, nothing will happen, but if it is some sort of script/spell it should flicker into existence, either way, the next step should be to invest in some nice AOE touch spells and a fast horse. :)
"They tell you never to hit a man with a closed fist, however it is, on occasion, hilarious" --Cpt. Malcolm Reynolds
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MasterAub
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Born in: 1970
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Krimsyn Kane wrote:If it was missing it's texture wouldn't it show up as one of the big exclamation points?
You're right missing texture will make it pink so maybe it's a missing n_dds files. By the way missing meshe will make it yellow losange.
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SilvasRuin
Fumbling Sworduser
Posts: 3
Joined: August 14th, 2010

I've not yet run into the quest, but I've read about one in which a whole town and the wildlife in the vicinity are invisible. You have to complete the quest to turn them visible again. Couldn't this quest be doing it?
Equeon
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Joined: August 14th, 2010
Location: Right behind you

SilvasRuin wrote:I've not yet run into the quest, but I've read about one in which a whole town and the wildlife in the vicinity are invisible. You have to complete the quest to turn them visible again. Couldn't this quest be doing it?
I haven't even heard of this quest 0.0

And it may be a texture issue- the first time I tried to install WAC, I didn't follow the instructions correctly and all the creatures were invisible.
washington
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Joined: March 7th, 2009

Get FormID Finder from TesNexus.

When you see faulty item or anything that interests you, use FormID Finder to find out from which mod, what meshes it uses etc.
When using alpha and beta mods, you'll need it.
Mishaxhi
Steady Sworduser
Posts: 19
Joined: December 22nd, 2009

Jungle Tiger? Are you running Elsweyr: Deserts of Anequia?

I know that adds an incredibly powerful form of Khajiit that resembles a large tiger

I've never run into them in WAC
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Equeon
Steady Sworduser
Posts: 10
Joined: August 14th, 2010
Location: Right behind you

Mishaxhi wrote:Jungle Tiger? Are you running Elsweyr: Deserts of Anequia?

I know that adds an incredibly powerful form of Khajiit that resembles a large tiger

I've never run into them in WAC
Ah yes, I am.

That must be it.
victyeung
Fumbling Sworduser
Posts: 1
Joined: August 22nd, 2010

thank you for making such a great mod! I love it!
papill6n
Unsteady Sworduser
Posts: 8
Joined: April 27th, 2009

Any news ???? :x

to leave fallen more than one year, the fans of this project I find really aberrant.
Why not to have I say to us " I make a break, I will back later”.
Instead of leaving like a thief.
It's really damage to take its fans for the no-one/dirt.

thank you :-(
washington
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papill6n wrote:Any news ???? :x

to leave fallen more than one year, the fans of this project I find really aberrant.
Why not to have I say to us " I make a break, I will back later”.
Instead of leaving like a thief.
It's really damage to take its fans for the no-one/dirt.

thank you :-(
Shame on you for saying that! I'm sure that Waalx has better things to do than fulfill your wishes or submit reports to you or any one else here!
And you should be grateful for being able to use what he has done without any contribution from your side!
papill6n
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I don't use WAC.
I await patiently the final version.

Yes, sincerely it makes an enormous job and its its right to stop as it wants, after all it does it free. ;)

But to open a forum to speak about its mod, bugs, and at once abandoned everyone, they are not serious and pleasant, it's all.

And I don't request anything from Alex, only a little respect for the players and members of his forum.
Even if it passes just to say itself to us: “I am well”, or “I stop the project”.
But at least to have simple a post of him.
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MasterAub
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Born in: 1970
Location: Paris

papill6n I hear your frustration and it's been a long wait BUT...

WAC is entirely free, that means you don't have to pay a THING, nada, nothing, rien, none, niet, nichts...

WAC is a Gift for players to enjoy...

Maybe WAC will be finished soon, maybe it will never be finished...Guess what since it's a Gift you're entirely free to take it or to leave it.

Imagine you give someone a piece of chocolate cake and that someone complains publically that the chocolate cake without a strawberry icing is unheard of...What would you think of him?

Personally I would throw the piece of cake right in his face.

So if your frustration could be understood your post is out of place to say the least and leaves an impression of a somewhat spoilt little child that wants everything NOW...
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papill6n
Unsteady Sworduser
Posts: 8
Joined: April 27th, 2009

not precisely I don't wish this mod very took, because I play now on Morrowind only.
It's right which it is wounding to be leave like that.

But right no problem, I stop it except off-subject ;)
Mishaxhi
Steady Sworduser
Posts: 19
Joined: December 22nd, 2009

This mod is made purely as a gift to the community and it is an incredible piece of work, but I feel the frustration of not hearing from waalx at all. I understand that he's probably busy with other projects or life in general, but I hope he does pop in soon to just let us know he's still well
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MasterAub
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Posts: 377
Joined: July 3rd, 2009
Gender: Male
Born in: 1970
Location: Paris

Mishaxhi wrote:This mod is made purely as a gift to the community and it is an incredible piece of work, but I feel the frustration of not hearing from waalx at all. I understand that he's probably busy with other projects or life in general, but I hope he does pop in soon to just let us know he's still well
My litte finger is telling me he will be back soon...
un ami qui cesse de l'être ne la jamais été
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Conker343qc
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And my little finger told me the same..
- Agea haelia ne jorane emero laloria...
Johnn_123
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Posts: 7
Joined: September 14th, 2010

first off, i'd like to say this mod looks absolutely amazing! i'd love to use it in my game, but i run other leveled lists mods and this will conflict with them. i tried using Wrye Bash to merge them together but i keep getting this error saying something about vampire eyes not defined in the .esm. i got word from some friends and they told to remove the red vampire eyes using TES4Edit so i did that to no avail. i then tried to delete all eyes, that didnt help either. i have the latest patch from waalx installed, and wrye bash version 287. what is it i need to do to get it to work bash that ive missed? thx :)
~John
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