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- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
I knew you were preparing something awesome for us ^^ I like it very much. Like the Djinns 

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
Hi guys,
OMGez ! I think we're never gonna see the end of your imagination , waalx, GJ ! I have a question though, i want to know if WAC will be compatible with unique landscapes ??? Cuz of the spawns and everything ... i want to know before i download them. If not, i'll prefer having WAC than unique landscapes...
OMGez ! I think we're never gonna see the end of your imagination , waalx, GJ ! I have a question though, i want to know if WAC will be compatible with unique landscapes ??? Cuz of the spawns and everything ... i want to know before i download them. If not, i'll prefer having WAC than unique landscapes...
- Agea haelia ne jorane emero laloria...
- MicroHunter
- Avid Swordlearner
- Posts: 35
- Joined: February 16th, 2008
- Location: Denmark
Waalx, will the smurfs really be in game?
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
they are already in the game I made a village for them..


no idea bout that man... to have UL 100% compatible I would have to base WAC on each of the UL modules..and that's not a job I consider I should be doing myself, I have enough like this nowConker343qc wrote:Hi guys,
OMGez ! I think we're never gonna see the end of your imagination , waalx, GJ ! I have a question though, i want to know if WAC will be compatible with unique landscapes ??? Cuz of the spawns and everything ... i want to know before i download them. If not, i'll prefer having WAC than unique landscapes...



- MicroHunter
- Avid Swordlearner
- Posts: 35
- Joined: February 16th, 2008
- Location: Denmark
Why did you make a smurf village?
- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
- Contact:
to showcase his awsome powers of making new races? most likely because he felt like itMicroHunter wrote:Why did you make a smurf village?

great job on all the new stuff Waalx, can't wait to get my hands on all this glory
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
http://gamercard.xbox.com/Haruko%20Hoshiko.card
- MicroHunter
- Avid Swordlearner
- Posts: 35
- Joined: February 16th, 2008
- Location: Denmark
But smurfs don't live in Cyrodiil 

Can you talk with them?


Can you talk with them?
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:

- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Oh you got already a comment from a loser, he asks if he can buy the blades or need to kill Goblins...
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
maybe he can't read (me)? 


- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
Ok , i don't wanna be alarmist but i spotted a big problem since i've installed the Goblins module. The upper body texture of my character is missing ! Hands , torso, arms... It did this as soon as i activated the module. I did a new invalidation with the Automatic archive invalidation and it didn't change a thing. I want to add that my character is a modified version of nord with a beard (Nords with beard plugins) actually implanted as a custom race. I think it may be caused by the new character, the guy who sells the stuff, maybe it disrupts the texture of my character, i don't know ... Is there someone else here that got this problem ???
- Agea haelia ne jorane emero laloria...
- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
Hey guys, i found what was making my upperbody texture pink! It's a texture in the folder textures/characters/imperial/male that comes with Waalx's work. The texture is called " upperbodymale_n " . It conflicts very probably with the normal upperbodymale_n texture in oblivion, even with an invalidation. So, i have an idea on how to fix it but, i'm not sure how to concretise it. Maybe Waalx or someone else could help us on that. Maybe we just have to rename the file and save the associated mesh with the new name. I'm not sure if it's gonna work, though. I hope i helped someone else by spotting that.
- Agea haelia ne jorane emero laloria...
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
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upperbodymale_n is the same name as the texture that install with vanilla Oblivion.
it's not a bug. you most probably are running a body mod that change the stock texture, so that the real normal map (upperbodymale_n.dds) isn't used anymore, or have been replaced by another mod of yours.
this normal-map shouldn't be in the mod indeed, but it's not something that would make anything to happen, unless you have some body replacer mods..
it's not a bug. you most probably are running a body mod that change the stock texture, so that the real normal map (upperbodymale_n.dds) isn't used anymore, or have been replaced by another mod of yours.
this normal-map shouldn't be in the mod indeed, but it's not something that would make anything to happen, unless you have some body replacer mods..

- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
A lot of us use one version of another of Roberts 

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
A Newborn Fire Djiin. one out of the five first spirits you can invoke with the Djiin's Vessel.



- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Nice, very nice 

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- MicroHunter
- Avid Swordlearner
- Posts: 35
- Joined: February 16th, 2008
- Location: Denmark
Are you working more on the creatures than the swords now?
- Vocha
- Chronicler
- Posts: 298
- Joined: June 10th, 2007
- Location: Svelvik, Norway
- Contact:
I think he is, but a little devil on my shoulder told me that he might go back to focusing on the swords sometime soon. Better ask Alex thoughMicroHunter wrote:Are you working more on the creatures than the swords now?

- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
I am indeed on the creatures now..
here the djinn in all their stages





here the djinn in all their stages






- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Very nice work Waalx
I like them 


"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood