WAC Beta v0.1 - Downloads, comments, suggestions

Download and read about WAC Beta v0.1
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TheDaywalker
Fumbling Sworduser
Posts: 2
Joined: August 30th, 2009

If I try to download with Internet Explorer problem still remains, but FireFox does work surprisingly, so I think all is fine now!!! :D I will have an eye on this project, I'm doing some 3D/ 2D arts too and as I recently quit modding Morrowind, I maybe make some Oblivion stuff one day... :lol:


TheDaywalker :P
Hellbishop
Initiated Swordwielder
Initiated Swordwielder
Posts: 67
Joined: August 29th, 2009
Location: Upon a quantum string

well the balance of WAC is a debatable point as of now

Ya could've fooled me without even hitting me over the head with a ten pound bag of barley :grin:


Loving all the npcs am coming across on the roads and in towns especially the bearded ones.

Saw a huge giant across from a lake and was impressed how believable he looked in size and movement. He had a certain sadness about him. The last giant alive living in seclusion in Michael Moorcock's ELRIC OF MELNIBONE came to mind when seeing him. He packs one heckuva punch! :shock:
Vacuity
Avid Swordlearner
Avid Swordlearner
Posts: 34
Joined: August 16th, 2008
Location: Taiwan

Hellbishop wrote: Ya could've fooled me without even hitting me over the head with a ten pound bag of barley :grin:
Well, I think one of the major topics of debate is whether it should be a ten pound bag of barley or a one pound bag of barley :grin: Opinions differ on the subject.

Vac
Hellbishop
Initiated Swordwielder
Initiated Swordwielder
Posts: 67
Joined: August 29th, 2009
Location: Upon a quantum string

Yes i just took some nice sounding words out of the air and put them together. Thank goodness i didnt use the term stones otherwise i would really be hurting no matter what measuring system is used :)
mashani
Fumbling Sworduser
Posts: 4
Joined: August 4th, 2009

I couldn't find any posts mentioning this... is it a known issue that when rebuilding the bash patch with WAC_TOCS.esp active that you get an error:

Mesh undefined for eye (Waalx Animals & Creatures.esm,0x006952) in race VampireRace

No errors occur with any of the other esps, only that one.
Danez102
Fumbling Sworduser
Posts: 2
Joined: September 3rd, 2009

well i want to use WAC but if i activate Overspawn my game wont start it just blacks out and crashes when it should start to load for the first time

EDIT:[codebox]Active Mod Files:
00 Oblivion.esm
01 AWS-Core.esm
02 Cobl Main.esm [Version 1.69]
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Open Cities Resources.esm [Version 3.2.4]
05 Toaster Says Share v3.esm
06 HorseCombatMaster.esm
07 UnnecessaryViolence.esm
08 Waalx Animals & Creatures.esm
09 Unofficial Oblivion Patch.esp [Version 3.2.0]
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0C AWS-ShiveringIsles.esp
0D Lock Bash Omega.esp [Version 1.4]
0E WAC - Crowded Roads Revisited.esp [Version 1.1]
0F DLCOrrery.esp
10 DLCVileLair.esp
11 DLCMehrunesRazor.esp
12 DLCSpellTomes.esp
13 MaleBodyReplacerV4.esp
14 Adonnays Elven Weaponry.esp
15 CSR - Fine Iron.esp
16 Slof's Giger Armour.esp
17 DLCThievesDen.esp
18 Cobl Glue.esp [Version 1.69]
19 Cobl Tweaks.esp [Version 1.44]
1A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
1B OCC-OOO-Patch.esp [Version 2.2]
1C WAC - QuietFeet.esp
1D Nightshade_Armor.esp
1E DBSRebuiltComplete.esp
1F MountainShack.esp
20 The Ayleid Steps.esp [Version 2.5.2]
21 Wayshrines in the University.esp
22 DLCBattlehornCastle.esp
23 DLCFrostcrag.esp
24 Knights.esp
25 OCC-KOTN-Patch.esp [Version 2.1]
26 Blood&Mud.esp
27 Open Cities New Sheoth.esp [Version 1.0.7]
28 Open Cities Full.esp [Version 3.2.5]
29 P1DkeyChain.esp [Version 5.00]
2A Toggleable Quantity Prompt.esp [Version 3.1.1]
2B Alternative Start by Robert Evrae.esp
2C SetEssentialActors.esp
2D RefScope.esp [Version 1.3.0]
2E SSEE.esp
2F Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
30 DeadlyReflex 5 - Combat Moves.esp
31 Oblivion XP.esp [Version 4.1.1]
32 personality_idles4.esp
33 DMC Stylish - Specialanims.esp
34 MagicEffectDim.esp
35 Toaster Says Share Faction Recruitment.esp
36 UnnecessaryViolence.esp
37 Streamline 3.0.esp
38 Apachii_Heroes_Store.esp
39 Umarils Armor Separate - EV.esp
3A VileLairRebuilt.esp
3B Kragenir's Death Quest.esp
3C KDQ - Rural Line Additions.esp
3D Elvenguard.esp [Version 2.1]
3E Actual Oblivion Crisis.esp
3F Oblivion Script Sound Fix.esp
40 kikaiDSSeductiveArmor.esp
41 Twilight Assassin.esp
42 RESERVE.esp
43 RS - Gladiator.esp
44 WAC.esp
45 WAC - OverSpawn.esp
46 Bashed Patch, 0.esp
[/codebox]
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shingouki
Admin
Posts: 89
Joined: October 2nd, 2008

Waalx wrote: - WAC - Overspawn.esp This esp rework the vanilla creature lists, this one also add the goblins of WAC that aren't touched by the WAC.esp at all. Overspawn make a big difference and you will not see some stuff without it, for example, the new horses of WAC are managed here. This will conflict with anything else that modify Leveled lists (FCOM, MMM, FRAN, OOO, TIE, etc...). WAC Goblins, WAC zombies, skeletons, horses, and some others stuff are controlled here.
Since you have some overhauls in there the conflict is probably from that.
Danez102
Fumbling Sworduser
Posts: 2
Joined: September 3rd, 2009

shame :sad: i forgot to update it now it works
Vacuity
Avid Swordlearner
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Posts: 34
Joined: August 16th, 2008
Location: Taiwan

mashani wrote:I couldn't find any posts mentioning this... is it a known issue that when rebuilding the bash patch with WAC_TOCS.esp active that you get an error:

Mesh undefined for eye (Waalx Animals & Creatures.esm,0x006952) in race VampireRace

No errors occur with any of the other esps, only that one.
Short solution: open the file in TES4Edit and remove that race record.

Vac
Hellbishop
Initiated Swordwielder
Initiated Swordwielder
Posts: 67
Joined: August 29th, 2009
Location: Upon a quantum string

Frigging CROM! I went into a bandit cave today and i couldnt believe my eyes! It was some diesal huge gargatuan that looked like Conan The Barbarian! This guy was fabulously massive and powerful beyond powerful. His armor was amazing and very exciting to behold with the horned helm and barbarian fur shorts. The sword was killer! Especially to my dead mage character :shock:

Exploring more of the world i really feel like am in a fleshed out real place and just like the real world its very dangerous. No longer do i walk up to anything with a sense impunity. Now i know if it looks scary if it looks dangerous IT IS :hang:

Its like being a little child again playing in the grass overgrown abandoned lot across the street thriving with countless insect species and abandoned pets such as lizards and frogs never knowing what i'll come across. Spooky and wondrous..a real life adventure.

Thanks Waalx and all involved 8-)
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Haruko
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so I couldn't find the thing in the .ini for taking screen shots. But I like some of the new bandits, big muscles on the guys actually made them feel as tough as they were. Great job.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
FrostyBlade
Unsteady Sworduser
Posts: 5
Joined: August 22nd, 2009

Haruko wrote:so I couldn't find the thing in the .ini for taking screen shots. But I like some of the new bandits, big muscles on the guys actually made them feel as tough as they were. Great job.
Not sure I understand what you're asking is right but I'm thinking you want to enable screenshots via the ini setting. You should search for bAllowScreenShot in your Oblivion.ini, this file should be in the same folder as your save game folder. Change the number from 0 to 1, that should get you in action :-D-)
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Mormacil
Exquisite Fencer
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Unless you sue AA with HDR, then that gets broken
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
Geaon
Fumbling Sworduser
Posts: 4
Joined: May 30th, 2009

Not sure if anyone else has had this problem but when I try to exit the game or load a save from in the game (not from the main menu) the game just crashes. Doesn't happen if WAC isn't activated so yeah, I don't know.
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Mormacil
Exquisite Fencer
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Tha bug exists even without mods IIRC. It's not WAC but probably the combination of other mods, your install of Oblivion, your PC hardware and randomness.
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
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Haruko
Vigilant Swordhand
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I'm not having any issue like that, so I doubt it's WAC
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
Geaon
Fumbling Sworduser
Posts: 4
Joined: May 30th, 2009

Damn that randomness and its trickery!
Thanks anyway
VinlandViking
Steady Sworduser
Posts: 16
Joined: November 19th, 2008

Geaon wrote:Not sure if anyone else has had this problem but when I try to exit the game or load a save from in the game (not from the main menu) the game just crashes. Doesn't happen if WAC isn't activated so yeah, I don't know.
http://tesnexus.com/downloads/file.php?id=21416

http://tesnexus.com/downloads/file.php?id=22282
trippin
Steady Sworduser
Posts: 10
Joined: July 31st, 2007

Hey waalx, i want to play this mod noW!!! a little problem tho...

i installed the files like you said, extracted them to the data folder... buut....

after i activated them, nothing happens... its just vanilla oblivion...

What did i do wrong? Do i HAVE to reformat the HD?

fresh install of oblivion, no expansions
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Mormacil
Exquisite Fencer
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Fully patched?
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
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