I just had an awesome experience with WAC: I was trying to find a Ayleid Ruin from a mod late at night and with a storm overhead. Suddenly I got bitten from behind from a wolf (and got a disease) then another one came out of the darkness and bit me too (and infected me with a second disease). After killing them I pushed on ahead up a hill and suddenly saw a lightning bolt fly past by me and hitting a third wolf that continued after me, from behind again. I never saw who fired the bolt and didn't get time to check because 3 wood witches came charging down the hill, barely visible through the heavy rain and darkness, flinging nasty curses at me.
I had to retreat down the hill to where the surface was a bit more even to take up the fight but when I arrived there I saw that a huge green giant was following me as well.
I was chucking down healing potions and missing a lot with my blade and after 10 seconds or so I had been battered into a smoking pulp.
Great fight!!
This is terrific work and by the way when reinstalling Oblivion after upgrading my PC (Corei7 6 giga etc) I had to choose between WAC and OOO for the reasons mentioned above and eventhough I am a fanatic of OOO I decided not to reinstall it and play with WAC...Now with your patch I can have the best of both worlds...
Thanks again this is a great addition at least for all OOO players...
PS: on another note do we have any news from Alex? I mean beside the one his bro gave to us a month ago?
getting an error while trying to rebuild bash patch saying there is an error in the .esm file relating to a missing mesh for a vampire eye...using 0.5b
Anyone else having this happen or know of a possible solution?
shingouki wrote:On a random side note, about Waalx's request for sharks floating up with their dorsal fins. I just remembered that when NPCs die in oblivion ontop of water, they actually stay there a bit. Perhaps the code that keeps the bodies there, can be used somehow to aid with the sharks? Just an idea that came to mind.
You know...I have one simple request...and that is to have sharks with frickin' laser beams attached to their heads...
and now you are telling me that can't be done?
It's easy: open the WAC esm in Tes4Edit and remove that record. Tes4Edit can be found on tesnexus, and the readme explains pretty well how to use it, it's very simple.
That has been discussed and explained in this thread before.
About the problem:
TCOS was responsible as it was editing races. To solve, open it in TES4Edit, navigate to TCOS > Races right click and select Remove.
It requires WAC - TCOS and Wac - Overspawn and Oscuro's_Oblivion_Overhaul. Load it after WAC and OOO and unless you want all the loot stuffed together again, after the bashed patch, or I guess you could delete OOO's invent tag or something.
Oh my goodness! Talk about the ultimate christmas gift early! OOO and WAC together! Talk about grisly grueling real world fantasy on the level of TES 2 DAGGERFALL. Man this is gonna be fun!
Thank you C. Nial DeMencha for this wonderful surprise and for being so generous sharing your extremely exciting work with us Now to have some FUN!
Hail C. Nial DeMencha! For thy gifts are great from within and those given outwardly.
Gave the WACforOOO esp a spin earlier today and its working like a blessed miracle! Am getting all the OOO greatness alongside the WAC greatness making for a emotionally reeling senses staggering emotional explosion of overflowing joyous gaming ecstacy! Its like having an orgasm without all the mess!
Thanks again C. Nial DeMencha for this modding magic and of course Waalx and Sotobrastos
Well I'm glad people are enjoying my patch and that it appears to be working. It wasn't anything difficult though, it was mostly setting some guidelines to follow and then the grunt work of dragging lots of entries into the patch in Tes4Edit. God bless ElminsterEU and that tool, it's a beast.
C. Nial DeMencha wrote:Well I'm glad people are enjoying my patch and that it appears to be working. It wasn't anything difficult though, it was mostly setting some guidelines to follow and then the grunt work of dragging lots of entries into the patch in Tes4Edit. God bless ElminsterEU and that tool, it's a beast.
Your too modest ye who knows the pathways of artistic creation. And yes high praise and beyond words of graditude for ElminsterEU for smiling upon us with his works making our journey to pleasure much swifter and easier.
First of all, greetings to the people of this forum! And hail the creator of this mod!
I am a new user of this mod, member since a lot of time, but due to lack of time I couldn't play the WAC mod. I have to say it: IT'S MARVELOUS!!! I love the atmosphere created by this mod, it's full of life, and not every kind of life found in the wilderness is trying to kill me.
I have to admit that the only thing i did dislike it's that marauders are almost all the same, the "lack" of items in bandits and marauders it's my only complain, yet it's also awesome! I know it's an alpha version, so as a matter of fact my complain shouldn't be noted. For an alpha version, it feels like a complete version. I'm really enjoying playing Oblivion again.
Just reinstalled Oblivion, and can't figure out what the plugin Waalx - Horses was. It isn't recognized by BOSS, and it was in its own archive. I know there's info about it in this thread, but I don't have the time to read 100 pages.
Any help?
Do I have to make a new character to use this? I'm already using all versions of RealSwords, will it mess up my game if I disable them and just use WAC? Or will everything just be the way it originally was?
Mishaxhi wrote:Do I have to make a new character to use this? I'm already using all versions of RealSwords, will it mess up my game if I disable them and just use WAC? Or will everything just be the way it originally was?
You'll have to disable them because it included in WAC now. WAC - TCOS and WAC - TCOS shops are all real swords merged and updated.
However, keep in mind that this is still alpha and for successful use you may have to clean the mod. Like for instance remove some race records mentioned before in this thread.
Don't forget that you'll loose any RealSwords items when you disable old mod. Unless if you enchanted it yourself, it's part of save game then.