Learning how to do 3D modeling is a long process.
You have to be ready to invest yourself and give it a lot of time
I see some people on Beth Forum that pass for 'master', yet for me their work is crap because I know all the mistakes they do. Most people don't see it though and they are in awe, gaping at high res textures made directly of low res photographs, and worse these low res are often blow up in size in Photoshop. talk about neophytes...but they think they are doing the right thing and that they should teach other and be example.
I shut up, but I know better. making a real critic on those craps will only get me flamed like crazy afterward..
I will write a tutorial later on, about modeling, uv mapping and texturing. Yet doing this is long (and boring), so I'm not ready to do it now.
On the other hand, the web is full of tutorials already, some good some better, some crappy...I suggest you look around.
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- Waalx
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- Haruko
- Vigilant Swordhand

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If I got ahold of a program, and gave it a try, do you think you could tell me where I'm messing up (yes, I KNOW I will mess up
)
It's a pally thing, you wouldn't understand.
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- Mormacil
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So far I heard no complain from my teacher, the again I doubt he really looks closely 
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Waalx
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who is your teacher?

- Mormacil
- Exquisite Fencer

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Herman van Boeien, highly doubt you know him 
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Waalx
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you will not mess-up, you will learn.Haruko wrote:If I got ahold of a program, and gave it a try, do you think you could tell me where I'm messing up (yes, I KNOW I will mess up)
difference.
learn the bases, this is what is important. only when you will be at ease creating something in the 3D software that you chose to use, then you will be free to create almost anything. but that take some time, whatever software you use.
learn about modeling, edgeflow, uvmapping, texturing, rigging, and all the little aspects of these techniques that need to be considered to get the work done the right way.
but once you know the basic of 3D animation, you can port your knowledge to other packages much more easily, and rather fast.
But the most important thing of all, observe. You're only as good as your references. And references you need if you want to create anything believable.

- DarkWind
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I'm currently learning to work blender. I've pretty much mastered Google Sketchup, which is a really simple 3D program, and I also do technical drawing in school, so I might have a slight headstart... but I was wondering that once I get the hang of it would the angular helmet from gladiator (The one Russell Crowe wears) be a nice and relatively simple helmet to make? Probably not... but I'm just wondering.
That's right, that's the truth! Drive 'er straight sideways lad!