WAC Beta v0.1 - Downloads, comments, suggestions
- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Well WAC isn't levelled. Stick on the roads the first 10/15 levels for sure. It will get you one shot killed by the stronger baddies.
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Krimsyn Kane
- Disciplined Swordwielder
- Posts: 77
- Joined: October 3rd, 2007
- Location: Austin, TX
Playing again for the first time in a long while, and I'm continually awed by Alex's work.
So much, done so well by one guy!
I'm also trying out Cypress House and The Lost Tomb while I'm at it. I'd like to congratulate both modders on a job well done. It's a shame I'm too late to give Anja The Whisperer the proper feedback he deserved.
Also, if y'all haven't tried any of MasterAub's other quest mods, you should give them a shot, I'm currently playing through A Sorceress Love, and having a blast.
So much, done so well by one guy!
I'm also trying out Cypress House and The Lost Tomb while I'm at it. I'd like to congratulate both modders on a job well done. It's a shame I'm too late to give Anja The Whisperer the proper feedback he deserved.
Also, if y'all haven't tried any of MasterAub's other quest mods, you should give them a shot, I'm currently playing through A Sorceress Love, and having a blast.
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- Steady Sworduser
- Posts: 18
- Joined: January 28th, 2008
Well, I got it all pretty much smoothed out now.
Playing with OOO,Armadantarium complete, CB and loads more.
The only problem that remains is that, sometimes, I get a CTD when looting certain items from a corpse.
Apparently, without reason, since I haven't seen any consistencies in what was taken.
When reloading and retaking the same things however, the CTS is persistent.
Is this a know problem?
Also, I raided the Brown Goblin Camp West of Chorol, which was a blast.
In my game there is a gap in the terrain before the main entrance, is this caused by UL Colovian Highlands?
Also:
-The Chief had a jewelery case called "Change" with the Breton Smithy Display Key and some gold.
-Some chests with hard and very hard locks...with lowlevel clutter loot>.<.
Some model oddities:
-Copper Helmet's world model has some black bands on the sides.
-when I Picke up the Ebony Mail, all was fine. But when I dropped it again, I got a CTD.
Wac is, no matter what, awesome though. I can't believe how much quality creatures I see in such diversity. The world is apsolutely amazing now.
Playing with OOO,Armadantarium complete, CB and loads more.
The only problem that remains is that, sometimes, I get a CTD when looting certain items from a corpse.
Apparently, without reason, since I haven't seen any consistencies in what was taken.
When reloading and retaking the same things however, the CTS is persistent.
Is this a know problem?
Also, I raided the Brown Goblin Camp West of Chorol, which was a blast.
In my game there is a gap in the terrain before the main entrance, is this caused by UL Colovian Highlands?
Also:
-The Chief had a jewelery case called "Change" with the Breton Smithy Display Key and some gold.
-Some chests with hard and very hard locks...with lowlevel clutter loot>.<.
Some model oddities:
-Copper Helmet's world model has some black bands on the sides.
-when I Picke up the Ebony Mail, all was fine. But when I dropped it again, I got a CTD.
Wac is, no matter what, awesome though. I can't believe how much quality creatures I see in such diversity. The world is apsolutely amazing now.
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
I haven't heard of or experienced CTD problem like yours.
Do you maybe know which item from which corpse?
About the gap in the landscape, it could be UL or any other mod that changes landscape in the same cell.
To display cell in which you are type to console TDT and then SDT 31 (or maybe sdt31 without the space).
Then, you should get text in upper right corner of the screen which (among other things) tells the position of player.
Then we (you) can test the conflicting mod in TES4Edit.
Do you maybe know which item from which corpse?
About the gap in the landscape, it could be UL or any other mod that changes landscape in the same cell.
To display cell in which you are type to console TDT and then SDT 31 (or maybe sdt31 without the space).
Then, you should get text in upper right corner of the screen which (among other things) tells the position of player.
Then we (you) can test the conflicting mod in TES4Edit.
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- Steady Sworduser
- Posts: 18
- Joined: January 28th, 2008
I'll have a look at what Tes4Edit tells me than.
Edit: Yes, Chorrol Hitherlands is the culprit.
Well, this far, it has happened to me on the corpses of:
A Wood Witch-When I took her bracelet and shirt.
A Bandit Bowman-When I took his Green Fur Kilt
a Battlehorn Man in Arms-Don't know, took all.
Edit: Yes, Chorrol Hitherlands is the culprit.
Well, this far, it has happened to me on the corpses of:
A Wood Witch-When I took her bracelet and shirt.
A Bandit Bowman-When I took his Green Fur Kilt
a Battlehorn Man in Arms-Don't know, took all.
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
Hmm... I know that I had met some wood witches, they had some ridiculously expensive amulets and some unique rings, but I don't know if I looted anything more from them. In any case there was no CTD.
I don't remember seeing any green kilts or or battlethorn people.
EDIT: I suggest that you get FormID Finder if you don't have it so that you can easy identify items (in world and inventory as well).
You can write down suspicious items.
I don't remember seeing any green kilts or or battlethorn people.
EDIT: I suggest that you get FormID Finder if you don't have it so that you can easy identify items (in world and inventory as well).
You can write down suspicious items.
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- Steady Sworduser
- Posts: 18
- Joined: January 28th, 2008
Yeah, I have it in my modlist for things like this pretty much all the time.
The green kilt is part of Armamentarium.
Edited Chorrol Hinterlands, and all is pretty again now.
I just had a Rhino run into the castle wreaking havoc.
Poor thing.
The green kilt is part of Armamentarium.
Edited Chorrol Hinterlands, and all is pretty again now.
I just had a Rhino run into the castle wreaking havoc.
Poor thing.
- Wikinger
- Avid Swordlearner
- Posts: 26
- Joined: November 18th, 2008
First i would thank Waalx for that bright Mod and hope he continue his work for a long time.
And now i have a question.
Is in WAC an full Bandit overhaul? I use WAC with OOO. Is that incompatible?
I deativate OOO and i note not an difference by Level-Marker Enemys.
And now i have a question.
Is in WAC an full Bandit overhaul? I use WAC with OOO. Is that incompatible?
I deativate OOO and i note not an difference by Level-Marker Enemys.
,___,
[O.O] Put this owl on your profile
/)__) If you've seen the Cremation of Care
-"--"- Ritual at Bohemian Grove
[O.O] Put this owl on your profile
/)__) If you've seen the Cremation of Care
-"--"- Ritual at Bohemian Grove
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
There's a patch available if you want to use WAC with OOO. Look for it in this thread.
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- Unsteady Sworduser
- Posts: 9
- Joined: October 6th, 2009
I should have waited like 6 posts to post my patch. That way it would have been easy to remember: page 100. Ah well. Page 99 is memorable too. More so in Germany to a very popular New Wave song by Nene.
http://www.filefront.com/14907189/WAC-OOO.esp
Edit: Again, if anyone has any feedback concerning the patch, please post it here! That way I know what I can improve and fix. Thank you.
http://www.filefront.com/14907189/WAC-OOO.esp
Edit: Again, if anyone has any feedback concerning the patch, please post it here! That way I know what I can improve and fix. Thank you.
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
I think you could open a new thread since this one is too cluttered. I've decided to make a summary but I just don't have enough time unfortunately so it will have to wait for better times...C. Nial DeMencha wrote:I should have waited like 6 posts to post my patch. That way it would have been easy to remember: page 100. Ah well. Page 99 is memorable too. More so in Germany to a very popular New Wave song by Nene.
http://www.filefront.com/14907189/WAC-OOO.esp
Edit: Again, if anyone has any feedback concerning the patch, please post it here! That way I know what I can improve and fix. Thank you.
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- Initiated Swordwielder
- Posts: 67
- Joined: August 29th, 2009
- Location: Upon a quantum string
C. Nial DeMencha wrote:I should have waited like 6 posts to post my patch. That way it would have been easy to remember: page 100. Ah well. Page 99 is memorable too. More so in Germany to a very popular New Wave song by Nene.
http://www.filefront.com/14907189/WAC-OOO.esp
Edit: Again, if anyone has any feedback concerning the patch, please post it here! That way I know what I can improve and fix. Thank you.
So far i gots no complaints MAN Everything is working perfectly with OSCURO'S OBLIVION OVERHAUL and WAC. I have yet to have a crash with your mesmerising patch which holds me spellbound C. Nial DeMencha. Only time i crash is when i exit the game which is normal and causes no harm.
Thanks again for this special gift of skilled mod workmanship C. Nial DeMencha.
BLOOD
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
Use OBSE and it's plugin Fast Exit 2 to prevent that.Hellbishop wrote:C. Nial DeMencha wrote:Only time i crash is when i exit the game which is normal and causes no harm.
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
Yes, they are integrated in this mod.
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- Fumbling Sworduser
- Posts: 2
- Joined: December 31st, 2009
I would do so because I did not at first and then I got each sword twice because WAC and RealSwords put those blades into the game.
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- Steady Sworduser
- Posts: 19
- Joined: December 22nd, 2009
Does anybody else seem to get a disease during every fight? I mean it's kinda cool that they're more deadly but everything I fight gives me some kind of disease
Also there seems to be some kind of bug with curing them. If I use a cure disease potion the effect is removed from my active effects page but it still lingers, and there's no way to cure it. My character is completely crippled right now and I can't get rid of any of the ailments
Also there seems to be some kind of bug with curing them. If I use a cure disease potion the effect is removed from my active effects page but it still lingers, and there's no way to cure it. My character is completely crippled right now and I can't get rid of any of the ailments
give me your sword
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
Could it be from some other mod? I have never experienced that.