Creature mesh problems
Posted: January 22nd, 2014
Hello,
I migrated my Oblivion game over to a Windows7 computer and noticed that some of the creatures from WAC are not showing correctly or not at all. For example, the Vanir giants show up as only the fur kilts they wear and that's all you see, but I'm not seeing a WTF yellow box as if the mesh was missing. Also, on some of the creatures, I see stretching all the way off the screen. What's more, half the other creatures look fine. I'm at a loss on this one. Any ideas what it could be?
Edit: I just loaded up the WAC.esp in the CS and went to creatures, xivilia, Vanir giant and then tried the preview, and got this error message:
"Model Load Error: in Creatures\xivilia\WACBodyVanirGiantYoung.nif. Will use the default object Marker_error.nif."
And "Could not find parent node extra data for 'base creatures\xivilia\WACBodyVanirGiantYoung.nif'.
I'm also getting similar messages for the other creatures that aren't working too.
I migrated my Oblivion game over to a Windows7 computer and noticed that some of the creatures from WAC are not showing correctly or not at all. For example, the Vanir giants show up as only the fur kilts they wear and that's all you see, but I'm not seeing a WTF yellow box as if the mesh was missing. Also, on some of the creatures, I see stretching all the way off the screen. What's more, half the other creatures look fine. I'm at a loss on this one. Any ideas what it could be?
Edit: I just loaded up the WAC.esp in the CS and went to creatures, xivilia, Vanir giant and then tried the preview, and got this error message:
"Model Load Error: in Creatures\xivilia\WACBodyVanirGiantYoung.nif. Will use the default object Marker_error.nif."
And "Could not find parent node extra data for 'base creatures\xivilia\WACBodyVanirGiantYoung.nif'.
I'm also getting similar messages for the other creatures that aren't working too.