WAC Beta v0.1 - Downloads, comments, suggestions
- shingouki
- Admin
- Posts: 89
- Joined: October 2nd, 2008
It must be great making a mod so large and fantastic that it becomes a game within a game. Thanks so much for making WAC, Waalx! Tinkering with your mod has helped me express a lot of my inner creativity and it never ceases to amaze me how extensive your talents in creating a cohesive world are.
- shingouki
- Admin
- Posts: 89
- Joined: October 2nd, 2008
I think it's pretty realistic actually. A bear would kill most people within moments. The main point is to make the world more dangerous and untame. Vanilla Oblivion is pretty empty and the game revolves a lot around the player: (Everyone wants to fight you and everyone runs into your sword and dies...until you level up that is. >_>) WAC deals with that in a lot of ways. You never know what beasties you'll find in the wild, and even the normally "docile" creatures can come after you if you get too close and infringe on their territory. I think it's great.Generic Monk wrote:I really like the additions in this mod but I've noticed that the creatures seem to be incredibly overpowered for some reason. As in a small bear can take on 4 bandits and then kill me too. Coming off FCOM it also seems a little weird that every creature who even glimpses you will make a beeline for your jugular.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
See this thread for compatibility with other mods and overhauls.DeepSoul wrote:Is this compatible with Francesco's and does it work with existing savegames?
viewtopic.php?f=12&t=531
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Fumbling Sworduser
- Posts: 1
- Joined: September 18th, 2011
- Gender: Male
- Born in: 1982
Decided to give Morrowind and Oblivion one last playthrough for old times sake before Skyrim consumes my life. Decided to try Wac instead of my usual overhauls...I thought I'd seen everything for Oblivion, but goddamn. 'Tis Epic, Simply bloody Epic.
/Salute
/Salute
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
I remembered it! A goblin cook of Fort Urasek is green. I am glad when recovered by the next update
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- Fumbling Sworduser
- Posts: 2
- Joined: January 3rd, 2011
Hi,
Should I clean WAC.esp? Tes4 shows 34 ITM.
Thank you and light for all (the winter is coming)
Should I clean WAC.esp? Tes4 shows 34 ITM.
Thank you and light for all (the winter is coming)
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- Fumbling Sworduser
- Posts: 1
- Joined: September 9th, 2011
- Gender: Male
Absolutely stunning, all but reinvents the game! Been messing around with it for a week or so, despite running a heavily modified world (FCOM, Better Cities and many others) have few problems. Occasional CTDs but live with it, this does not seem to make it any worse. Just wanted to say thank you!
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- Fumbling Sworduser
- Posts: 1
- Joined: September 26th, 2011
- Gender: Male
- Born in: 1989
This is the very first mod in oblivion out of hundreds of mods i added my top 1# the fact it is unique and its focused to make oblivion a much more unique place, the fact that its all around the planes not just focused on a single area...Ill be sticking around to see what other perfect mods you come up with, Most Outstading job Man keep it up
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- Fumbling Sworduser
- Posts: 2
- Joined: September 29th, 2011
- Gender: Male
- Born in: 1990
hey. i have tryed to mod the mod (wac)
and i want to make more textures to the crocodile. ""i will not put the edit on internet!!
i can make more heads, BUT wen i want to make more bodys nothing is showen (tes con) and it works fine in Nifskope. i tryed to find out why. so i loaded the croc's body (your moddel and textures)
and still nothing in (TES con)
WHY cant i edit the crocrodile's body?? (works fine with the head)
sory for bad english
(!!!I WILL NOT PUT THE CHANGE ON INTERNET THIS IS FOR MY OWN COMPUTER!!)
and i want to make more textures to the crocodile. ""i will not put the edit on internet!!
i can make more heads, BUT wen i want to make more bodys nothing is showen (tes con) and it works fine in Nifskope. i tryed to find out why. so i loaded the croc's body (your moddel and textures)
and still nothing in (TES con)
WHY cant i edit the crocrodile's body?? (works fine with the head)
sory for bad english
(!!!I WILL NOT PUT THE CHANGE ON INTERNET THIS IS FOR MY OWN COMPUTER!!)
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
You might be better sending Waalx a PM describing your problem. You'll probably get an answer quicker because he's busy with WAC at the moment and may miss your comment.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Fumbling Sworduser
- Posts: 1
- Joined: October 4th, 2011
- Gender: Male
- Born in: 1992
- Location: Norway
This is indeed the most well done overhaul mod ever. Really exelent work here.
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- Fumbling Sworduser
- Posts: 2
- Joined: September 29th, 2011
- Gender: Male
- Born in: 1990
i have send him a pm. i for 7 days ago. no replay
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Try to be patient as he's busy with WAC and no doubt other things. A week isn't so long really.nikolajlang wrote:i have send him a pm. i for 7 days ago. no replay
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Unsteady Sworduser
- Posts: 5
- Joined: August 20th, 2011
- Gender: Male
- Born in: 1975
Thank you for this (and thanx Maigret for unintentionally pointing me to it )
After my whole FCOM Bashing baloney that I got tired of messing with, its nice to know that there are still great mods out there that can be played without being so complicated to set up. And this works great with the Overhaul mod I currently use (Giskard's CUO as well as all his other mods) without any issues or patches.
After my whole FCOM Bashing baloney that I got tired of messing with, its nice to know that there are still great mods out there that can be played without being so complicated to set up. And this works great with the Overhaul mod I currently use (Giskard's CUO as well as all his other mods) without any issues or patches.
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- Fumbling Sworduser
- Posts: 3
- Joined: October 7th, 2011
- Gender: Male
I'm trying to get WAC into my game. After installing, overwriting files with "gnoll fixed" ones and sorting load order, BOSS tells "WAC - Birds&Insects.esp Note: 11 ITM, 0 UDR records. Needs TES4Edit cleaning". So I loaded in TES4Edit:
Oblivion.esm
Waalx Animals & Creatures.esm
WAC - Birds&Insects.esp
But cleaning ITM reported "[Removing "Identical to Master" records done] Processed Records: 1040 Removed Records: 15"
Thats 4 more ITM records, have I done something wrong? Or "gnoll fixed" esp has additional intented edits?
p.s. I tried loading all WAC modules in tes4edit too, but result is the same.
Oblivion.esm
Waalx Animals & Creatures.esm
WAC - Birds&Insects.esp
But cleaning ITM reported "[Removing "Identical to Master" records done] Processed Records: 1040 Removed Records: 15"
Thats 4 more ITM records, have I done something wrong? Or "gnoll fixed" esp has additional intented edits?
p.s. I tried loading all WAC modules in tes4edit too, but result is the same.
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- Unsteady Sworduser
- Posts: 5
- Joined: August 20th, 2011
- Gender: Male
- Born in: 1975
i dont know how everyone feels about this, but i have learned something over the past few years of playing oblivion: Mods are SUPPOSED to create conflicts, thats how they properly work with the game. bashing/tagging/tes4Editing really breaks how mods are supposed to work in oblivion. try using BOSS only as a guide for install order and ignore the whole "needs tes4edit" garbagezilav wrote:I'm trying to get WAC into my game. After installing, overwriting files with "gnoll fixed" ones and sorting load order, BOSS tells "WAC - Birds&Insects.esp Note: 11 ITM, 0 UDR records. Needs TES4Edit cleaning". So I loaded in TES4Edit:
Oblivion.esm
Waalx Animals & Creatures.esm
WAC - Birds&Insects.esp
But cleaning ITM reported "[Removing "Identical to Master" records done] Processed Records: 1040 Removed Records: 15"
Thats 4 more ITM records, have I done something wrong? Or "gnoll fixed" esp has additional intented edits?
p.s. I tried loading all WAC modules in tes4edit too, but result is the same.
of course this is just an opinion, but i run 200+ mods constantly without ever "cleaning" any of them and never have any issues with my game