If I use both this and TIE...
Posted: August 14th, 2010
Anyone know how badly things will explode?
Having become disgruntled with OOO and FCOM, I've turned to TIE. I love its tweaks, from balance to AI, and particularly natural, somewhat random variations in place of scaling. Thing is MMM was the best part of FCOM, but I'm fairly certain MMM and TIE cannot be fully integrated, and I've been told this is an upcoming and awesome alternative to MMM. So... how's the compatibility with TIE? Would the effects be disastrous? Would the core .esm files somehow preserve TIE's item balances, "static" levels, and basic wildlife AI? If not, what are the chances of a compatibility patch (eventually) being made to preserve TIE while adding the Waalx animals and creatures to the possible spawns?
More creatures is awesome, but I can't help but value the balance overhauls I use higher.
Oh right, I figure I should ask this as well. Are there any non-negligible conflicts with this and Unique Landscapes?
Having become disgruntled with OOO and FCOM, I've turned to TIE. I love its tweaks, from balance to AI, and particularly natural, somewhat random variations in place of scaling. Thing is MMM was the best part of FCOM, but I'm fairly certain MMM and TIE cannot be fully integrated, and I've been told this is an upcoming and awesome alternative to MMM. So... how's the compatibility with TIE? Would the effects be disastrous? Would the core .esm files somehow preserve TIE's item balances, "static" levels, and basic wildlife AI? If not, what are the chances of a compatibility patch (eventually) being made to preserve TIE while adding the Waalx animals and creatures to the possible spawns?
More creatures is awesome, but I can't help but value the balance overhauls I use higher.
Oh right, I figure I should ask this as well. Are there any non-negligible conflicts with this and Unique Landscapes?