I am finding that combining OWCND and WAC and running them togther is harder than it looks, just one bashing error seems to stand in the way of a successful install!
I tried both the Gnolls fix version and the staight 1.o beta. [is this the "1b" that is refered to?
Traceback (most recent call last):
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4958, in Execute
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15347, in buildPatch
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 27413, in buildPatch
raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))
bolt.StateError: Mesh undefined for eye (Waalx Animals & Creatures.esm,0x006955) in race 0Beastmaster
this same error comes up. I also tried to uncheck the TOS section in races, as this is where it happens, right at the very last step of bashing.
I have spent now most of the day on getting these mods installed. there are SO many tiny issues, in incrememtal steps, got to get the esps in load order and check the versions and such....but this one is beyond me. I will try later when I feel fresher, maybe someone here can shed some light on this error.
by the way, can I play that Integration mod with these two overhauls? I know that i can keep the lame magic but the integration requires a race modifying mod, probably will not work well, does anyone have success with it with OWC and WAC?!
thank you...freestone wilson