http://www.4shared.com/account/dir/0VDe ... nline.html link does not work, says "link to the requested file not valid"
Hi will answer to your PM now
![Smile :)](./images/smilies/icon_cyclops.gif)
Not at the Nexus or any other site without permissionGekko64 wrote:definitely upload your patches on tesnexus, you'll make people happy
@ SMB92You never know though, someone might beat me to it and make a patch first, although i must say i am very cautious and clean in my patch making, i haven't released anything but my game runs flawlessly with a lot of mods that usually conflict heavily. Will post a load order in due time.
Waalx is out of contact at present on his world trip, but he logs in from time to time. That's about the best I can do I'm afraid as I'm just maintaining the forum in his absence.Perhaps you could ask Waalx to have a look at this thread and see what he thinks if you wouldn't mind please Maigrets.
He left well before Christmas actually so it's been awhile. That time has gone quickly.SMB92 wrote:I didn't realize he had already gone, i'm only new here (specifically for WAC). It would be great if you could get him to have a look at the idea,in advance, hopefully he will approve.
Off topics for a sec, I just noticed your in Australia Maigrets, which part? I'm in Cairns, QLD
I already mentioned that, so that's probably good advice.anohosikara beat you to the FCOM - WAC patch by the way, so perhaps you should focus on something else![]()
It replaces all horses, including buyable ones, and adds mounts like the Elk mounts and Shire horses to the stables. If you want to run Slof's together with WAC horses you'll have to make your own patch in the CS. Or choose one or the other.I'm trying to understand what exactly WAC - Horses.esp does, since it comes with NO description.
So, yes they will conflict with MMM files as the WAC horses module, as with everything else in WAC, was never meant to be used with other overhauls.WAC - Overspawn.esp This esp rework the vanilla creature lists, this one also add the goblins of WAC that aren't touched by the WAC.esp at all. Overspawn make a big difference and you will not see some stuff without it, for example, the new horses of WAC are managed here. This will conflict with anything else that modify Leveled lists (FCOM, MMM, FRAN, OOO, TIE, etc...). WAC Goblins, WAC zombies, skeletons, horses, and some others stuff are controlled here.
As above. It's a replacer. That's what it's meant to do.WAC - Horses is bash mergeable, so it's not adding things but merely CHANGING things.