Hi!
It is my first post here
I'm creating a Robert Male - HGEC/Exnem/EVE patches for the races added by WAC.
I'm also adding working eyelashes, and doing a Diverse voices and Better Redguards version of it.
So I ask for permission to upload them at TESNexus when they were ready.
Can I?
They are not armors/clothes patches.
Xtudo
Getting WAC to Work With Overhauls and Other Mods.
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- Fumbling Sworduser
- Posts: 3
- Joined: September 12th, 2011
- Gender: Male
- Born in: 1977
I just uploaded the WAC Races Robert Male - HGEC - EVE - Exnem body types patch.
Here: http://tesnexus.com/downloads/file.php?id=40862
Hope this helps you!
Here: http://tesnexus.com/downloads/file.php?id=40862
Hope this helps you!
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- Fumbling Sworduser
- Posts: 1
- Joined: December 8th, 2010
Heya WAC fellows,
About a year back, I discovered WAC, and was astounded at the creature diversity it supplied. I was running an FCOM setup and thought an injector patch from WAC to FCOM would be a thing of beauty (putting all the WAC creatures into the FCOM LLists, so they show up in an FCOM setup).
I would love to get your permission to create such a patch. I think it would add a lot to the community of people that would love to see features from both WAC and FCOM in their game.
Let me know what you guys think, and if you're for/against any such patch being created. 8)
Thanks for listening!
- Leviathan1753
About a year back, I discovered WAC, and was astounded at the creature diversity it supplied. I was running an FCOM setup and thought an injector patch from WAC to FCOM would be a thing of beauty (putting all the WAC creatures into the FCOM LLists, so they show up in an FCOM setup).
I would love to get your permission to create such a patch. I think it would add a lot to the community of people that would love to see features from both WAC and FCOM in their game.
Let me know what you guys think, and if you're for/against any such patch being created. 8)
Thanks for listening!
- Leviathan1753
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- Fumbling Sworduser
- Posts: 1
- Joined: July 7th, 2009
This would be a huge asset and extremely appreciated, as it is pretty much exactly what I've been looking for.Leviathan1753 wrote:Heya WAC fellows,
About a year back, I discovered WAC, and was astounded at the creature diversity it supplied. I was running an FCOM setup and thought an injector patch from WAC to FCOM would be a thing of beauty (putting all the WAC creatures into the FCOM LLists, so they show up in an FCOM setup).
I would love to get your permission to create such a patch. I think it would add a lot to the community of people that would love to see features from both WAC and FCOM in their game.
Let me know what you guys think, and if you're for/against any such patch being created. 8)
Thanks for listening!
- Leviathan1753
I adore the creatures WAC offers, but other components of the overhaul don't play nicely with some of my other must-haves, which puts me in a poor position.
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- Fumbling Sworduser
- Posts: 3
- Joined: November 12th, 2011
This site seems to have been down for a few days and, apparently, it's not just me. Anyone know what's going on?Psymon wrote:Download the patches here: http://shy.jsphr.net/upload/upload.php? ... arch&view=
As noted in the compatibility thread.
with FCOM though - be prepared for an encounter every 20 feet.
Thanks in advance.
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
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- Fumbling Sworduser
- Posts: 3
- Joined: November 12th, 2011
Thank you for finding another host, anohosikara. And thank you for the Overspawn seriesanohosikara wrote:shy slept, I made things aside to 4shared.http://www.4shared.com/archive/QUHdPjHk ... 20112.html
[Edit: Sorry to be a pain but the previous download ("WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z") contained:
WAC - Crowded Roads Revisited Fix4v1.0b.esp
WAC - Dead Knights Fix.esp
WAC - ItemLootFix4v1.0b.esp
WAC - ItemLootFix4v1.0bFran.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bOWCND.esp
WAC - ItemLootFix4v1.0bVNT.esp
WAC - NoMapMarker.esp
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bOWCND ILF.esp
WAC - OverSpawn4v1.0bOWCND.esp
WAC - TCOSFix4v1.0b.esp
WAC - WeaponReachMOBS.esp
Whilst the file on 4shared ("WAC - OverSpawnSeries(20120112版).7z") contains:
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bTIE.esp
Are the extra files in "WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z" not available or not needed?]
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
Hi,Dragon32.
I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD.
Please come to the End of the East. (But I only speak Japanese)
MOD I made you leave here.
http://www.4shared.com/dir/0VDeBYWK/_online.html
Machine translation
I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD.
Please come to the End of the East. (But I only speak Japanese)
MOD I made you leave here.
http://www.4shared.com/dir/0VDeBYWK/_online.html
Machine translation
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Sorry no-one has replied but you answered your own question I think. It's also not a glitch when you're using mods that are not intended to work together unless you feel like doing some heavy editing.wiimiii wrote:are there any patches or known conflicts with oblivion intensity? I think there should be, since oblivion intensity incorporates realswords, and wac says dont install real swords. Does the bashed patch fix the glitch?
Otherwise, as with other questions in this specific thread, you'll need to wait until another user comes along with experience of the mods you want to use together as it's not supported by Waalx or the staff of this forum. See the first post for further info.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Disciplined Swordwielder
- Posts: 87
- Joined: November 2nd, 2009
hi, I'm looking at anohosikara's awesome FCOM-overspawn patch and I have a couple questions:
1) he talks about a bug with Wrye Bash that makes it so you have to rebuild your patch TWICE for this to work. can someone elaborate?
2) he lists WAC - TCOS and some bash tags for it, BUT the compatibility patch for it is no longer available: can it still be used together with FCOM with the proper bash tagging he suggests, or would you suggest dealing down the mod greed a bit and going with Overspawn only instead?
in advance for the help and long live WAC!!
1) he talks about a bug with Wrye Bash that makes it so you have to rebuild your patch TWICE for this to work. can someone elaborate?
2) he lists WAC - TCOS and some bash tags for it, BUT the compatibility patch for it is no longer available: can it still be used together with FCOM with the proper bash tagging he suggests, or would you suggest dealing down the mod greed a bit and going with Overspawn only instead?
in advance for the help and long live WAC!!
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Probably the best idea would be to send Anohosikara a PM. He posts here on a semi regular basis and he would be the one to tell you about his own patch. If he has his forum settings so that he receives an email for PM notification it shouldn't be long before you get an answer.hi, I'm looking at anohosikara's awesome FCOM-overspawn patch and I have a couple questions:
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
Hello Gekko64.
Do not know the meaning but try to machine translation. Hahaha.
Tower of Babel is bad. People will rush to war by mistake a red flag and white flag.
I answer here because the topic of WAC - OverSpawnSeries.
1: You please do Rebuild Pacth. once again. LeveledList is not mixed once.
(Rebuild Pacth of Wrye Bash may only once does not mix properly the new LeveledList.
I have confirmed it many times in TES4Edit. Will be mixed well in a second Rebuild Pacth.
Since I'm using Wrye Bash290, there is a possibility in the new version has been fixed.)
2: [BUT the compatibility patch for it is no longer available]
Please explain in detail.
Thank you for your induction, Maigrets.
Do not know the meaning but try to machine translation. Hahaha.
Tower of Babel is bad. People will rush to war by mistake a red flag and white flag.
I answer here because the topic of WAC - OverSpawnSeries.
1: You please do Rebuild Pacth. once again. LeveledList is not mixed once.
(Rebuild Pacth of Wrye Bash may only once does not mix properly the new LeveledList.
I have confirmed it many times in TES4Edit. Will be mixed well in a second Rebuild Pacth.
Since I'm using Wrye Bash290, there is a possibility in the new version has been fixed.)
2: [BUT the compatibility patch for it is no longer available]
Please explain in detail.
Thank you for your induction, Maigrets.
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- Disciplined Swordwielder
- Posts: 87
- Joined: November 2nd, 2009
anohosikara!
about 2:
the previous download ("WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z") contained:
WAC - Crowded Roads Revisited Fix4v1.0b.esp
WAC - Dead Knights Fix.esp
WAC - ItemLootFix4v1.0b.esp
WAC - ItemLootFix4v1.0bFran.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bOWCND.esp
WAC - ItemLootFix4v1.0bVNT.esp
WAC - NoMapMarker.esp
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bOWCND ILF.esp
WAC - OverSpawn4v1.0bOWCND.esp
WAC - TCOSFix4v1.0b.esp
WAC - WeaponReachMOBS.esp
Whilst the file on 4shared ("WAC - OverSpawnSeries(20120112版).7z") contains:
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bTIE.esp
about this you said:
"Hi,Dragon32.
I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD. "
so, WAC - TCOSFix4v1.0b.esp is no longer available.
but, in WAC - OverSpawnSeries(20120112版).7z readme you list WAC - TCOS and some bash tags for it.
so now I don't know if WAC - TCOS works good with FCOM even without the WAC - TCOSFix4v1.0b.esp and the WAC - ItemLootFix4v1.0bMMMorFCOM.esp
I also don't know if WAC - Dead Knights and WAC - Crowded Roads Revisited work good with FCOM even without WAC - Crowded Roads Revisited Fix4v1.0b.esp and WAC - Dead Knights Fix.esp
also, I am using English language Oblivion, does the patch work good with it or do I need japanese language Oblivion version?
Thank you very much for helping!
about 2:
the previous download ("WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z") contained:
WAC - Crowded Roads Revisited Fix4v1.0b.esp
WAC - Dead Knights Fix.esp
WAC - ItemLootFix4v1.0b.esp
WAC - ItemLootFix4v1.0bFran.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bOWCND.esp
WAC - ItemLootFix4v1.0bVNT.esp
WAC - NoMapMarker.esp
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bOWCND ILF.esp
WAC - OverSpawn4v1.0bOWCND.esp
WAC - TCOSFix4v1.0b.esp
WAC - WeaponReachMOBS.esp
Whilst the file on 4shared ("WAC - OverSpawnSeries(20120112版).7z") contains:
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bTIE.esp
about this you said:
"Hi,Dragon32.
I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD. "
so, WAC - TCOSFix4v1.0b.esp is no longer available.
but, in WAC - OverSpawnSeries(20120112版).7z readme you list WAC - TCOS and some bash tags for it.
so now I don't know if WAC - TCOS works good with FCOM even without the WAC - TCOSFix4v1.0b.esp and the WAC - ItemLootFix4v1.0bMMMorFCOM.esp
I also don't know if WAC - Dead Knights and WAC - Crowded Roads Revisited work good with FCOM even without WAC - Crowded Roads Revisited Fix4v1.0b.esp and WAC - Dead Knights Fix.esp
also, I am using English language Oblivion, does the patch work good with it or do I need japanese language Oblivion version?
Thank you very much for helping!
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
I've made alterations can also be used in the English version of Oblivion.
Japanese version of Oblivion does not need.
(If your Japanese is required. )
You to use the WAC - ItemLootFix is free, In this forum I do not talk of WAC - ItemLootFix.
I will send a PM to you later.
Please wait a little because I am busy at work.
Japanese version of Oblivion does not need.
(If your Japanese is required. )
You to use the WAC - ItemLootFix is free, In this forum I do not talk of WAC - ItemLootFix.
I will send a PM to you later.
Please wait a little because I am busy at work.
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
I sent a PM.
I was very tired.
I was very tired.