Getting WAC to Work With Overhauls and Other Mods.

Download and read about WAC Beta v0.1
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anohosikara
Vigilant Swordhand
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Location: japan

Gekko64 wrote:that's great to know, thank you very much! :)

do you have plans to update "WAC - OverSpawn4v1.0bFCOM.esp" for better compatibility in the future or is it perfect already? :)
I want to update "WAC - OverSpawn4v1.0bFCOM.es" soon. astar
But the change is a small thing.
Most people will not understand the difference.

It is my self-satisfaction. :grin:
Gekko64
Disciplined Swordwielder
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you're awesome, keep up the good work! ;)
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anohosikara
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Question.

I want to use the village which Arthmoor made. :)

Do these compete with WAC?
Is the patch released?

Thank you. astar
Psymon
Avid Swordlearner
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Location: California

anohosikara wrote:Question.

I want to use the village which Arthmoor made. :)

Do these compete with WAC?
Is the patch released?

Thank you. astar
Just saw this.

Well the one village that I know does not work well with WAC is the Sutch one. This is due to the added spawn points in the area and large creatures spawn and the town folk try and fight ... and die. Also the goblin camp at southern tip of hammerfell - there is a patch for the UL there, but not if you also use the Sutch mod.
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anohosikara
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Thank you. :)
Regretfully I give up introduction of Sutch. :-(
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anohosikara
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I'm currently playing a quest MOD "Windfall".
This MOD because it uses a lot of LeveledList of vanilla,
WAC creature appeared. It's so much fun. :)
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