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Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: August 21st, 2012
by anohosikara
Gekko64 wrote:that's great to know, thank you very much! :)

do you have plans to update "WAC - OverSpawn4v1.0bFCOM.esp" for better compatibility in the future or is it perfect already? :)
I want to update "WAC - OverSpawn4v1.0bFCOM.es" soon. astar
But the change is a small thing.
Most people will not understand the difference.

It is my self-satisfaction. :grin:

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: August 21st, 2012
by Gekko64
you're awesome, keep up the good work! ;)

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: September 7th, 2012
by anohosikara
Question.

I want to use the village which Arthmoor made. :)

Do these compete with WAC?
Is the patch released?

Thank you. astar

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: September 12th, 2012
by Psymon
anohosikara wrote:Question.

I want to use the village which Arthmoor made. :)

Do these compete with WAC?
Is the patch released?

Thank you. astar
Just saw this.

Well the one village that I know does not work well with WAC is the Sutch one. This is due to the added spawn points in the area and large creatures spawn and the town folk try and fight ... and die. Also the goblin camp at southern tip of hammerfell - there is a patch for the UL there, but not if you also use the Sutch mod.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: September 15th, 2012
by anohosikara
Thank you. :)
Regretfully I give up introduction of Sutch. :-(

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: September 26th, 2012
by anohosikara
I'm currently playing a quest MOD "Windfall".
This MOD because it uses a lot of LeveledList of vanilla,
WAC creature appeared. It's so much fun. :)