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Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: October 29th, 2011
by xtudo
Hi!

It is my first post here :D

I'm creating a Robert Male - HGEC/Exnem/EVE patches for the races added by WAC.

I'm also adding working eyelashes, and doing a Diverse voices and Better Redguards version of it.

So I ask for permission to upload them at TESNexus when they were ready.

Can I?

They are not armors/clothes patches.

thanks

Xtudo

Ok, I did it!

Posted: October 31st, 2011
by xtudo
I just uploaded the WAC Races Robert Male - HGEC - EVE - Exnem body types patch.

Here: http://tesnexus.com/downloads/file.php?id=40862

Hope this helps you!

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: November 1st, 2011
by DeepSoul
Deleted

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: November 30th, 2011
by Leviathan1753
Heya WAC fellows,
About a year back, I discovered WAC, and was astounded at the creature diversity it supplied. I was running an FCOM setup and thought an injector patch from WAC to FCOM would be a thing of beauty (putting all the WAC creatures into the FCOM LLists, so they show up in an FCOM setup).

I would love to get your permission to create such a patch. I think it would add a lot to the community of people that would love to see features from both WAC and FCOM in their game.
Let me know what you guys think, and if you're for/against any such patch being created. 8)

Thanks for listening!
- Leviathan1753

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: December 8th, 2011
by MasterAub
if Waalx is ok, just do it Man

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: December 25th, 2011
by Arrianna
Leviathan1753 wrote:Heya WAC fellows,
About a year back, I discovered WAC, and was astounded at the creature diversity it supplied. I was running an FCOM setup and thought an injector patch from WAC to FCOM would be a thing of beauty (putting all the WAC creatures into the FCOM LLists, so they show up in an FCOM setup).

I would love to get your permission to create such a patch. I think it would add a lot to the community of people that would love to see features from both WAC and FCOM in their game.
Let me know what you guys think, and if you're for/against any such patch being created. 8)

Thanks for listening!
- Leviathan1753
This would be a huge asset and extremely appreciated, as it is pretty much exactly what I've been looking for.

I adore the creatures WAC offers, but other components of the overhaul don't play nicely with some of my other must-haves, which puts me in a poor position.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: January 11th, 2012
by Dragon32
Psymon wrote:Download the patches here: http://shy.jsphr.net/upload/upload.php? ... arch&view=

As noted in the compatibility thread.

with FCOM though - be prepared for an encounter every 20 feet.
This site seems to have been down for a few days and, apparently, it's not just me. Anyone know what's going on?

Thanks in advance.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: January 11th, 2012
by anohosikara
shy slept, I made things aside to 4shared.
http://www.4shared.com/archive/QUHdPjHk ... 20112.html
:)

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: January 11th, 2012
by Dragon32
anohosikara wrote:shy slept, I made things aside to 4shared.http://www.4shared.com/archive/QUHdPjHk ... 20112.html :)
Thank you for finding another host, anohosikara. And thank you for the Overspawn series :-)

[Edit: Sorry to be a pain but the previous download ("WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z") contained:
WAC - Crowded Roads Revisited Fix4v1.0b.esp
WAC - Dead Knights Fix.esp
WAC - ItemLootFix4v1.0b.esp
WAC - ItemLootFix4v1.0bFran.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bOWCND.esp
WAC - ItemLootFix4v1.0bVNT.esp
WAC - NoMapMarker.esp
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bOWCND ILF.esp
WAC - OverSpawn4v1.0bOWCND.esp
WAC - TCOSFix4v1.0b.esp
WAC - WeaponReachMOBS.esp

Whilst the file on 4shared ("WAC - OverSpawnSeries(20120112版).7z") contains:
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bTIE.esp

Are the extra files in "WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z" not available or not needed?]

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: January 12th, 2012
by anohosikara
Hi,Dragon32.

I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD.

Please come to the End of the East. (But I only speak Japanese)
MOD I made you leave here.
http://www.4shared.com/dir/0VDeBYWK/_online.html

Machine translation

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: January 12th, 2012
by Dragon32
My apologies for mentioning, anohosikara, I did not realise. Thank you again.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: March 12th, 2012
by wiimiii
are there any patches or known conflicts with oblivion intensity? I think there should be, since oblivion intensity incorporates realswords, and wac says dont install real swords. Does the bashed patch fix the glitch?

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: March 15th, 2012
by Maigrets
wiimiii wrote:are there any patches or known conflicts with oblivion intensity? I think there should be, since oblivion intensity incorporates realswords, and wac says dont install real swords. Does the bashed patch fix the glitch?
Sorry no-one has replied but you answered your own question I think. It's also not a glitch when you're using mods that are not intended to work together unless you feel like doing some heavy editing.

Otherwise, as with other questions in this specific thread, you'll need to wait until another user comes along with experience of the mods you want to use together as it's not supported by Waalx or the staff of this forum. See the first post for further info.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 26th, 2012
by Gekko64
hi, I'm looking at anohosikara's awesome FCOM-overspawn patch and I have a couple questions:

1) he talks about a bug with Wrye Bash that makes it so you have to rebuild your patch TWICE for this to work. can someone elaborate?

2) he lists WAC - TCOS and some bash tags for it, BUT the compatibility patch for it is no longer available: can it still be used together with FCOM with the proper bash tagging he suggests, or would you suggest dealing down the mod greed a bit and going with Overspawn only instead? ;)


thanks in advance for the help and long live WAC!! :)

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 26th, 2012
by Maigrets
hi, I'm looking at anohosikara's awesome FCOM-overspawn patch and I have a couple questions:
Probably the best idea would be to send Anohosikara a PM. He posts here on a semi regular basis and he would be the one to tell you about his own patch. If he has his forum settings so that he receives an email for PM notification it shouldn't be long before you get an answer.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 26th, 2012
by Gekko64
will do, thanks maigrets!

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 27th, 2012
by anohosikara
Hello Gekko64.
Do not know the meaning but try to machine translation. Hahaha. :grin:

Tower of Babel is bad. :hang: People will rush to war by mistake a red flag and white flag.

I answer here because the topic of WAC - OverSpawnSeries.

1: You please do Rebuild Pacth. once again. LeveledList is not mixed once.
(Rebuild Pacth of Wrye Bash may only once does not mix properly the new LeveledList.
I have confirmed it many times in TES4Edit. Will be mixed well in a second Rebuild Pacth.
Since I'm using Wrye Bash290, there is a possibility in the new version has been fixed.)

2: [BUT the compatibility patch for it is no longer available]
Please explain in detail.

Thank you for your induction, Maigrets.

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 27th, 2012
by Gekko64
thanks anohosikara!

about 2:

the previous download ("WAC - ItemLootFix4v1.0b(20110917 v1.2.5).7z") contained:
WAC - Crowded Roads Revisited Fix4v1.0b.esp
WAC - Dead Knights Fix.esp
WAC - ItemLootFix4v1.0b.esp
WAC - ItemLootFix4v1.0bFran.esp
WAC - ItemLootFix4v1.0bMMMorFCOM.esp
WAC - ItemLootFix4v1.0bOOO.esp
WAC - ItemLootFix4v1.0bOWCND.esp
WAC - ItemLootFix4v1.0bVNT.esp
WAC - NoMapMarker.esp
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bOWCND ILF.esp
WAC - OverSpawn4v1.0bOWCND.esp
WAC - TCOSFix4v1.0b.esp
WAC - WeaponReachMOBS.esp

Whilst the file on 4shared ("WAC - OverSpawnSeries(20120112版).7z") contains:
WAC - OverSpawn4v1.0bFCOM.esp
WAC - OverSpawn4v1.0bFran.esp
WAC - OverSpawn4v1.0bOOO.esp
WAC - OverSpawn4v1.0bTIE.esp




about this you said:


"Hi,Dragon32.

I got the permission of Waalx is "WAC - OverSpawnSeries" only.
This forum is not speaking about other MOD. "


so, WAC - TCOSFix4v1.0b.esp is no longer available.


but, in WAC - OverSpawnSeries(20120112版).7z readme you list WAC - TCOS and some bash tags for it.


so now I don't know if WAC - TCOS works good with FCOM even without the WAC - TCOSFix4v1.0b.esp and the WAC - ItemLootFix4v1.0bMMMorFCOM.esp



I also don't know if WAC - Dead Knights and WAC - Crowded Roads Revisited work good with FCOM even without WAC - Crowded Roads Revisited Fix4v1.0b.esp and WAC - Dead Knights Fix.esp



also, I am using English language Oblivion, does the patch work good with it or do I need japanese language Oblivion version?


Thank you very much for helping! :)

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 27th, 2012
by anohosikara
I've made alterations can also be used in the English version of Oblivion.
Japanese version of Oblivion does not need.
(If your Japanese is required. :D )

You to use the WAC - ItemLootFix is free, In this forum I do not talk of WAC - ItemLootFix.

I will send a PM to you later.
Please wait a little because I am busy at work. astar

Re: Getting WAC to Work With Overhauls and Other Mods.

Posted: April 27th, 2012
by anohosikara
I sent a PM.

I was very tired. :ninja: :ninja: :ninja: