@SMB92: you're not supposed to use FCOM - Realswords and WAC together, as WAC already includes the former
anohosikara beat you to the FCOM - WAC patch by the way, so perhaps you should focus on something else
a couple suggestions : 1) UL brena river ravine + wac patch ( there's a land tear at the mouth of the river where the gnoll camp is )
2) a patch for WAC - Player Summons and MMM/FCOM that also adds MMM summons ( it's unfair that you can summon WAC creatures and not MMM ones )
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@everyone else ( especially anohosikara
)
I'm trying to understand what exactly WAC - Horses.esp does, since it comes with NO description.
I want to make sure it works fine with MMM - Slofs horses complete.esp and Marts Monster Mod - DLCHOrseArmor+Slof.esp
WAC - Horses is bash mergeable, so it's not adding things but merely CHANGING things.
it also has delev and relev tags, so it means it's dealing with leveled lists ( for WAC horses in the wilderness I guess ? )
and it has graphics tag, which means it's changing existing models to use new graphics.
so... any idea if this will conflict with MMM slofs horses complete and MMM - DLCHorseArmor+Slof ? I think it depends on wether or not it modifies WAC horses only, or also vanilla horses ( which would override MMM slof horses+armor )
also, are FCOM addons compatible with your FCOM - WAC patch?
like for example the AGEHA FCOM by Xtudo
http://www.tesnexus.com/downloads/file.php?id=26486
thanx in advance