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Re: Your Essential Skyrim Mods

Posted: June 15th, 2013
by Fessels
Yeah i know that ENB, i used it for a while last year. But i do not think that it is wise to use it together with Summer Skyrim 3 / Summer Skies / RLO and Imaginator. I have a feeling that would bring to much colour to the game...even for my taste. :) But it is really good indeed, and while using it i did not notice any loss of FPS. ( At least as far as i could tell at that time. )

Re: Your Essential Skyrim Mods

Posted: June 27th, 2013
by Maigrets
I found something today that you probably already know, but it's an ini tweak to help with script overload if using several mods that are script heavy, especially combat mods. I sometimes find that just when I'm about to engage melee combat in particular, the game pauses or stutters which sometimes results in me dying when it recovers. Whether this is to do with scripts in my game I'm not sure, but as I use SkyRe along with a number of other heavily scripted mods, it's quite possible. The replies on this page are positive about it so it has to help in some way if not fix the issue.

http://skyrim.nexusmods.com/articles/1153//?

Code: Select all

Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim.

In Skyrim.ini add/edit:

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
There's also another ini tweak I had been searching for to improve arrow aim and flight. Also for bolts if using crossbows.

Code: Select all

Better Aiming - These tweaks will help improve aim and range with bows and crossbows.

Add/edit in Skyrim.ini:

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

[Actor]
fVisibleNavmeshMoveDist=12288.0000
At the time of typing this I haven't actually played the game to see if it changes anything but am about to. I thought I'd post them even if everyone already knows. :) I'll be happy if it does help my game so I can keep all these mods I can't play without...lol.

Re: Your Essential Skyrim Mods

Posted: June 27th, 2013
by Fessels
Yeah i have been using both of those tweaks for some time now, and i get the feeling that the script lag edit does lessen it but completely. And the arrow aim tweak...well it could be my imagination, but i do seem to be able to hit better and further then with out them.

Re: Your Essential Skyrim Mods

Posted: June 28th, 2013
by Maigrets
Fessels wrote:Yeah i have been using both of those tweaks for some time now, and i get the feeling that the script lag edit does lessen it but completely. And the arrow aim tweak...well it could be my imagination, but i do seem to be able to hit better and further then with out them.
I knew about the combat tweak before but never bothered to add it until recently when I noticed arrows not reaching their target or falling to the ground sometimes. The script tweak is something I wouldn't have thought to look for though and after playing last night with it I'm pretty sure it has made a big difference.

I don't fast travel that often and even less now with MT and the other assorted enemies that spawn when you arrive, but I did FT to Dawnstar to get rid of a minor quest that had been hanging around for ages. On arrival I faced a Darkwing Dragon, two Gibbering idiots who transformed to werebears and are very tough at level 54, Elite Vigilants AND Cultists. They were just the the ones I noticed in the confusion. Plus the Khajiit caravans were there as well as the Dawnstar guards and citizens, so fighting and avoiding friends was a bit of a trial. I wish I had thought to take a screenshot.

Considering all the action and spells flying it all went well, whereas sometimes with big fights like that my game crashes. Not often, but I always expect it to especially with scripted people transforming to beasts, a heap of NPC's and a massive dragon spraying everything with fireballs and lava.

This was on the way from the ship back to Dragons Bridge for the Meresis mod which so far has been amazing. I'm in the mansion at the moment. The voice acting is the best I've heard in a mod and better than Bethesda's in many cases. The fellow who does Pelagius III should have done Cicero and sounds more convincing as a madman IMHO. He sounds more naturally mad :grin: whereas Cicero sounds forced and ridiculous to me.

Re: Your Essential Skyrim Mods

Posted: June 28th, 2013
by Fessels
Maigrets wrote:I knew about the combat tweak before but never bothered to add it until recently when I noticed arrows not reaching their target or falling to the ground sometimes. The script tweak is something I wouldn't have thought to look for though and after playing last night with it I'm pretty sure it has made a big difference.
Yeah that is my impression as well.
Maigrets wrote:I don't fast travel that often and even less now with MT and the other assorted enemies that spawn when you arrive, but I did FT to Dawnstar to get rid of a minor quest that had been hanging around for ages. On arrival I faced a Darkwing Dragon, two Gibbering idiots who transformed to werebears and are very tough at level 54, Elite Vigilants AND Cultists. They were just the the ones I noticed in the confusion. Plus the Khajiit caravans were there as well as the Dawnstar guards and citizens, so fighting and avoiding friends was a bit of a trial. I wish I had thought to take a screenshot.

Considering all the action and spells flying it all went well, whereas sometimes with big fights like that my game crashes. Not often, but I always expect it to especially with scripted people transforming to beasts, a heap of NPC's and a massive dragon spraying everything with fireballs and lava.
In a hectic fight like that it is only normal not to take a screenshot or two. You and your followers are to busy to stay alive. As for the scripted people and such...yeah i think that is a problem every one who uses mods will face sooner or later.
Maigrets wrote:This was on the way from the ship back to Dragons Bridge for the Meresis mod which so far has been amazing. I'm in the mansion at the moment. The voice acting is the best I've heard in a mod and better than Bethesda's in many cases. The fellow who does Pelagius III should have done Cicero and sounds more convincing as a madman IMHO. He sounds more naturally mad :grin: whereas Cicero sounds forced and ridiculous to me.
See i told you so, good to see you like it as well. :)


But personally i have not been in the best of moods since yesterday afternoon. Some how malware got right through my security, and i was able to clean it. But even after scanning with Malwarebytes Anti-malware and Comodo Anti Virus i could not be certain that nothing else was left behind that can not be detected by both programs. So i restored my system but that backup only hat Skyrrim installed with the DLC's and no mods, so i lost my entire game from Nydaoni. ;-(( I am not really in the mood to restart her yet again, so i will start thinking about another character. Although i know very well that we can not protect our computers for 100%, i have tightened my security today so hopefully it will now be at least extremely difficult for something to get through.

Re: Your Essential Skyrim Mods

Posted: June 29th, 2013
by Maigrets
In a hectic fight like that it is only normal not to take a screenshot or two. You and your followers are to busy to stay alive. As for the scripted people and such...yeah i think that is a problem every one who uses mods will face sooner or later.
Lol...I've done it before though. I usually wait until everyone is in a good position then stop it all with tfc 1. It also helps to make sure I'm not in a position to get hit when I start the action up again.
See i told you so, good to see you like it as well. :)
I had to stop playing last night because I got stuck on the scene in the ruined city where you keep running towards the door and it keeps moving away. I eventually read through the comments to find out how to pass it. ;-(( Boy, do I feel stupid for not even thinking about running backwards.

I get an Indiana Jones feel in the old city...lol. It's so well done and so beautiful. Reminds me of South American ruins..Aztecs or Incas for example.

But personally i have not been in the best of moods since yesterday afternoon. Some how malware got right through my security, and i was able to clean it. But even after scanning with Malwarebytes Anti-malware and Comodo Anti Virus i could not be certain that nothing else was left behind that can not be detected by both programs. So i restored my system but that backup only hat Skyrrim installed with the DLC's and no mods, so i lost my entire game from Nydaoni. ;-(( I am not really in the mood to restart her yet again, so i will start thinking about another character. Although i know very well that we can not protect our computers for 100%, i have tightened my security today so hopefully it will now be at least extremely difficult for something to get through.
I can only imagine how you feel after that. :-( It seems like Nydaoni is being toyed with by the Eight. Image

I consider myself lucky as far as malware goes since I only use Microsoft Security Essentials and Malwarebytes. I haven't had any problems for at least a couple of years and I use NoScript and AddBlock for Firefox as well.

It's been said before by many, but people who write this "garbage ware" need to be drawn and quartered and never have access to a computer again. I guess it also helps to have no conscience.

Re: Your Essential Skyrim Mods

Posted: June 29th, 2013
by Fessels
Maigrets wrote:Lol...I've done it before though. I usually wait until everyone is in a good position then stop it all with tfc 1. It also helps to make sure I'm not in a position to get hit when I start the action up again.
Yeah it can be done that is for sure. But many times during hectic fights like that i personally am so concentrated on the fight that i forget about screenshots...well most times that is. :)

Maigrets wrote:I had to stop playing last night because I got stuck on the scene in the ruined city where you keep running towards the door and it keeps moving away. I eventually read through the comments to find out how to pass it. ;-(( Boy, do I feel stupid for not even thinking about running backwards.
LoL i was stuck at that point as well, went through that door around ten times before i started digging for a possible solution. :)
Maigrets wrote:I get an Indiana Jones feel in the old city...lol. It's so well done and so beautiful. Reminds me of South American ruins..Aztecs or Incas for example.
I like how the author added those enemies, i did not expect them at first...and the locked doors riddle is well made as well.
Maigrets wrote:I can only imagine how you feel after that. :-( It seems like Nydaoni is being toyed with by the Eight. Image

I consider myself lucky as far as malware goes since I only use Microsoft Security Essentials and Malwarebytes. I haven't had any problems for at least a couple of years and I use NoScript and AddBlock for Firefox as well.

It's been said before by many, but people who write this "garbage ware" need to be drawn and quartered and never have access to a computer again. I guess it also helps to have no conscience.
Well i now use the latest version of Comodo Internet Security, and of course Malwarebytes and Spyware Blaster. Also i use Google Chrome with Adblock, Chrome now gets cookie and script protection from Spyware Blaster. And i installed Microsofts EMET v3.0. The odd thing was that i got infected on a news page that i frequently visit. After the infection i warned that site of what hat happened, and after they hat investigated it, they found out that some how some one hat placed a photo that hat the Trojan. ( They said it was a Trojan, but that does not matter, an infection is an infection. )

Re: Your Essential Skyrim Mods

Posted: June 29th, 2013
by Maigrets
Well i now use the latest version of Comodo Internet Security, and of course Malwarebytes and Spyware Blaster. Also i use Google Chrome with Adblock, Chrome now gets cookie and script protection from Spyware Blaster. And i installed Microsofts EMET v3.0. The odd thing was that i got infected on a news page that i frequently visit. After the infection i warned that site of what hat happened, and after they hat investigated it, they found out that some how some one hat placed a photo that hat the Trojan. ( They said it was a Trojan, but that does not matter, an infection is an infection. )
Yes it can happen on any site unfortunately. That's why I refuse to disable AdBlock and NoScript on the Nexus, or any site for that matter. I know the Nexus needs funds from Ads but I don't need malware and they have been infected a number of times. Besides it's barely usable a lot of the time these past few months, and weekends are so terrible that I've started to not bother to continue trying as I'm sick of the gateway errors and connection resets.

Re: Your Essential Skyrim Mods

Posted: July 13th, 2013
by Maigrets
Current Load Order. I'm waiting for the new Immersive Creatures but I think I'll have to strat with the current one and update it when it's released. After spending a couple of hours rearranging my mods I want to see if the game actually runs...lol, and make my character.

I ended up removing Warburg's 3D Paper map. I like it but it's hard on my eyes...lol Forgot to add Falskaar after all that but it can wait 'til I get out of character creation.

Active Mod Files:
spoiler:
[xml]
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 ApachiiHair.esm
06 ApachiiHairFemales.esm
07 ClimatesOfTamriel.esm
08 Lanterns Of Skyrim - All In One - Main.esm
09 SPIKE.esm
0A Solstheim Climate Overhaul.esm
0B NewStyleEyes.esm
0C Unofficial Skyrim Patch.esp [Version 1.3.2c]
0D Unofficial Dawnguard Patch.esp [Version 1.2.3]
0E Unofficial Hearthfire Patch.esp [Version 1.1.1]
0F Unofficial Dragonborn Patch.esp [Version 1.0.3]
10 83Willows_101BUGS_V4_HighRes.esp
11 Birdsofskyrim.esp
12 Chesko_WearableLantern.esp
13 CS_TagAndTrack.esp
14 ExpandedJewelryCrafting.esp
15 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp
16 Book Covers Skyrim.esp
17 Lost Art of the Blacksmith.esp
18 MissingTotemPuzzlePillars.esp
19 Point The Way.esp [Version 1.0.1a]
1A Prides of Skyrim.esp
1B Radiant and Unique Potions and Poisons v2.0 non glow.esp
1C SabreFurBag.esp
1D SeverinManorImprovements.esp
1E skyBirds - Airborne Perching Birds.esp
1F Skyrim Immersive Creatures.esp [Version v6.0]
20 Skyrim Immersive Creatures - DLC2.esp [Version v6]
21 Skyrim Flora Overhaul.esp
22 Unique BOOZE Bottles.esp
23 Valdacil's Item Sorting - Soul Gems.esp
24 Valdacil's Item Sorting - Potions.esp
25 Valdacil's Item Sorting - Books.esp
++ Valdacil's Item Sorting - Smithing Smelter Categories.esp
26 Convenient Horses.esp
27 Character Creation Overhaul.esp
28 IMAGINATOR - Visual Control for Skyrim.esp
29 RaceMenu.esp
2A SkyUI.esp
2B 1nivPantsArmor.esp
2C Andragorn_Weapons.esp
2D Archer's.esp
2E Cloaks.esp
2F 1nivWICCloaks.esp [Version 2.3]
30 1nivWICSkyCloaksPatch.esp [Version 2.3]
31 DreamBurrowsRegalAssassin.esp
32 Earrings Set1.esp
33 hothtrooper44_ArmorCompilation.esp
34 Insanity's Shields.esp [Version 1.1]
35 LadyKdCirclets.esp
36 MageBackpack_byTumbajamba.esp
37 nordicrangerarmor.esp
38 SabreCat_Gear.esp
39 SabrecatGear_AncientArmorVs_wFix.esp
3A ScoutArmor.esp
3B TrissArmorRetextured.esp
3C UniqueBows.esp
3D WestWindMisfit.esp
3E DeadlyDragons.esp
3F SkyRe_Main.esp
40 SkyRe_Combat.esp
41 SkyRe_EncounterZones.esp
42 SkyRe_EnemyAI.esp
43 SkyRe_EnemyScaling.esp
44 SkyRe_HelmlessPerks.esp
45 Inconsequential NPCs.esp
46 Inconsequential NPCs - Enhancement.esp
47 My Home Is Your Home.esp
48 RiversideLodge.esp [Version 1.3.3]
49 Run For Your Lives.esp [Version 1.2.2]
4A When Vampires Attack.esp [Version 1.0.2]
4B Solstheim - The Lost Levels.esp
4C The Paarthurnax Dilemma.esp [Version 1.2.4]
4D AchieveThat.esp
4E FA Guard Helmet.esp
4F Guard Dialogue Overhaul.esp
50 HorsesGoneWild.esp [Version 1.4]
51 Immersive Weapons.esp
52 JumpHigher_130.esp
53 Merchants Reply Only With Take A Look.esp
54 SFO - Expanded Diversity.esp
55 dD - Enhanced Blood Main.esp
56 dD-Dragonborn-Dawnguard-EBT Patch.esp
57 SPTUnlimitedAmulets.esp [Version 1.0]
58 SPTUnlimitedRings.esp [Version 1.0]
59 TheChoiceIsYours.esp
5A aMidianborn_Skyforge_Weapons.esp
5B RavenRockExpanded.esp
5C FootstepsSoundsOverhaul.esp
5D EnhancedLightsandFX.esp
5E ELFX - Exteriors.esp
5F ClimatesOfTamriel-Nights-Level-2.esp
60 ELFXEnhancer.esp
61 dD - Realistic Ragdoll Force - Realistic.esp
62 Predator Vision.esp
63 Brevi_MoonlightTales.esp - forgot to remove this for use with WW mastery.
64 BloodmoonRising.esp
65 WerewolfMastery.esp
66 conjure_chest.esp
67 dovahkiinrelax.esp
68 Mighty Magick - Alteration.esp
69 Mighty Magick - Alteration Extras.esp
6A Mighty Magick - Conjuration.esp
6B Mighty Magick - Conjuration Extras.esp
6C Mighty Magick - Destruction.esp
6D Mighty Magick - Dual Casting.esp
6E Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
6F Mighty Magick - Illusion.esp
70 Mighty Magick - Illusion Extras.esp
71 Mighty Magick - Restoration.esp
72 Mighty Magick - Restoration Extras.esp
73 Mighty Magick - Scaling.esp
74 SummonShadowMERCHANT.esp
75 DragonCombatOverhaulDragonborn.esp
76 The Dance of Death - Ultimate Edition.esp
77 CCO - Dynamic Skill Progression.esp
78 Sneak Tools.esp
79 Sneak Tools Vanilla Hoods.esp
7A Sneak Tools Vanilla Masks.esp
7B Improved Dragon Shouts.esp
7C Improved Dragon Shouts - Dragonborn.esp
7D Fh hairs-by zzjay.esp
7E SGHairPack02.esp
7F SGHairPack01.esp
80 SGHairPack04.esp
81 SGHairPack05.esp
82 Improved Eyes Skyrim.esp
83 Children of Skyrim - NORD PRESETS 1-10 v1.1.esp
84 Children of Skyrim - NORD PRESETS 11-20.esp
85 Bretonnia - BRETON PRESETS 1-10 by FastestDog.esp
86 Reduced Distance NPC Greetings.esp
87 kuerteeSimpleMultipleFollowers.esp
88 kuerteeSimpleMultipleFollowers MCM.esp
89 garm_jr_companion.esp
8A erikmature.esp
8B Warhorse Domino.esp
8C Dogs-of-Skyrim.esp
8D Sneaky_Serana.esp
8E Follower Trap Safety.esp
8F FollowerWander2.esp
90 mjhKhajiitSpeak.esp
91 mjhKhajiitSpeakDLC - Dawnguard.esp
92 mjhKhajiitSpeakDLC - Dragonborn.esp
93 CCO - Diverse Races And Genders.esp
94 ethereal_elven_overhaul.esp
95 TTYM - Think to Yourself Messages.esp
96 DartHairColors_Natural.esp
97 No More Glowing Edges Mod.esp
98 DragonBorn Craftable.esp
99 NDranger.esp
9A duhranger.esp
9B ForgottenMagic_Redone.esp
9C WATER.esp
9D WATER Plants.esp
9E WATER DB Waves.esp
9F Atlas Map Markers.esp
A0 Atlas Dawnguard.esp
A1 Atlas Dragonborn.esp
A2 Atlas Compass Tweaks.esp
A3 Bashed Patch, 0.esp
A4 ReProccer.esp
[/xml]

Re: Your Essential Skyrim Mods

Posted: July 14th, 2013
by Maigrets
/rant on

I have to get this off my chest because this crap just pisses me off. What I have to say below applies not only to the mod I'm talking about, but also to others like it.

Sad, sad indeed. :-( I've just been reading the comments on Falskaar and the ignorance of some people never ceases to amaze me. World building, scripting, quest making, NPC routines, new books and storyline etc, etc are things I tried in Oblivion and they gave me more headaches than I care to remember....and I only made small stuff, (tried and unreleased) not an entire DLC sized mod. Yet all this was done by one person over a long span of time.

The main complaint seems to be that there's no "custom" content, as in fancy new armour, weapons and new stuff to kill and that the world looks just like Skyrim. Let's not forget the Alexander did this to try to get a job with Bethesda, using their own resources which is what they would want to see. It seems to me that he accomplished what he set out to do and I for one hope he gets his wish.

Since I've just started a new character I haven't yet started to play it but I'm looking forward to it. In fact I'll probably go straight there soon as I decide for sure what class my character will actually end up being....I change my mind frequently even after planning beforehand...lol. Falskaar doesn't have special level requirements and will play like Skyrim itself. Being in it's own world space means less chance of incompatibility with the Skyrim world...as there are with Dawnguard and some other quest mods.

All in all I'd rather have a new competently built world space with new and interesting quests in a world that is still essentially the land of the Nords, (just in another self contained area,) than more things to kill and ways to do it. It's a welcome change from the next big jiggly boobs and "schlongs" mods and the competition to see who can make the skimpiest gear....male and female.

I'm glad to see Falskaar is getting the attention it deserves though despite the uninformed opinions of people who have no idea what something of this scope entails. One can be a critic without being an expert or even an apprentice in any given field, however "real" critics also know what they are talking about.

/rant off.

Re: Your Essential Skyrim Mods

Posted: July 14th, 2013
by Fessels
I share your feelings about that, i almost lashed out at some but in the end decided not to do so because it would not have ended well for one or more people. ( Me included. ) Alexander worked on Flaskaar for almost two years i believe, and finished something not many would want to...or hat so much patient for it. ( Well his drive is indeed to get a job at Bethesda. :) ) There was one person who hat a problem with the fact that Alexander picked Nords to inhabit Falskaar, because it was his least favourite race. Why is that fool playing Skyrim then i wonder, because it plays in the Homeland of the Nords and you will meet Nords every where? ;-(( ( Yeah there are other races, but still. )


No matter how good a mod is, for many it is still not enough. :x

Re: Your Essential Skyrim Mods

Posted: July 14th, 2013
by Maigrets
I started it tonight and I must say it's magnificent. Even the guards and other NPC's have different dialogue than in vanilla Skyrim. The voice acting is superb and I could listen to the bard in the Inn for ages. His voice is excellent and the songs, (and overall game music) are beautiful.

Reaching the end of the first dungeon was awesome. I went through a portal and was greeted with a great intro to the mod. It has it's own very detailed map and the island itself is huge, probably as big as Solstheim I ended up returning to Skyrim to level up a bit and because I haven't got my FUS RO DAH yet and I need it...lol. You can come and go from Falskaar to Skyrim by boat so it feels like part of the main game rather than a different disconnected world altogether.

Having said that I've now run into a bug with killing the first dragon at Whiterun. He doesn't give me his soul and the guards and Irileth are just cowering in a group by the tower after the fight and I can't speak to them. I've done it 3 times from before going to Whiterun and it's the same every time. Never had a bug with that quest or dragon souls before, so if I can't get it working I might have to start over which I suppose won't be a disaster. If I have to I'll do what I usually do and do that quest straight away instead of wandering off doing other things. I want it to work properly rather than use the console to progress it so there are no bugs down the line.

Re: Your Essential Skyrim Mods

Posted: July 15th, 2013
by Fessels
I hat already expected that Falskaar would be good. :)

As for the dragon not giving it soul, i hat that happen once as well and it turned out to be a mod that made absorbing dragon souls like in the first few bethesda trailers for Skyrim...be the cause of the problem for me. ( Although Irileth and the guards where not cowering in a group for me? ) That being said i remember seeing posts from people who where not using that mod i mentioned here, and they also hat problems with not being able to absorb dragon souls. Makes me think that it could be a vanilla bug of some sort?

Re: Your Essential Skyrim Mods

Posted: July 15th, 2013
by Maigrets
Fessels wrote:I hat already expected that Falskaar would be good. :)

As for the dragon not giving it soul, i hat that happen once as well and it turned out to be a mod that made absorbing dragon souls like in the first few bethesda trailers for Skyrim...be the cause of the problem for me. ( Although Irileth and the guards where not cowering in a group for me? ) That being said i remember seeing posts from people who where not using that mod i mentioned here, and they also hat problems with not being able to absorb dragon souls. Makes me think that it could be a vanilla bug of some sort?
I sorted it out as I mention in my screenshot thread. Not absorbing the soul tuned out to be because somehow the USKP got moved in my load order and I didn't notice. ;-(( The really annoying part was the messed up AI all the way from Dragonsreach to the tower and that took awhile to figure out.

It turns out it's because of When Vampires Attack which doesn't seem to work properly anymore post 1.9 for a lot of people according to the comments, especially if you do that particular quest after level 10 when DG vampires are activated. :???: The NPC's get stuck in the fleeing routine and won't come out of it.

I usually do it early so I never noticed it before.. Now I have the dragon body following me around...lol, but that's "normal" everyday in my Skyrim.

Anyway, I've moved on quite a bit now, and so far so good.

Re: Your Essential Skyrim Mods

Posted: July 15th, 2013
by Fessels
Hmm i have When Vampires attack installed as well, once i continue with Kail i will have to keep an eye on that one then?

Re: Your Essential Skyrim Mods

Posted: July 16th, 2013
by Maigrets
Fessels wrote:Hmm i have When Vampires attack installed as well, once i continue with Kail i will have to keep an eye on that one then?
I have no wish to malign Arthmoor's mod, but from my investigations it seems to be the problem. People also say Whiterun seems to be most affected which is possibly because that's where most people head first of all so it's more noticeable.

I'm not actually blaming the mod so much as there may have been changes made in the 1.9 patch that cause it not to work. Like the facial animations and lip synch bug among others that were known when the patch was in Beta and not addressed. Yet. :arg:

Re: Your Essential Skyrim Mods

Posted: July 16th, 2013
by Fessels
I have no intention to malign Arthmoors work either, he is known to deliver quality mods. So i am certain that when he has the time, and if he can find out why it happens that he will find a solution for it.

Re: Your Essential Skyrim Mods

Posted: July 16th, 2013
by Gekko64
Maigrets, I tried mentioning this to Arthmoor but of course he doesn't have much faith in nexus comments :lol:

Could you post your experience here: http://forums.bethsoft.com/topic/143055 ... d-1/page-2 ?

I'm sure he can fix that if he gets some proper feedback :)

Re: Your Essential Skyrim Mods

Posted: July 17th, 2013
by Maigrets
Gekko64 wrote:Maigrets, I tried mentioning this to Arthmoor but of course he doesn't have much faith in nexus comments :lol:

Could you post your experience here: http://forums.bethsoft.com/topic/143055 ... d-1/page-2 ?

I'm sure he can fix that if he gets some proper feedback :)
Thanks for your efforts but having just read through the Bethsoft thread I can't see any point in commenting there. If I commented, with a good description of what's happening on Nexus it seems I would be ignored as ignorant no matter what because it's "Nexus" and to be taken with a grain of salt, apparently. :-o

So I don't think I'll bother posting on the Beth forums either where I would more than likely be shot down in flames for not knowing what I'm talking about. I've already seen the responses in that thread.

Thanks anyway, but I fixed my game to my satisfaction. :)

Re: Your Essential Skyrim Mods

Posted: July 17th, 2013
by Fessels
Yeah i saw the posts in there as well, and i am some what surprised to see that Arthmoor waves it of like that?