![Smile :)](./images/smilies/icon_cyclops.gif)
That sounds like an epic deal with all those extras.
![Rockin! 'Rock On!'](./images/smilies/buttrock.gif)
![LOL lol](./images/smilies/sign0033.gif)
LoL yeah he does, but it was a preset I found and downloaded and then all I changed in game was the hair. It was originally an almost military short hair and it did not look as good on him in my opinion.Maigrets wrote:Rhaegos is going for the dark and sultry look it seems.![]()
It was a great deal al right.Maigrets wrote:That sounds like an epic deal with all those extras.Will keep you busy for awhile I imagine...
Sometimes it can be worth waiting for Ultimate Editions and getting the extras thrown in. Or of course just buying it again.
Doesn't it show you in your saves like Skyrim and most other games how long you've played? Anyway, it sounds like there's plenty of good content to keep you interested, so that's a great thing.Fessels wrote:I found out that I can see in game how many hours I have played with the new version of Rhaegos, and it is just over 35 hours.
Hmm I actually never checked if the save games show that information in the Main menu, I will have to check that? But yeah I sometimes find quests where I did not expect it.Maigrets wrote:Doesn't it show you in your saves like Skyrim and most other games how long you've played? Anyway, it sounds like there's plenty of good content to keep you interested, so that's a great thing.Fessels wrote:I found out that I can see in game how many hours I have played with the new version of Rhaegos, and it is just over 35 hours.
I assumed that's how it would be set up otherwise you could do everything on your own and the companions would be superfluous. It's made to make you feel part of something and connected to the world, unlike in Bethesda's games where you start as a nobody and end up a nobody.Fessels wrote:LoL yeah but in this game they are needed, because it would be very difficult to play without them. I am pretty sure it can be done, but you would have to know the game and the creatures very well. Besides their personal stories ( With quests attached to it. ) bring a lot of depth to the game in my opinion, and the conversations between companions can be extremely funny to listen at.
That's one of the things I love about the Inigo follower for Skyrim. He's not just a follower and in version 2.0 he has his own quest (currently incomplete) which is very good. He has depth and conversation and other surprises and because of that he feels more like a real person, as much as a computer controlled AI can anyway.And yes you can see the difference between the Skyrim followers and those in DAO very quickly and very good. Even if you only set a DAO followers behaviour then they are already much better then the default companions from Skyrim. ( In my opinion that is. ) Since you can set tactical rules for each DAO companion separately it can be great fun to watch a fight.
Yeah in DAO the main story slowly evolves ( Skyrim does that to, but not as deep and definitely not as great. ) and in order to get your companions to share their stories, you must improve their approval rating of your character. Since they all have different personalities, not all companions react the same to how you end a quest for instance. Also picking the wrong dialogue option during quests or when you talk to a companion in the Parties Camp site can cost you several( Or a lot. ) of approval. But you will find gifts for your companions throughout the game and some merchants also sell a few gifts. Those gifts will improve their approval from 1 point to quit a lot, it depends. But the gifts are not universal so to speak, because each companion has different gifts that He/She/It likes.Maigrets wrote:I assumed that's how it would be set up otherwise you could do everything on your own and the companions would be superfluous. It's made to make you feel part of something and connected to the world, unlike in Bethesda's games where you start as a nobody and end up a nobody.
I enjoyed Inigo a lot in the time I hat him with my Skyrim character, he is indeed very good and I guess it is pretty safe to say that he is the best companion mod for Skyrim.Maigrets wrote:That's one of the things I love about the Inigo follower for Skyrim. He's not just a follower and in version 2.0 he has his own quest (currently incomplete) which is very good. He has depth and conversation and other surprises and because of that he feels more like a real person, as much as a computer controlled AI can anyway.
It does happen that they repeat certain conversations, but they appear to have more dialogue then the default Skyrim characters. So far I can not remember that companions repeated the same conversation during a gaming session so to speak. Now if you exit the game and then play it again the day after or so, then it can happen that you will hear a conversation that they also did the day before. ( But it is definitely not as bad as in other games in my opinion. )Maigrets wrote:Do the followers in Origins repeat themselves ad nauseum, or are their conversations always different? I don't think I could take having a group who continually said the same stupid lines over and over.
That made me laugh for some reason. Firewall....Fereldens version of a Firewall.