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Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 17th, 2015
by Maigrets
Hmm this keeps getting more awkward by the day? What the heck am I doing with my computer to not have so many of the problems other players have? :shock:
Well, everyone has different systems so that's possibly part of it. The crashes usually happen when the demons spawn however tonight it was just standing still with no enemies around. A number of people in the Skip the Fade mod thread also said the fight with the Sloth Demon at the end is very crash worthy, especially when he changes form.
Well I was ( Still am actually. ) a big fan of the Baldurs Gate / Icewind Dale / Diablo franchise so I am very much used to labyrinthine type levels in games.
Yeah, I'm not into those games at all. I don't mind mazes and such when they have a purpose, but I had to read up on the Fade quest to see how much I had to go and there's a LOT. But, most of it until the Companion's Nightmares is just wandering around and finding the stat boost fonts and some Codex entries. The Skip mod just bypasses that part and goes straight to the companions part, then the Boss fight, so I only miss the boring parts. :) I still get the stat boosts, and codex entries, plus the shape changes for the Boss fight.
As mentioned above I am very much used to that type of levels so personally I do not see them as such any more. Dungeons in DAO can and will quit often have more then one level, and passages but I have no idea whether you would see those as labyrinthine type levels. ( I wish I hat known before. ) But now that I know about the fact that you do not like labyrinthine type levels .... be warned then about the quest line in Orzammar. It is most likely one of the longest quest lines and definitely has labyrinthine type levels. But it is better any way to not do the Orzammar quest line before level 18+, so that part of the game should not be a concern for you for some time. :)
Caves and dungeons are a bit different than a long level where everything is red and yellow, or sickly green and has lots of blurring that's tiring on the eyes. I imagine the caves and dungeons have more interesting things to look at, but I've yet to see inside a dungeon in the game.

My main issue is the crashes though. If I could get through the Fade without that I would go ahead and do it all.

Also, I'm going to see if I can find a Youtube video that's of good enough quality to show you the blur so you can see it....lol

Out of interest do you have "Frame-buffer effects" in video options turned off, because that will remove the blur as I discovered in this thread. That would make it look even worse in my opinion.
http://forum.bioware.com/topic/435253-a ... -the-fade/


EDIT: This video, even though he's playing on console, is exactly what it looks like for me, maybe a bit less for him since PC renders it more. He and some of the commenters, aren't enjoying it either....lol

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 17th, 2015
by Fessels
Maigrets wrote:Yeah, I'm not into those games at all. I don't mind mazes and such when they have a purpose, but I had to read up on the Fade quest to see how much I had to go and there's a LOT. But, most of it until the Companion's Nightmares is just wandering around and finding the stat boost fonts and some Codex entries. The Skip mod just bypasses that part and goes straight to the companions part, then the Boss fight, so I only miss the boring parts. :) I still get the stat boosts, and codex entries, plus the shape changes for the Boss fight.
That is true, not every system is the same. And that is a good thing that you get all the boosts and such, despite jumping directly to the companion nightmares parts.
Maigrets wrote:Caves and dungeons are a bit different than a long level where everything is red and yellow, or sickly green and has lots of blurring that's tiring on the eyes. I imagine the caves and dungeons have more interesting things to look at, but I've yet to see inside a dungeon in the game.
Oh yeah they do most times. ( At least I think so. :) )
Maigrets wrote:My main issue is the crashes though. If I could get through the Fade without that I would go ahead and do it all.
Well I did get through 3 times without a crash, but that brings us to the first quote part of your previous post. :)
Maigrets wrote:Also, I'm going to see if I can find a Youtube video that's of good enough quality to show you the blur so you can see it....lol

Out of interest do you have "Frame-buffer effects" in video options turned off, because that will remove the blur as I discovered in this thread. That would make it look even worse in my opinion.
http://forum.bioware.com/topic/435253-a ... -the-fade/


EDIT: This video, even though he's playing on console, is exactly what it looks like for me, maybe a bit less for him since PC renders it more. He and some of the commenters, aren't enjoying it either....lol
spoiler:


I first looked at the video and that looked ugly already. Then I checked the setting you mentioned and I have it deactivated indeed, so I activated it and loaded up two Fade save games in a row ...
spoiler:
Image

Image
After that I loaded up some more save games and then was quickly reminded why I deactivated "Frame-buffer effects" ... it increased the loading times of save games quit a lot on my computer and area's like Ostagar got even more lag. So thanks to your question I know now why I did not get the blurriness, while you and others did? It also makes me glad I did not get that because my migraine would spontaniously erupt after having to look at that constantly ripling blur effect ... * BARF *.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 18th, 2015
by Maigrets
After that I loaded up some more save games and then was quickly reminded why I deactivated "Frame-buffer effects" ... it increased the loading times of save games quit a lot on my computer and area's like Ostagar got even more lag. So thanks to your question I know now why I did not get the blurriness, while you and others did? It also makes me glad I did not get that because my migraine would spontaniously erupt after having to look at that constantly ripling blur effect ... * BARF *.
Yeah...I don't know what other effects would be missing from the rest of the game by deactivating that option, but I might do that just for the fade sections. The game looks spectacular IMO considering it's a number of years old now, and that's even before adding mods. Character and NPC models are some of the best I've seen, but it's the content that is continually amazing me.

My loading times are pretty quick and the only lag I've had is near the bridge at Lothering when exiting to go to Redcliffe. No idea why as it's really no different to other bridges and there's less going there on as well.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 18th, 2015
by Fessels
Maigrets wrote:Yeah...I don't know what other effects would be missing from the rest of the game by deactivating that option, but I might do that just for the fade sections. The game looks spectacular IMO considering it's a number of years old now, and that's even before adding mods. Character and NPC models are some of the best I've seen, but it's the content that is continually amazing me.

My loading times are pretty quick and the only lag I've had is near the bridge at Lothering when exiting to go to Redcliffe. No idea why as it's really no different to other bridges and there's less going there on as well.
The game is amazing indeed. As for the loading times ... well after I deactivated "Frame-buffer effects" the loading times became quick for me as well. The lag I get is only in certain area's, and even then mostly in parts of that area. Except for Ostagar, there I always have some lag, but that is practically solved by zooming out all the way. :)

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 18th, 2015
by Maigrets
Well I got through the Fade without any issues, saved Connor, and enlisted the mages in the war. At the moment I have a puzzle to solve to get Shale activated which will be on tomorrow's agenda. I like those old style tile puzzles. I used to buy the small hand held ones when I was a kid...lol. They didn't have flaming tiles though. :grin:

Tonight we killed a dragon. It's Morrigan's quest where she asked me to kill her "mother" Flemmeth. I'm still playing on easy, mainly because I forgot to change it, and we still had four tries to kill her. If I had had some kind of fire protection it would have been easier, but I have Blood Magic and those spells actually help quite a lot. Plus, I use Frost. Wynne was a great help in the fight as well and even when we won it was only myself and Wynne left alive.
Flemmeth rises
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Victory
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Moonlit
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Sten and Cerebus have a staring contest. I'm not too keen on Sten and hardly ever take him out. Perhaps if I did I would get to know him, but it's a bit of an effort since he's so taciturn.
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Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 18th, 2015
by Fessels
Yeah Flemmeth is definitely not easy, but the High Dragon Fights are optional. So unless you except quests like the one from Morrigan ( Or the Arch Demon. ) then you can chose not to fight them. The High Dragon from the Sacred Ashes quest line is even more dangerous then Flemmeth, but you need to use the gong to call that High Dragon. So as long as you do not use the gong you will be save. :)

The Calanhad Docks view on the Circle tower is quit a beautiful view indeed. As for Sten ... well that is typical behaviour for his people. :grin: I usually only take him in the active group if I need a more dangerous Tank then Alistair. Because despite his view on Ferelden and its inhabitants, he is a wrecking ball with the right two handed weapon. But if you already do not like Sten, then I wonder how you will react to Oghren. :twisted:

As for the puzzle in that basement ... it can be quit annoying, it took quit a few reloads before I some how solved it. Cerebus looks good with that Kaddis.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 19th, 2015
by Maigrets
Fessels wrote:Yeah Flemmeth is definitely not easy, but the High Dragon Fights are optional. So unless you except quests like the one from Morrigan ( Or the Arch Demon. ) then you can chose not to fight them. The High Dragon from the Sacred Ashes quest line is even more dangerous then Flemmeth, but you need to use the gong to call that High Dragon. So as long as you do not use the gong you will be save. :)
I didn't expect to be able to kill her at all, even on easy actually. Even if I had sided with her, took the Grimoire and then lied to Morrigan I would have felt bad about it. Morrigan and Daeralle have an affinity as mages...lol. Neither are truly evil, but they are ruthless, and can be compassionate when it suits them. Morrigan doesn't let it show, and I doubt she would want anyone to know, but I think she may have a soft spot in her heart...hiding somewhere. :grin:

As far as difficulty goes I'll probably put it back on Normal, but no higher as this game seems to have some balance issues with difficulty spikes. I play Dark Souls and that's about as hard as it gets and I love it, but I don't see myself enjoying this style of combat on Hard. It's still frustrating at times when there's a group and I can't differentiate the enemy from my guys when they all bunched up, or I can't find my cursor even though I installed a mod to make it more visible.

For me, this game is more about the story and interaction with companions and NPC's than the combat. Pausing every second and micro-managing is not for me. As long as my party can do their thing with the tactics and gear I give them I'm happy, and so far it's working.
The Calanhad Docks view on the Circle tower is quit a beautiful view indeed. As for Sten ... well that is typical behaviour for his people. :grin: I usually only take him in the active group if I need a more dangerous Tank then Alistair. Because despite his view on Ferelden and its inhabitants, he is a wrecking ball with the right two handed weapon. But if you already do not like Sten, then I wonder how you will react to Oghren. :twisted:
Well, that might be different as Oghren is a Dwarf and expected he wouldn't be very friendly to humans or elves and he probably has his reasons. I haven't met him yet though. I don't expect Sten to be extra talkative, but he's very robotic and doesn't inspire me to care about him. I have a lot of gifts in my Inv though so that might get him to open up a bit....but bribery isn't in my nature. :-(

Sometimes I want to swap out Alistair anyway as he gets in the way of Daeralle showing his true colours without whining about it, but now I have to find his sister, but that can wait a little while. I can already tell he will be king someday. He just needs to grow up a bit.

I have Zevran in my party now. I do like him, and his accent. He's honest about his past and intentions and I believe he has a kind of honour. As long as I need his help, he will be trustworthy. After that he is free to choose his own path.
As for the puzzle in that basement ... it can be quit annoying, it took quit a few reloads before I some how solved it. Cerebus looks good with that Kaddis.
Yeah, I might change Cerebus' texture as the Kaddis doesn't show up very well with the Hyena one. In the cutscene it's easily seen as in the screenshot, but not in game. I wonder how the white texture will look...hmmm

This might help with the tile puzzle:

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 19th, 2015
by Fessels
Maigrets wrote:I didn't expect to be able to kill her at all, even on easy actually. Even if I had sided with her, took the Grimoire and then lied to Morrigan I would have felt bad about it. Morrigan and Daeralle have an affinity as mages...lol. Neither are truly evil, but they are ruthless, and can be compassionate when it suits them. Morrigan doesn't let it show, and I doubt she would want anyone to know, but I think she may have a soft spot in her heart...hiding somewhere. :grin:
That is exactly why I like Morrigan myself. :)
Maigrets wrote:As far as difficulty goes I'll probably put it back on Normal, but no higher as this game seems to have some balance issues with difficulty spikes. I play Dark Souls and that's about as hard as it gets and I love it, but I don't see myself enjoying this style of combat on Hard. It's still frustrating at times when there's a group and I can't differentiate the enemy from my guys when they all bunched up, or I can't find my cursor even though I installed a mod to make it more visible.
That is a good idea to keep it at Normal as long as you are not used to how the game works in certain area's. Higher difficulties can always be chosen if or when you replay the game.
Maigrets wrote:For me, this game is more about the story and interaction with companions and NPC's than the combat. Pausing every second and micro-managing is not for me. As long as my party can do their thing with the tactics and gear I give them I'm happy, and so far it's working.
Well the more tactic slots you get and get the better equipment then you should not have to pause the game as much.
Maigrets wrote:Well, that might be different as Oghren is a Dwarf and expected he wouldn't be very friendly to humans or elves and he probably has his reasons. I haven't met him yet though. I don't expect Sten to be extra talkative, but he's very robotic and doesn't inspire me to care about him. I have a lot of gifts in my Inv though so that might get him to open up a bit....but bribery isn't in my nature. :-(
Just wait and see with Oghren. :) As for bribery ... I can not force any one of course but I do not think you will have much of a choice, giving gifts is the most reliable and fastest way to get their approval up. And each companion has a personal quest line as well, which as far as I know requires reasonably high approval. Also some companions require more careful attention then others. ( Like Shale. )
Maigrets wrote:Sometimes I want to swap out Alistair anyway as he gets in the way of Daeralle showing his true colours without whining about it, but now I have to find his sister, but that can wait a little while. I can already tell he will be king someday. He just needs to grow up a bit.
As I mentioned before ... he behaves more like a whining fool later in the game then you would expect for a combat hardened Grey Warden. Whether he becomes King or not totally depends on the choices you make in the game, so it is by no means certain he will be king yet. ( Although Arl Eamon would like to see that. )
Maigrets wrote:I have Zevran in my party now. I do like him, and his accent. He's honest about his past and intentions and I believe he has a kind of honour. As long as I need his help, he will be trustworthy. After that he is free to choose his own path.
Yeah Zevran is indeed all of that, but I do not think I will take him in my active group any time soon this play-through. I mean I like him a lot better then Alistair but there are already two Rogue's and one Assassin in the group. Leliana as a Rogue/Bard and Zhai as the Rogue/Assassin. Then again Zhai is an Elf so who knows. :)
Maigrets wrote:Yeah, I might change Cerebus' texture as the Kaddis doesn't show up very well with the Hyena one. In the cutscene it's easily seen as in the screenshot, but not in game. I wonder how the white texture will look...hmmm

This might help with the tile puzzle:
Well you can always try a white Kaddis, but I do not know if that one would jump out more so to speak on the Hyena print fur. As for the video, thanks that will certainly help out the next time. :)

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 19th, 2015
by Maigrets
That is a good idea to keep it at Normal as long as you are not used to how the game works in certain area's. Higher difficulties can always be chosen if or when you replay the game.
I doubt I will go above Normal...lol. It's like Skyrim and it's so called Legendary mode (without mods). Enemies become ridiculous damage sponges and the player is handicapped. It might be different in a game of skill, which DA:O is to a point, but as far as combat goes I think I've got a pretty good handle on it, except when I sometimes admittedly get confused in multiple enemy fights.

I'm a fast learner and I study how things work... :) I've worked out tactics well enough to keep myself and followers alive in most situations, how to allocate stats, and I know what gear to give companions. Except for the combat style, none of this is new to me. It's an rpg. :P
Well the more tactic slots you get and get the better equipment then you should not have to pause the game as much.
lol I don't pause the game at all in combat. Haven't found it to be necessary, even at higher difficulty. I make sure my team is all kitted out as we leave camp, or if I find new gear along the way I may change them a bit.
Just wait and see with Oghren. :) As for bribery ... I can not force any one of course but I do not think you will have much of a choice, giving gifts is the most reliable and fastest way to get their approval up. And each companion has a personal quest line as well, which as far as I know requires reasonably high approval. Also some companions require more careful attention then others. ( Like Shale. )
I realize all of that. I was talking about Sten before. I feel as if I have to bribe him to like me because I took an instant dislike to him, or not so much dislike, but I didn't warm to him at all. I don't have to do his quest either if I don't want to as I don't think it makes an impact on the actual game. But, as I said I'm probably going to swap Alistair out for a bit, so I might see what Sten is all about.

I've already done Morrigan's quest and I have Alistair's in my log because they both think I'm pretty cool. astar I just need the triggers for the others who also like me well enough, because I've showered them with gifts, and apparently made the correct choices in some quests to also gain approval.. :grin: It's a game mechanic after all, and I only really need the approval of the companions I like and want to use for the most part.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 19th, 2015
by Fessels
Maigrets wrote:I doubt I will go above Normal...lol. It's like Skyrim and it's so called Legendary mode (without mods). Enemies become ridiculous damage sponges and the player is handicapped. It might be different in a game of skill, which DA:O is to a point, but as far as combat goes I think I've got a pretty good handle on it, except when I sometimes admittedly get confused in multiple enemy fights.
It is of course your choice to play on the difficulty you feel comfortable on.
Maigrets wrote:I'm a fast learner and I study how things work... :) I've worked out tactics well enough to keep myself and followers alive in most situations, how to allocate stats, and I know what gear to give companions. Except for the combat style, none of this is new to me. It's an rpg. :P
Yeah once you know what works and how/when then the tactics are not difficult, and gear speaks for itself. :)
Maigrets wrote:lol I don't pause the game at all in combat. Haven't found it to be necessary, even at higher difficulty. I make sure my team is all kitted out as we leave camp, or if I find new gear along the way I may change them a bit.
See I told you so. :grin:
Maigrets wrote:I realize all of that. I was talking about Sten before. I feel as if I have to bribe him to like me because I took an instant dislike to him, or not so much dislike, but I didn't warm to him at all. I don't have to do his quest either if I don't want to as I don't think it makes an impact on the actual game. But, as I said I'm probably going to swap Alistair out for a bit, so I might see what Sten is all about.


Well he does like cookies ... and kittens. ( He really does, I will not say how I know ... but I do. :grin: ) As for the personal quests from companions, no you do not have to do them. Not even if you get them. ( But you know this very well I saw. :) )

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 22nd, 2015
by Maigrets
Well he does like cookies ... and kittens. ( He really does, I will not say how I know ... but I do. :grin: ) As for the personal quests from companions, no you do not have to do them. Not even if you get them. ( But you know this very well I saw. :) )
I got Shale and the puzzle was easy. I got it first time....and I only watched that video once.

Well then, if Sten likes kittens...and cookies, I guess I will give him a try. :) He might even get to like Cerebus...lol. I changed Cerebus to a white Mabari and even though the texture doesn't show the Kaddis very well, I really like the white version.

I haven't played in the past couple of days due to RL, but I last left off on the Return to Ostagar to find the King's gear..

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 22nd, 2015
by Fessels
Maigrets wrote:I got Shale and the puzzle was easy. I got it first time....and I only watched that video once.
Yeah rub it in will you. :grin:
Maigrets wrote:Well then, if Sten likes kittens...and cookies, I guess I will give him a try. :) He might even get to like Cerebus...lol.
LoL who knows. :)
Maigrets wrote:I changed Cerebus to a white Mabari and even though the texture doesn't show the Kaddis very well, I really like the white version.
Well if you still use the black Kaddis from before it should show very well? Or have you found a better one ... which is more the possible with the mod you have for that.
Maigrets wrote:I haven't played in the past couple of days due to RL, but I last left off on the Return to Ostagar to find the King's gear..
Then get ready to go all over and under that place. :)

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 23rd, 2015
by Maigrets
Yeah rub it in will you. :grin:
It's just a matter of pointing the arrows in the right direction and probably getting the shortest route to the objective...lol. I did say I used to play with those tile games as a kid. Even so, I still had to fight the demon as I didn't want her to have the kid.

Well if you still use the black Kaddis from before it should show very well? Or have you found a better one ... which is more the possible with the mod you have for that.
I'm using the Mabari Recolours mod and the Kaddis seem to show on them according to the screenshots. It may depend on graphic settings or something, but I don't really mind as the white dog looks awesome without it, and he still gets the protection anyway.
Then get ready to go all over and under that place. :)
I was reading the Nexus DA:O forums and it mentioned Branka and how hard that fight is even on easy. Something to look forward to... :think:

EDIT:

I just discovered something that had me wondering when I last played. Reading the game forums and found out that because I left Redcliffe to seek the help of the mages to free Connor from the demon, I inadvertently allowed the demon to destroy Redcliffe while I was absent. I hadn't yet tried to go back to Redcliffe, but that explains the skull icon on the town map.

This game is full of moral choices and so many ways to do them. Excellent! astar

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 23rd, 2015
by Fessels
Maigrets wrote:It's just a matter of pointing the arrows in the right direction and probably getting the shortest route to the objective...lol. I did say I used to play with those tile games as a kid. Even so, I still had to fight the demon as I didn't want her to have the kid.
Me neither. :)
Maigrets wrote:I'm using the Mabari Recolours mod and the Kaddis seem to show on them according to the screenshots. It may depend on graphic settings or something, but I don't really mind as the white dog looks awesome without it, and he still gets the protection anyway.
LoL that is true. :)
Maigrets wrote:I was reading the Nexus DA:O forums and it mentioned Branka and how hard that fight is even on easy. Something to look forward to... :think:
Or maybe not. :grin:
Maigrets wrote:EDIT:

I just discovered something that had me wondering when I last played. Reading the game forums and found out that because I left Redcliffe to seek the help of the mages to free Connor from the demon, I inadvertently allowed the demon to destroy Redcliffe while I was absent. I hadn't yet tried to go back to Redcliffe, but that explains the skull icon on the town map.
Huh ... so you saved the town from the Nightly attack ... and then after talking to the Ban, Lady Isolde and Jowan you went to the Circle tower, and still Redcliff was destroyed? That should not happen ... only if you leave Redcliff before the night attack should that happen? ( You need Arl Eamon for the landsmeet. )
Maigrets wrote:This game is full of moral choices and so many ways to do them. Excellent! astar
It is indeed.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 23rd, 2015
by Maigrets
Huh ... so you saved the town from the Nightly attack ... and then after talking to the Ban, Lady Isolde and Jowan you went to the Circle tower, and still Redcliff was destroyed? That should not happen ... only if you leave Redcliff before the night attack should that happen? ( You need Arl Eamon for the landsmeet. )
It was just an assumption from what I read. I wasn't looking for spoilers, just browsing and I saw the mention of Redcliffe.

Yes, I saved the town from the night raids and talked to everyone you mentioned. Like I said I haven't been back to Redcliffe after killing the Desire Demon and saving Connor. I have to tell someone (can't remember his name atm) about a woman who was supposed to be at the castle...and seems to be dead or missing now according to my quest log. I never even saw her there and I speak to everyone possible.

I have a quest to go get Andraste's Ashes to heal Arl Eamon, (I think that's the right one) but haven't got that far so he is still alive, but in a coma.

It's just that the town has a skull icon that I thought it was destroyed. I'm sure when I moused over the Redcliffe icon it said something about the Dark Spawn have destroyed the town. Maybe I'm confused....lol. Anyway, I'm going to play now so I'll see what happens if I try to go there.

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 23rd, 2015
by Fessels
Maigrets wrote:I have a quest to go get Andraste's Ashes to heal Arl Eamon, (I think that's the right one) but haven't got that far so he is still alive, but in a coma.

It's just that the town has a skull icon that I thought it was destroyed. I'm sure when I moused over the Redcliffe icon it said something about the Dark Spawn have destroyed the town. Maybe I'm confused....lol. Anyway, I'm going to play now so I'll see what happens if I try to go there.
Those things together makes me think you might mistake Lothering as Redcliff, I am starting to think that because you have the quest "Sacred Ashes of Andraste". So Redcliff could not be destroyed then, simply because you have the Sacred Ashes quest. :)

Re: Dragon Age: Origns - Maigrets Perspective

Posted: January 23rd, 2015
by Maigrets

Those things together makes me think you might mistake Lothering as Redcliff, I am starting to think that because you have the quest "Sacred Ashes of Andraste". So Redcliff could not be destroyed then, simply because you have the Sacred Ashes quest. :)
Just ignore everything I said about Redcliffe I'm an idiot...lol The skull icon was on Lothering after all. I don't know why I thought it was Redcliffe, but I've just been back there and it's all intact. :grin:

Just finished the return to Ostagar quest. That was interesting. I actually felt a bit creeped out in the Darkspawn tunnels for some reason.

AND...Sten now likes me enough to tell me about his sword, so we're going to get that at some point. Maybe he's not such a grump after all. Shale amuses me. I like her. It's getting hard to choose which companions to take with me now, so I give them all a chance depending where I'm going.

Oh, and I found a new Kaddis and it is showing on Cerebus now. I have some nice screenshots from my adventures but I'll save them for later.