WizardOfAtlantis wrote:Maigrets wrote:
I might have to start a pure mage character now I've also downloaded a couple of the magic mods you listed Fessels. Loved Midas magic in Oblivion so it's a must try for Skyrim.
You know, Maigrets, I would strongly suggest you try out Balanced Magic for your magic balancing needs.
skyrim.nexusmods.com/downloads/file.php?id=2275
Vanilla Skyrim magic is...bleah...as stiff as a wet noodle. Balanced Magic ups your combat magicka regeneration at varying degrees, and through the Perk system, gives you access to reduced costs, increased damage, altered effects, etc.
What it does, basically, is that it makes it possible to actually play a mage and kill someone with your destruction capabilities even at low levels. I couldn't imagine playing without it anymore!
Sounds like the kind of mod I'd like more actually. The starting fireball spell wouldn't light a match, let alone set someone on fire. They nerfed most of the magic system, but in general the spells are OK, so I think I will give Balanced Magic a try. There are other mods I'd like to try out like Midas magic and Wars in Skyrim, but often they add things I don't want and I want to keep my game as lore friendly as possible....not to mention stable.
In Morrowind and Oblivion I always played as a mage, or a hybrid battlemage type, but I got a taste of the warrior life when I was playing Age of Conan Unchained last year, and I'm enjoying playing a pure warrior in Skyrim at the moment. Trouble is the perks are overpowered or are broken (ie blocking and enchanting) so at just level 40 (so far) I have little trouble with any enemy if I use some strategy. Plus, I have companions. I could up the difficulty, but that wouldn't fix the broken perks.
A pure warrior needs some kind of ranged attack for dragons as well so I've also put perks into archery.
I keep thinking about making a new character to replace my Khajiit sneak thief and making more use of Illusion to complement the other thief skills, as well creating a pure mage if I can stick to the build and not mix skills as I often end up doing.
I always start out using Alchemy, but then I thought "what's the point" when there are so many potions and poisons to be found around every corner. I have so many vanilla potions I have to sell many of them, get my companion to carry and use the ones he will use, or store them in my home. It makes the Alchemy school a bit useless really. I haven't actually looked for a mod that fixes it, but I'm sure there is at least one.
I'm going to be playing this game for the next ten years at the rate I'm going with just one character, let alone several, although this character isn't the actual first. Time to make a couple of new profiles.