One thing people are commenting on is the big leaf plants in dungeons which is a problem the original TS mod had, but AceeQ has acknowledged it and has an update coming soon. The problem for him is those dungeon plants need to be edited by hand, which would be very time consuming, otherwise there will be incompatibilities with Enhanced Lighting and FX. That's assuming the update includes this change or a different, smaller plant species. Anyway, console "disable" will work again as before...

I'm going to be doing all this on an existing save, (albeit it a low level one that I don't really care too much about,) which I know is asking for trouble, but I just want to see what it looks like before starting a character I want to keep.
The new version of Inigo is set for release on the 18th with lots more dialogue and content, so I'm looking forward to that as well.
