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Re: Recommended Mods
Posted: February 6th, 2014
by Fessels
Maigrets wrote:
I see you've succumbed and added Inigo.
If you don't like him I'll eat my hat...well I would if I had one...
.
LoL yeah i thought what the heck, i never really gave any follower a real chance to prove their usefulness. ( Well those that i have tried in the past.
)
Maigrets wrote:I don't recognize a lot of the other mods but it looks like you have a challenging setup.
Yeah i decided to try out quit a few other mods this time. If you or any one else can not find one of the mods on my list let me know. ( Although it should not be to difficult to find them. ) And yeah i am playing on expert at the moment and last night i nearly got killed by the Orc Bandit Chief in the Halted Stream Camp...that ugly dude just did not want to die as fast as i wanted him to.
So i guess i will go to Riften and get Inigo out of jail. ( That is...if i succeed in getting him out at level 7 to 8. )
Re: Recommended Mods
Posted: February 6th, 2014
by Maigrets
Yeah i decided to try out quit a few other mods this time. If you or any one else can not find one of the mods on my list let me know. ( Although it should not be to difficult to find them. ) And yeah i am playing on expert at the moment and last night i nearly got killed by the Orc Bandit Chief in the Halted Stream Camp...that ugly dude just did not want to die as fast as i wanted him to.
So i guess i will go to Riften and get Inigo out of jail. ( That is...if i succeed in getting him out at level 7 to 8. )
Probably too late now but,
You can get him out at level one but you'll have to pay the jail guard to get inside, otherwise if your speech skill is high enough you can talk him into it.
Also, Inigo comes equipped with an Ebony bow, arrows and sword, but you can take them away and give him lower stat gear if you want. However, with overhauls it's a good idea to let him keep them. Also, if you take his bow he'll ask you for it sometimes or tell you to keep it safe.
Don't forget to collect his journal and the other book, and his friend Mr Dragonfly.
Re: Recommended Mods
Posted: February 6th, 2014
by Fessels
Maigrets wrote:
Probably too late now but,
You can get him out at level one but you'll have to pay the jail guard to get inside, otherwise if your speech skill is high enough you can talk him into it.
Oh well guess i will have to wait and see then. One way or the other i will get him out.
Maigrets wrote:Also, Inigo comes equipped with an Ebony bow, arrows and sword, but you can take them away and give him lower stat gear if you want. However, with overhauls it's a good idea to let him keep them. Also, if you take his bow he'll ask you for it sometimes or tell you to keep it safe.
Don't forget to collect his journal and the other book, and his friend Mr Dragonfly.
Nice that he comes with those weapons already, in my game they will be needed. Thanks for mentioning those books and his friend as well.
Re: Recommended Mods
Posted: February 6th, 2014
by Ailsa
Also take his Riften Jail key and his torch so that you can get him out again if he goes home
- and so that he doesn't use it when you are sneaking at night
Funny thing, in my game I found a Riften Jail key hanging on a hook in the room where the guards go to sit and eat.
Re: Recommended Mods
Posted: February 6th, 2014
by Fessels
Ailsa wrote:Also take his Riften Jail key and his torch so that you can get him out again if he goes home
- and so that he doesn't use it when you are sneaking at night
Funny thing, in my game I found a Riften Jail key hanging on a hook in the room where the guards go to sit and eat.
Good advice,
Ailsa.
Re: Recommended Mods
Posted: February 7th, 2014
by Maigrets
Ailsa wrote:Also take his Riften Jail key and his torch so that you can get him out again if he goes home
- and so that he doesn't use it when you are sneaking at night
Funny thing, in my game I found a Riften Jail key hanging on a hook in the room where the guards go to sit and eat.
He doesn't go back to Riften in my game because I use the
My Home Is Your Home mod so I can send him to Riverside Lodge if necessary. If for some reason he gets lost which is very rare, I also use
CS Tag and Track NPC's,
which can be used to summon them also if they get stuck. It can be used for other things as well, but I only need it for followers. The follower mod you have Fessels may have options like that, I'm not sure.
Re: Recommended Mods
Posted: February 7th, 2014
by Fessels
Maigrets wrote:
He doesn't go back to Riften in my game because I use the
My Home Is Your Home mod so I can send him to Riverside Lodge if necessary. If for some reason he gets lost which is very rare, I also use
CS Tag and Track NPC's,
which can be used to summon them also if they get stuck. It can be used for other things as well, but I only need it for followers. The follower mod you have Fessels may have options like that, I'm not sure.
Yeah SMF has 2 teleport options for followers, As for the mods you mentioned, i will take a look at those and see if i can use them in my game.
Re: Recommended Mods
Posted: February 9th, 2014
by Fessels
I never expected that it would happen again, but yesterday for some reason Combat Remastered started giving me the same freaking annoying problem i hat with it last year. ( While it worked fine for the first 9 levels? ) I spend
a lot of time yesterday trying to find out what could be causing this, but i could not find out the mod(s) that causes CR to do that in my game. Which is odd, because usually the so called "Binary Method" gives good results. I am not the type of person to spend days on end trying to fix game problems, so as much as i hate to do it...i have giving up on Combat Remastered for now.
I have made quit a few changes in my new game and new load order, i removed a few mods that hat a lot of scripts to try and bring down the amount of scripts in my new game. And go figure...i then installed Skyrim Redone.
How logical is that, but i can not stand to play Skyrim with just the vanilla perks any more due to Combat Remastered...SkyRe and other mods like those.
And yeah Inigo is still part of my game, although Maiev is now back to level 1 so my game is at the beginning again.
New Active Mod Files:
Just added this mod...
Instant Merchant - Goonie :
Is something else then a Ghostly Dunmer, although that mod is also good.
Re: Recommended Mods
Posted: February 9th, 2014
by Maigrets
78 Pre ReProccer WAFR IA7 Patch.esp
79 Post ReProccer Fixes IA7 Patch.esp
7A ReProccer.esp
You need to fix this if you haven't already. Post Reproccer.esp goes after ReProccer.esp.
Anyway, I've tried all the overhauls, except for Requiem I think, and I will always stay with SkyRe. People say it's incompatible with too many things but I don't find problems with the mods I use. There's the extra steps with the ReProccer but that takes very little time.
The big problem I believe with Skyrim is a lot of people have no idea how to manage directories and how to install mods without another program to do it for them. We're lucky with having played Oblivion and Morrowind and having to learn how to do things ourselves. I prefer to install everything manually, except maybe for very large mods where I use OBMM or FOMM(Fallout) for convenience. I don't use any mod manager for Skyrim.
Another thing that really gets me annoyed
is the trend for NOT adding a readme to the download as in previous games. Why that started I don't know but it's frustrating when you just want to check something but have to load the web page which is often unavailable to find the info.
I never expected that it would happen again, but yesterday for some reason Combat Remastered started giving me the same freaking annoying problem i hat with it last year. ( While it worked fine for the first 9 levels? ) I spend a lot of time yesterday trying to find out what could be causing this, but i could not find out the mod(s) that causes CR to do that in my game. Which is odd, because usually the so called "Binary Method" gives good results. I am not the type of person to spend days on end trying to fix game problems, so as much as i hate to do it...i have giving up on Combat Remastered for now.
I can't remember...what exactly did it do? Corrupt saves or something?
I'll check out the mod you linked later...Nexus is down again, but not before I managed to get today's Immersive Creatures update. I'm still using Shadow Merchant and it was updated last month also. Works very well.
I have made quit a few changes in my new game and new load order, i removed a few mods that hat a lot of scripts to try and bring down the amount of scripts in my new game. And go figure...i then installed Skyrim Redone.
How logical is that, but i can not stand to play Skyrim with just the vanilla perks any more due to Combat Remastered...SkyRe and other mods like those.
Yeah, if there were no mods like this I couldn't play vanilla at all. I have quite a few script heavy mods, SkyRe, Moonlight Tales &WWM, Perching Birds, Deadly Dragons, Dragon Combat Overhaul, and a lot more more and I haven't had any issues. I think you will notice a big difference with the Memory Patch though...not so much as far as scripts go since the Papyrus engine is terrible and not much can be done about that, but in other areas.
Re: Recommended Mods
Posted: February 9th, 2014
by Fessels
Maigrets wrote:78 Pre ReProccer WAFR IA7 Patch.esp
79 Post ReProccer Fixes IA7 Patch.esp
7A ReProccer.esp
You need to fix this if you haven't already. Post Reproccer.esp goes after ReProccer.esp.
Really? When i first tried to check the reproccer.esp in TES5Edit to see why it does not sort the Unofficial Patches as can be seen in Wrye Bash, i could not load Reproccer.esp until i loaded it after Post ReProccer Fixes IA7 Patch.esp? The reproccer.esp even has the Post ReProccer Fixes IA7 Patch.esp in its list of imported mods?
Maigrets wrote:Anyway, I've tried all the overhauls, except for Requiem I think, and I will always stay with SkyRe. People say it's incompatible with too many things but I don't find problems with the mods I use. There's the extra steps with the ReProccer but that takes very little time.
The funny thing is that the Reproccer solves quit a few things, not everything though.
Maigrets wrote:The big problem I believe with Skyrim is a lot of people have no idea how to manage directories and how to install mods without another program to do it for them. We're lucky with having played Oblivion and Morrowind and having to learn how to do things ourselves. I prefer to install everything manually, except maybe for very large mods where I use OBMM or FOMM(Fallout) for convenience. I don't use any mod manager for Skyrim.
Correct, but i do use NMM for complicated mods...like Enhanced Mighty Dragons and mods like it.
Maigrets wrote:Another thing that really gets me annoyed
is the trend for NOT adding a readme to the download as in previous games. Why that started I don't know but it's frustrating when you just want to check something but have to load the web page which is often unavailable to find the info.
I agree there are still quit a lot of people who do not do that, and it is indeed annoying if you want / need to have specific information on part of a mod.
Maigrets wrote:I never expected that it would happen again, but yesterday for some reason Combat Remastered started giving me the same freaking annoying problem i hat with it last year. ( While it worked fine for the first 9 levels? ) I spend a lot of time yesterday trying to find out what could be causing this, but i could not find out the mod(s) that causes CR to do that in my game. Which is odd, because usually the so called "Binary Method" gives good results. I am not the type of person to spend days on end trying to fix game problems, so as much as i hate to do it...i have giving up on Combat Remastered for now.
I can't remember...what exactly did it do? Corrupt saves or something?
It started to constantly showing the armour rating and what type of bow i was using in the upper left corner, and pretty fast after one another. This in the end hat effect on my game in the long run. If WTFus was still active i would mention it in the thread for Combat Remastered, but he moved on so i took the easier and faster route of using SkyRe again.
Maigrets wrote:I'll check out the mod you linked later...Nexus is down again, but not before I managed to get today's Immersive Creatures update. I'm still using Shadow Merchant and it was updated last month also. Works very well.
The Shadow merchant is indeed a very good mod, nothing wrong with it. I just saw that mod and decided to try her out. On the pictures she is wearing differnt costume at times / places, so maybe she looks different depending on where you summon her. She is voiced as well, and she does not use that purple sphere when summoned or leaving, it looks like heated air so to speak.
Re: Recommended Mods
Posted: February 10th, 2014
by Maigrets
Really? When i first tried to check the reproccer.esp in TES5Edit to see why it does not sort the Unofficial Patches as can be seen in Wrye Bash, i could not load Reproccer.esp until i loaded it after Post ReProccer Fixes IA7 Patch.esp? The reproccer.esp even has the Post ReProccer Fixes IA7 Patch.esp in its list of imported mods?
I don't know about Tes5Edit, but the author of the patches said that's how they need to be loaded in the description so I assume he or she knows what they are talking about and there's a good reason for it. Makes sense to me a anyway when they are named Pre and Post ReProccer.
The Unofficial Patches were all updated in the last few days in case you didn't see them. You need to update the Masters in TES5Edit so they work with ReProccer which I gather is what you've done.
It started to constantly showing the armour rating and what type of bow i was using in the upper left corner, and pretty fast after one another. This in the end hat effect on my game in the long run. If WTFus was still active i would mention it in the thread for Combat Remastered, but he moved on so i took the easier and faster route of using SkyRe again.
Did no-one else mention in the mod comments? I remember using the mod for awhile some time ago but I don't remember anything like that. Probably was an older version.
The Shadow merchant is indeed a very good mod, nothing wrong with it. I just saw that mod and decided to try her out. On the pictures she is wearing differnt costume at times / places, so maybe she looks different depending on where you summon her. She is voiced as well, and she does not use that purple sphere when summoned or leaving, it looks like heated air so to speak.
I just had a look at her video and she does look nice so I have downloaded. The voice acting is good too. I like that she can store items, "free of charge"
. I use a summoned chest mod for that and it's nearly always well loaded until I go back to Riverside lodge and empty it out.
Re: Recommended Mods
Posted: February 10th, 2014
by Fessels
Maigrets wrote:I don't know about Tes5Edit, but the author of the patches said that's how they need to be loaded in the description so I assume he or she knows what they are talking about and there's a good reason for it. Makes sense to me a anyway when they are named Pre and Post ReProccer.
Hmm one can not argue with that, i will place them as you mentioned...
Maigrets.
Maigrets wrote:The Unofficial Patches were all updated in the last few days in case you didn't see them. You need to update the Masters in TES5Edit so they work with ReProccer which I gather is what you've done.
Of course i started a new yesterday and then they decide to update the Unofficial Patches...oh well better now then when i hat gained a few levels already.
Maigrets wrote:Did no-one else mention in the mod comments? I remember using the mod for awhile some time ago but I don't remember anything like that. Probably was an older version.
As far as i read through the thread no, i seem to be the only one who was hat that experience so far. That is why i am almost certain that one ore several mods i have installed caused it to happen. But this time the Binary method brought no result as to which mod(s) it could be. And i was using the latest version of Combat Remastered.
Maigrets wrote:I just had a look at her video and she does look nice so I have downloaded. The voice acting is good too. I like that she can store items, "free of charge"
. I use a summoned chest mod for that and it's nearly always well loaded until I go back to Riverside lodge and empty it out.
Yeah she has a pleasant voice i think. I have used a Bag of Holding mod in the past but never a chest that could be summoned.
Re: Recommended Mods
Posted: February 15th, 2014
by Fessels
New load order...
Active Mod Files:
Re: Recommended Mods
Posted: February 16th, 2014
by Maigrets
Yeah she has a pleasant voice i think. I have used a Bag of Holding mod in the past but never a chest that could be summoned.
This is the summoned chest mod I mentioned. It has spell tomes in the chest once you summon it to summon crafting gear as well but I've never bothered with them. The chest is handy for things I want to keep rather than sell to the Shadow Merchant. This way I rarely have to go to a town and talk to people...I'm an anti-social Dragonborn...
.
Conjurable Chest
Re: Recommended Mods
Posted: February 16th, 2014
by Fessels
LoL anti-social Dragonborn.
Thank you for the link, i will take a look at it.
EDIT:
For those who are interested...this is the journal Mod i use.
Take Notes - Journal of the Dragonborn
Do not forget to check the requirments for it.
Re: Recommended Mods
Posted: February 16th, 2014
by Maigrets
Thanks.
I never knew something like that existed.
Re: Recommended Mods
Posted: February 20th, 2014
by Fessels
I was dared to try another overhaul, it is one i tried in the past before but that was a long time ago. I hat to make quit a few changes and finding the right load order and mods to get Inigo and Hoth to work together...was a bit of work to be honest. I have no idea how this will all turn out but i will see.
So here is the new...on a dare...load order.
Active Mod Files:
Re: Recommended Mods
Posted: February 21st, 2014
by Maigrets
I've seen it several times in your lists, but what does the "fix combat music " do? Does it fix it so it actually plays when it should and stops when it's supposed to or something else?
LOl, I thought it would be Requiem. From what I've read it's quite a challenge. Good luck!
Re: Recommended Mods
Posted: February 21st, 2014
by Fessels
Maigrets wrote:I've seen it several times in your lists, but what does the "fix combat music " do? Does it fix it so it actually plays when it should and stops when it's supposed to or something else?
LOl, I thought it would be Requiem. From what I've read it's quite a challenge. Good luck!
LoL it is this mod.
Fix Combat Music
Thanks Maigrets, and Requiem is indeed very...very challenging, it is not funny seeing how your character gets killed in 2 or 3 seconds by two mudcrabs for instance. The mod i usually use that increases Magic / Health and stamina with each skill increase is more annoying then very useful with Requiem. Requiem has changed a lot since the last time i tried it, it for instance gives passive bonuses to resistance /disease...speed and others. And with that Auto Health/Magicka/Stamina mod i got a health and Stamina of around 1800. That gave me a walking speed between 260 and 270. So that was a big no no for me.
I still used the console to raise health and stamina a bit, just to get more carry weight. Luckily quit a few things can now be set in Requiems MCM menu.
Re: Recommended Mods
Posted: February 21st, 2014
by Maigrets
I looked at the Combat Music mod and to tell you the truth I have never even noticed the absence of the music at higher levels. In a way I like it like that as it's a bit more immersive and one can often be surprised, not always in a good way..
, when you don't know an enemy is around. Not that that happens often as my followers let me know soon enough.
I'm going to give the game another go in a day or so. I deleted a couple of hours of saves from before the CTD's started with my Wood Elf and reverted back to the previous versions of the Unofficial Patches I was using. I sincerely doubt it was the patches, can't see how it would be, but something obviously went wrong straight after I updated them. Some kind of co-incidental mod interaction or save corruption due to a crashes, I guess. I haven't actually tried my other character who was fine to see if something was messed up there.