http://skyrim.nexusmods.com/downloads/file.php?id=12506
AtmorianI spoke with Waalx recently and he gave me permission to port Realswords from WAC to Skyrim! I was thinking to do the port and share it on the Nexus,
with credit to him for everything along with a link to Waalx's donation box to help him while he's travelling. I ideally would like to make some kind of lore
for the swords in their relation to Skyrim, since its been a long time since the time Waalx appeared in Cyrodiil .
There's no real Construction Kit yet though, so I will probably do a simple implementation to start and increase from there.
I'm hopefully planning to port...pretty much all of the Realswords models, starting with the Nord and then Imperial to help with the war in the story. I was
going to give most of the weapons to each side...with some sort of lore based explanation...but I haven't come up with anything yet.
I had some ideas like... Me (as a character) would have been one of Waalx's trusted workers from his workshop who he left with all of his
work schematics while he went on a trip to other foreign lands. That me (from the past) would be the ancestor of the current me, who discovered
these work schematics from the past that my ancestor left behind. My father who was also a blacksmith like his forefathers would have carried down
the skill of smithing down to me, but I wouldn't relaly take much interest in it until after those schematics were passed down to me. The current me would
have gained a fascination in the schematics, books and lore left behind by Waalx and started to reforge the swords. However due to turmoil in Cyrodiil,
I took the schematics off into Skyrim to start a new life...something like that maybe? But I'm still an apprentice smith and I'm learning as I go, so everything
is not going to be perfect. (I"m actually learning Blender for the first time! So I'm learning a lot as I do this port!)
I know I'm terrible with stories, and honestly, I want(ed) Waalx to come up with something, since its his creation after all, I only changed the location. If he comes up with something
else that he wants for the lore of the mod, I'll use his instead! That way if Waalx decides to return to modding he can just take up where this leaves
off. Waalx is an Eternal Aylied Elf after all He might come into Skyrim!
Anyway, that's enough talk from me. Here are some preliminary shots of the sword port so far. (Picture of the Warp is missing). Some positioning are still not
accurate, and will take some more work. I also need to make some new specular maps, test various cube maps, redo the blood shader texture positioning for each sword,
add the rest of the texture variations, flip some scabbards, and add some new fasteners for the scabbards so they don't just float there...but this is a general idea of
where things are going.
Please note I'm using a version of ENB Series I was testing, but was too lazy to remove even though I dont like it. Hence the brightnessI'll remove it for my next photos though.
Also even though the scabbards are not visible in some of the photos they are ALL there and working and look great!
Final Word: The Atmorian set is probably the closest vision of a "finished" set, they have the proper cube maps, environment map(at least I think so?),
and original normal map from Waalx.
Atmorian Worn
Atmorian Old
Beserker
Beserker Worn
Broad Poignard
Broadedge Steel
Broadedge
Cawood
Cawood Worn
Cawood II
Cawood II Worn
Gotland
Gotland Worn
Gotland 2H
Gramr
Gramr Worn
Nord Bearded War Axe Fine
Nord Bearded War Axe
Nord Bearded War Axe Old
Nord Bearded Battle Axe (2H)
Nord War Axe
Nord War Axe Worn
Nord War Axe Old
Norland
Norland Worn
Norland No ENB Shot
Let me know what you guys think!