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Re: Skyrim Realswords Project!

Posted: June 17th, 2012
by Jamez820
deleted

Re: Skyrim Realswords Project!

Posted: June 17th, 2012
by MasterAub
shingouki wrote:Well the Creation Kit ninja updated to 1.6.91 and I saved my mod on that version, then Bethesda realized they had uploaded to Steam the wrong Creation Kit, and rolled it back to 1.6.89 . In 1.6.91 they made a change...a big change to ARMO records, and since my mod affects those records, the mod is now corrupt. My last update was about...2 weeks ago, and I was pretty much 98% done with the release just had to distribute it along the leveled lists (the actual fun part).

The bulk of the "rebalancing" was done these last few weeks, along with the addition of most of the weapons. I really hate Bethesda right now, but there's nothing I can do. Anyway, the mod will be delayed for a while longer.

I'm mentally debating if I want to redo 300+ edits, or wait till the CK (hopefully) updates to 1.6.91.
One of those moment when you torn between hatred and sorrow...
That's a bad news :angry: :angry:

Re: Skyrim Realswords Project!

Posted: June 18th, 2012
by Jamez820
deleted

Re: Skyrim Realswords Project!

Posted: July 5th, 2012
by shingouki
Okay so I got through all of the RS Imperial Balancing, and I also got through a bit of the RS Nord re-balancing. I have someone who is working with me to get
a racial script working, and I'm working with someone on getting some new Realswords Lore for everyone to read in game. Things are looking up :).

Here's something I also did while I was being frustrated with the CK, Clothed Skeletons!

Image

The skeletons become clothed based on...who they potentially were when they died, and randomized a bit to keep things interesting. This poor sod died in a prison bed, so he is dressed in prisoner robes.
There's others, like dead imperials, beggars and the like as well. But this one takes a bit of time to get it working perfectly, so I'm going to put it off a bit, but it'll be a nice add-on to TCOSS.

Re: Skyrim Realswords Project!

Posted: August 28th, 2012
by Jamez820
deleted

Re: Skyrim Realswords Project!

Posted: August 28th, 2012
by Maigrets

Re: Skyrim Realswords Project!

Posted: August 28th, 2012
by Wikinger
I did a few new enemies for oblivion back in days. Mercenary Skeletons, Skeletons with heavy armor which looked rusted and bulked after ages burried in the earth. I tought about doing this for Skyrim.

Relativly easy to make. I used NPC Skeletons(the animation skeleton) with "Skeleton Races" Outfits layed over a Dremora NPC so that they are differ from the normal lame and easy-to-kill Skeletons which often carried just a mace. Later i saw Waalx did nearly the same thing.
I thinker around a bit at the moment. But thats an idea i could bet you already had by your own.

By the way, i can't stand the new Creation Kit design. Fallout GECK was well enough.

Re: Skyrim Realswords Project!

Posted: September 2nd, 2012
by Jamez820
deleted

Re: Skyrim Realswords Project!

Posted: September 19th, 2012
by shingouki
Alright It's been a while, but I finally got the Steel Reflections looking close to how I want it (Watch in 1080p!):

I have ENB though, so it might not look the same on all systems. But I like it so far at least.





Comments/Criticisms/Etc Welcome :)

Re: Skyrim Realswords Project!

Posted: September 20th, 2012
by Gork712
Looks pretty great! :D

Re: Skyrim Realswords Project!

Posted: September 20th, 2012
by MasterAub
Looks great shinguki
when do you plan a new release?

Re: Skyrim Realswords Project!

Posted: September 26th, 2012
by anohosikara
I wait for update.
Good work.

Re: Skyrim Realswords Project!

Posted: October 19th, 2012
by shingouki
I severely need alpha testers for the Realswords mod.

I've been staring at these 200+ weapons for too long, that I think I've become a bit numb to scrutinizing them properly. So I want people to just look at what I've done so far and give me feedback.

Thoughts, impressions, feelings, criticisms anything is fine. Let me know if you're interested in this thread and I'll pm you the details.

Re: Skyrim Realswords Project!

Posted: October 20th, 2012
by wj87
I want to join the test

Re: Skyrim Realswords Project!

Posted: October 22nd, 2012
by anohosikara
shingouki wrote:I severely need alpha testers for the Realswords mod.

I've been staring at these 200+ weapons for too long, that I think I've become a bit numb to scrutinizing them properly. So I want people to just look at what I've done so far and give me feedback.

Thoughts, impressions, feelings, criticisms anything is fine. Let me know if you're interested in this thread and I'll pm you the details.
I become a test player. :)
Please send PM.

Re: Skyrim Realswords Project!

Posted: October 31st, 2012
by ramunc
shingouki wrote:I severely need alpha testers for the Realswords mod.

I've been staring at these 200+ weapons for too long, that I think I've become a bit numb to scrutinizing them properly. So I want people to just look at what I've done so far and give me feedback.

Thoughts, impressions, feelings, criticisms anything is fine. Let me know if you're interested in this thread and I'll pm you the details.
I know i'm a bit late, but can i help you with the swords test?

Re: Skyrim Realswords Project!

Posted: November 2nd, 2012
by wangjian87bobo
shingouki wrote:I severely need alpha testers for the Realswords mod.

I've been staring at these 200+ weapons for too long, that I think I've become a bit numb to scrutinizing them properly. So I want people to just look at what I've done so far and give me feedback.

Thoughts, impressions, feelings, criticisms anything is fine. Let me know if you're interested in this thread and I'll pm you the details.


You need more testers, I'm a

Re: Skyrim Realswords Project!

Posted: November 3rd, 2012
by shingouki
PM's sent

Re: Skyrim Realswords Project!

Posted: November 5th, 2012
by wj87
BUG report:

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Image

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Re: Skyrim Realswords Project!

Posted: November 5th, 2012
by shingouki
wj87 wrote:BUG report:

-SNIP-
Yeah I know, I sent you something to test just how the RS Imperial weapons look to you. Those skeletons are still in development ;).

Also, I sent it to you as a PM so you would PM me info back, not respond in the public thread -_-.