Re: Skyrim Realswords Project!
Posted: March 7th, 2012
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Breathe on him you mean. Skyrim skeletons are wimps.Gork712 wrote:Just flick him and he falls appart. :p
On the contrary I'm always interested in new information about how the mod plays in your games, so for the photo! Hm...that makes me a bit uncomfortable, being in the ocean and not having rusted at all...maybe I'll increase the chances of old weapons, or make a new "worn" retexture to show a bit more wear and age. Thanks a lot for the shot though, very cool!WizardOfAtlantis wrote:I know you're probably not too worried about item placement in Skyrim any more, but I came across this one and it was so...atmospheric...that I felt I would share it.
That was lying there in a shipwreck at the bottom of Lake Klinalth...talk about setting the atmosphere for "always having been part of the game"...
Would have been funny if unrelenting force could make them fall apart.hrusai wrote:and that armoured skeleton looks frickin badass :D not half as flimsy as the skynilla ones, i mean a strong gust of wind obliterates thems
Gork712 wrote: Would have been funny if unrelenting force could make them fall apart.
Don't worry. These guys are gonna take more than a sneeze to break apart.hrusai wrote:Gork712 wrote: Would have been funny if unrelenting force could make them fall apart.
hell half the time is does xD they
Can't spoil all the surprises. Take a look when you fight them in gameJamez820 wrote:How does the marauder lord skeleton look when it falls apart? does the armor stay attached to each individual bone?
Yeah the thing is, it was meant to be like this. I checked it in Oblivion and it actually looks just like this. But i'm thinking that I might make the worn version of weapons into the one without a normal map, and the new version the one with a normal map. They look drastically differently like this, and it'll fill in the gap between the weapons. Or maybe just make the non normal map one a different weapon altogether... Haven't decided yet.hrusai wrote:hell normal maps make a mucho difference to things, mind you the games arbitary lighting isnt as bad as i thought it would be xD
normal map looks a bit strong in that image imo, dont wanna let the blades metal patterning shine through, best to make it solid colour, so its normal map makes it look flat, but retains the diff maps patterning so it doesnt look bland or too clean ...but the notches and runes look brilliant with the new normal maps (Y)
great job man